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[Help]Critical Dmg


Bobi

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I think that can't only the weapons you can derceace

so how can i decrease from weapon critical power dmg only for sll class?

 

 

ohh sorry for duble post my internet suck .. :( if any mods want delete duble post

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ok my solution to critical dmg.

 

Add this line in ur crt. skills like focus, u can modify mcrit and pcrit if u add this in other skills like empower just change the weapon.

 

<using kind="Bow"/>

 

for example

 

Focus

 

<skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30">

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>

  <table name="#ench2mpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>

  <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>

  <table name="#mpInitialConsume"> 5 8 10 </table>

  <table name="#mpConsume"> 18 31 38 </table>

  <table name="#rCrit"> 0.2 0.25 0.3 </table>

  <table name="#aggro"> 243 418 495 </table>

  <set name="mpInitialConsume" val="#mpInitialConsume"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="2000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="mpConsume" val="#ench2mpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/>

  <for>

    <effect name="Buff" time="-1" val="0" stackOrder="#rCrit" stackType="critical_prob_up">

      <basemul order="0x30" stat="rCrit" val="#rCrit"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="critical_prob_up">

      <basemul order="0x30" stat="rCrit" val="0.3"/>

    </effect>

  </enchant1for>

  </skill>

whit some mod

 

<skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30">

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>

  <table name="#ench2mpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>

  <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>

  <table name="#mpInitialConsume"> 5 8 10 </table>

  <table name="#mpConsume"> 18 31 38 </table>

  <table name="#rCrit"> 0.2 0.25 0.3 </table>

  <table name="#aggro"> 243 418 495 </table>

  <set name="mpInitialConsume" val="#mpInitialConsume"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="2000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="mpConsume" val="#ench2mpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/>

  <for>

    <effect name="Buff" time="-1" val="0" stackOrder="#rCrit" stackType="critical_prob_up">

      <basemul order="0x30" stat="rCrit" val="#rCrit">

      <not>

      <using kind="bow"/>

      </not>

      </basemul>

 

this mean the effect never take effect if ure using a bow, so to make a new effect just using a bow paste it into ur focus skill

 

<effect name="Buff" time="-1" val="0" stackOrder="#rCrit" stackType="critical_prob_up">

      <basemul order="0x30" stat="rCrit" val=" Your custom crit multiplier">

      <using kind="bow"/>

      </basemul>

 

there this second effect will take place if the character have equiped a bow.

 

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="critical_prob_up">

      <basemul order="0x30" stat="rCrit" val="0.3"/>

    </effect>

  </enchant1for>

</skill>

 

i hope this help u.

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