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Posted

Hi guys  i have some  questions to walker.

 

1.How can i install it so that ho go ever at the same place?(example:im in ketra there i die he go to town and  back to ketra auto.?)

 

 

2.my char dont go to city after he die but i have Dead Return on [5]

 

p.s.what are token?(all ride ver give me token for interlude etc?)

 

 

Big thx for your help guys u are the best

Posted

that might be done with scripts.

As example, your bot dies, you log him off, and log in with walker ig.

Go to Other->Scripts and push Script Make(Or smt like that)

push to nearest, and ig walker will write every move you make into script, now just get to your hunting loc, end script, and run the script with oog walker, leave your bot overnight.

 

Posted

As keelan sayd, to get back to a place after u died, u will need to make a walker script.

It's not that easy to make a Script, U can easily make 1 from walker IG, but u must at least know something about scripts (DELAY's, Charstatus functions, Etc)

 

Google is ur friend, find some info about walker scripts, and try making Dead Return work ^^

Posted

the only really difficult thing about this would be getting all the possible locations you can end up in after being returned to a village. And, its not that it's hard, it's just time consuming and can eat up a lot of SOEs.

 

Forgive my forgetfulness on some walker commands, it's been a while. But this is essentially what the script would look like:

 

 

GoHome //or whatever the walker command to return to village is

 

PosInRange(x,y,z)

Call(Path to Gate)

PosInRange(x1,y1,z1)

Call(Path to Gate1)

//...etc where the PosInRange is a possible location you'd be in town after an SOE

 

Label(Path to Gate)

MoveTo(x,y,z)

MoveTo(x,y,z)

//...etc These are your paths to the main exit and would end with your path back to your hunting spot

Call(Path to Hunting Spot)

 

Label(Path to Hunting Spot)

MoveTo(x,y,z)

Call(Agro) //script to see if you need to kill something on the way

MoveTo(x,y,z)

Call(Agro)

 

Label(Agro)

CharStatus(HP,<,100)

{

L2Walker(ENABLE)

FightStart

}

Return()

 

PosInRange(x,y,z) //fight location

L2Walker(ENABLE)

FightStart

 

 

 

----

That's the jist of it.

Some commands might be a little off, been a while since I scripted anything.

GL

Posted

Asa what must i do with this command ?where i must programm it?

 

keelan what is ch?

 

 

someone have a newbie guide or so???XD

 

p.s i dont understand how i start a script by my walker  10.7.1

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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