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[Help]2Diff Servers in 1 pc.


Question

Posted

how can i run 2 diff servers (for example gracia + c5) in 1 server?

i know i can run same chronicles , but how i can run 2 servers , even in 1 login, but diff chronicles... in 1pc.

 

does anyone know ?

 

myservers start but not connect to login server (1 of them)

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Posted

you have to edit the LoginServerThread revision protocol of the gameserver with different chronicle than the loginserver you are adding to

can u , or someone else help me with this :P ?

  • 0
Posted

Edit LoginServerThread with notepad ++

 

=> Ctrl + F

 

Search : private static final int REVISION =

 

You must find something ^^'

ok, i think is simple now. thanks

 

but 1 question, this will be applied to game server ? since i see there LOGIN SERVEr.. !?

 


 

edit:

now i get this error

Exception in thread "GameServerThread-21@79.117.176.117" java.lang.ArrayIndexOut

OfBoundsException: 104

        at L2j.Infinity.util.network.BaseRecievePacket.readB(BaseRecievePacket.j

ava:89)

        at L2j.Infinity.loginserver.gameserverpackets.GameServerAuth.<init>(Game

ServerAuth.java:57)

        at L2j.Infinity.loginserver.GameServerThread.onGameServerAuth(GameServer

Thread.java:211)

        at L2j.Infinity.loginserver.GameServerThread.run(GameServerThread.java:1

45)

in login server.... anyone know smth about ?

  • 0
Posted

Exception in thread "GameServerThread-21@79.117.176.117" java.lang.ArrayIndexOut
OfBoundsException: 104
        at L2j.Infinity.util.network.BaseRecievePacket.readB(BaseRecievePacket.j
ava:89)
        at L2j.Infinity.loginserver.gameserverpackets.GameServerAuth.<init>(Game
ServerAuth.java:57)
        at L2j.Infinity.loginserver.GameServerThread.onGameServerAuth(GameServer
Thread.java:211)
        at L2j.Infinity.loginserver.GameServerThread.run(GameServerThread.java:1
45)

 

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  • 0
Posted

Exception in thread "GameServerThread-21@79.117.176.117" java.lang.ArrayIndexOut

OfBoundsException: 104

        at L2j.Infinity.util.network.BaseRecievePacket.readB(BaseRecievePacket.j

ava:89)

        at L2j.Infinity.loginserver.gameserverpackets.GameServerAuth.<init>(Game

ServerAuth.java:57)

        at L2j.Infinity.loginserver.GameServerThread.onGameServerAuth(GameServer

Thread.java:211)

        at L2j.Infinity.loginserver.GameServerThread.run(GameServerThread.java:1

45)

 

I have the same problem someone found the solution? I hope you have any idea how to fix this final grace and love I have connected to the same login grace epilogue and gives me the same error quote

  • 0
Posted

Well I don't think I will help a lot, I just confirm things :D.

 

About 2 gameservers on the same loginserver, you just have to make gameservers use different port.

http://l2jserver.com/forum/viewtopic.php?f=81&t=10976

 

About the revision, what do you try to do ?

 

Revisions are by default different (for Interlude : 0x0102, for L2J last one before freya (epilogue ? I dunno the name lmao) : 0x0103).

 

I don't want to say bullshit, but you tried to put 0x0104 ? It seems it's off the array. Try with 102 and 103, or any lower numbers. You shouldn't go out from the array. The error can be translated like that : The world is flat, and your caravel just jumped in the void.

 

About WHY it doesn't allow highers numbers, if you have a translator nerd -> english, you can try to understand from that :

public final byte[] readB(int length)
{
	byte[] result = new byte[length];
	for(int i = 0; i < length; i++)
	{
		result[i]=_decrypt[_off+i];                <<<<< error line
	}
	_off += length;
	return result;
}

 

Aka, I have no clue why it bugs, but it bugs :).

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