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[Request]Auto-Teleport


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Hello ppl... it's my first time that I'm asking for help. It's something too hard so I think I am right for having questions about it. My subject, is about How to Add an auto teleport to my server. Actually, I need all newbie players starting in the Starting Zone that I've set(Done) and when they become 80 level get auto-teleported to a town or village. General, I need auto things like auto-teleport, auto-class changing(I've seen to a server where I played on, when I became 20 level, a new chat begun and asked me what class do I want).

 

Anyway, also I need you to tell me, how can I set a zone as peaceful zone and all people that are dying on it and pressing "To Village" go again right there.

 

Sorry for asking so much in one post, but I wanted to do that because I didn't want to create more posts with questions, you know... I haven't used to asking for help...

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weeh u asking alot :D

 

the first thing is easy even if u dont use l2joneo package to set all chars in one area u want to have them as start area go open sql : char_templates.sql

 

--

-- Table structure for table `char_templates`

--

 

DROP TABLE IF EXISTS `char_templates`;

CREATE TABLE `char_templates` (

  `ClassId` int(11) NOT NULL default '0',

  `ClassName` varchar(20) NOT NULL default '',

  `RaceId` int(1) NOT NULL default '0',

  `STR` int(2) NOT NULL default '0',

  `CON` int(2) NOT NULL default '0',

  `DEX` int(2) NOT NULL default '0',

  `_INT` int(2) NOT NULL default '0',

  `WIT` int(2) NOT NULL default '0',

  `MEN` int(2) NOT NULL default '0',

  `P_ATK` int(3) NOT NULL default '0',

  `P_DEF` int(3) NOT NULL default '0',

  `M_ATK` int(3) NOT NULL default '0',

  `M_DEF` int(2) NOT NULL default '0',

  `P_SPD` int(3) NOT NULL default '0',

  `M_SPD` int(3) NOT NULL default '0',

  `ACC` int(3) NOT NULL default '0',

  `CRITICAL` int(3) NOT NULL default '0',

  `EVASION` int(3) NOT NULL default '0',

  `MOVE_SPD` int(3) NOT NULL default '0',

  `_LOAD` int(11) NOT NULL default '0',

  `x` int(9) NOT NULL default '0',

  `y` int(9) NOT NULL default '0',

  `z` int(9) NOT NULL default '0',

  `canCraft` int(1) NOT NULL default '0',

  `M_UNK1` decimal(4,2) NOT NULL default '0.00',

  `M_UNK2` decimal(8,6) NOT NULL default '0.000000',

  `M_COL_R` decimal(3,1) NOT NULL default '0.0',

  `M_COL_H` decimal(4,1) NOT NULL default '0.0',

  `F_UNK1` decimal(4,2) NOT NULL default '0.00',

  `F_UNK2` decimal(8,6) NOT NULL default '0.000000',

  `F_COL_R` decimal(3,1) NOT NULL default '0.0',

  `F_COL_H` decimal(4,1) NOT NULL default '0.0',

  `items1` int(4) NOT NULL default '0',

  `items2` int(4) NOT NULL default '0',

  `items3` int(4) NOT NULL default '0',

  `items4` int(4) NOT NULL default '0',

  `items5` int(10) NOT NULL default '0',

  PRIMARY KEY  (`ClassId`)

) TYPE=MyISAM;

 

--

-- Dumping data for table `char_templates`

--

 

INSERT INTO `char_templates` VALUES (0, 'Human Fighter', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, 48183, 186746, -3486, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (1, 'Warrior', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (2, 'Gladiator', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (3, 'Warlord', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (4, 'Human Knight', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (5, 'Paladin', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (6, 'Dark Avenger', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (7, 'Rogue', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (8, 'Treasure Hunter', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (9, 'Hawkeye', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

INSERT INTO `char_templates` VALUES (10, 'Human Mage', 0, 22, 27, 21, 41, 20, 39, 3, 54, 6, 41, 300, 333, 28, 40, 28, 120, 62500, -90890, 248027, -3570, 0, 1.01, 0.872640, 7.5, 22.8, 1.01, 0.872640, 6.5, 22.5, 425, 461, 6, 5588, 0);

.

.

.

.

 

INSERT INTO `char_templates` VALUES (0, 'Human Fighter', 0, 40, 43, 30, 21, 11, 25, 4, 80, 6, 41, 300, 333, 33, 44, 33, 115, 81900, 48183, 186746, -3486, 0, 1.10, 1.188000, 9.0, 23.0, 1.10, 1.188000, 8.0, 23.5, 1147, 1146, 10, 2369, 5588);

 

48183, 186746, -3486 these are the start locations

 

u can easy change them just write ingame /loc were u want the chars be spawned than write the infos in the sql

 

u have to do it at all chars

human fighter

human mage

darkelfen fighter

and and and..

 

than all will spawn in the zone you  changed it

 

 

i

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Thank you for your help, but that's not what I need. I have done this as well, I'm actually asking how can I make the zone that I have set as starting area peace zone and when a player becomes 80 level gets auto teleported to the nearest village for example.

 

I actually need to set the starting zone as a peace zone, so people can level-up there without get PKed. Also, I need all players who become 80 level in this zone... get auto-teleported to the nearest town, or a town that I'm gonna to set. You know what I'm sayin'?

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If you compile your server yourself, search in the java files where the lvlup is done. add an if() {} to check the level of the player and if it is lv80, then add a player.teleportTo( X, Y, Z ).

 

If you don't compile your server yourself, forget it, I think you'll can not make that only modding the datapack.

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