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Interlude Geodata Problem


Egealka

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Im using L2jharpun files interlude.and i download geodata and Pathnodes.But i cant find geodata or pathnodes folder(in C:\Server) then i crate folders(C:\Server\geodata)(C:\Server\pathnodes) and i make all steps for installing geodata.i click open gameserver and it says geodata cant loaded.I make geodata settings succesfully Can someone help me to solve this problem?

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first check your path if is right

 

 

server/gameserver/pathnode

server/gameserver/data/geodata

 

for make you geodata work you need make little config

Go to

server/gameserver/config/options.properties

find and edit next code

 

# GeoData options: 
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and 
#     L2Playable movement. You need to download files for data/geodata folder.
#     Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
#     (requires also /data/pathnode files) and all character moves go
#     through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1

#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = False

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#=============================================================#

#                  Geodata - L2jHarpun Team                  #

#=============================================================#

 

# GeoMode

# 0 = disabled

# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.

# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.

#    With this method you can use 1 Geo Server for unlimited Gameservers.

GeoMode = 1

GeoServer = 127.0.0.1

GeoPort = 9050

 

######## All options below only work if GeoData is enabled ##########

# -------------------------------------------------------------

# GeoData used to check Line Of Sight (LOS)

# Used for skill casting and mob aggro check

GeoCheckLoS = True

 

# -------------------------------------------------------------

# Use GeoData to prevent movement through walls.

# No path finding, but objects will stop if they hit a wall.

GeoCheckMovePlayable = True

GeoCheckMoveNpc = True

 

# -------------------------------------------------------------

# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)

# Includes PathFinding  (requires also /data/pathnode files) and all character moves go

# Through geodata checks (if a mob passes a wall, pathing is wrong).

GeoPathFinding = True

 

# -------------------------------------------------------------

# [True]Loads GeoData buffer's content into physical memory.

# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

ForceGeoData = False

 

# -------------------------------------------------------------

# Z-Axis correction for L2Spawns.

# Possible values: Town, Monster, None, All

# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"

# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"

GeoCorrectZ = All

 

# Handle Doors in GeoEngine

GeoDoors = True

 

my geodata config

and i check server/gameserver/pathnode

server/gameserver/data/geodata but no problem :S

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i have already make this

 

Dude, if u need geodata on l2jharpun, go create folder like c:/server/geodata/put here files

do this if u your files are like c:/server/data, c:/server/config.

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