DnR Posted October 9, 2010 Posted October 9, 2010 Lineage II Gracia Part II Once the "Invincible" skill effect is applied, it cannot be re-applied for a certain amount of time. Related skills include: Celestial Shield, Flames of Invincibility, Sonic Barrier, Force Barrier, Servitor Barrier, Sublime Self-Sacrifice. Reworked I decided to implement this small feature because it prevents players from using the one barrier after the other. The default penalty time is 10 minutes. I hope its gonna be useful for you people. First of all,create a record in Characters table using navicat. The record must be like this. Characters Name Type Length Decimals Allow Null isInvulLimited tinyint 3 0 (untick this) L2PcInstance.java // Character Character SQL String Definitions: private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,obj_Id,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,pvpkills,pkkills,clanid,race,classid, -deletetime,cancraft,title,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,last_recom_date) --values -------(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)"; +deletetime,cancraft,title,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,isInvulLimited,last_recom_date) +values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)"; private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,in_jail=?,jail_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprenti -ce=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=? WHERE obj_Id=?"; +ce=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,isInvulLimited=?,death_penalty_level=? WHERE obj_Id=?"; private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, in_jail, jail_timer, newbie, nobless, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, -varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level FROM characters WHERE obj_Id=?"; +varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,isInvulLimited,death_penalty_level FROM characters WHERE obj_Id=?"; statement.setInt(28, isIn7sDungeon() ? 1 : 0); statement.setInt(29, getClanPrivileges()); statement.setInt(30, getWantsPeace()); statement.setInt(31, getBaseClass()); statement.setInt(32, getNewbie()); statement.setInt(33, isNoble() ? 1 :0); statement.setLong(34, 0); - statement.setLong(35,System.currentTimeMillis()); + statement.setInt(35, isInvulLimited() ? 1 : 0); + statement.setLong(36,System.currentTimeMillis()); if (player.isInJail()) player.setJailTimer(rset.getLong("jail_timer")); else player.setJailTimer(0); CursedWeaponsManager.getInstance().checkPlayer(player); player.setAllianceWithVarkaKetra(rset.getInt("varka_ketra_ally")); + player.startInvulPenalty(rset.getInt("isInvulLimited") == 1); player.setDeathPenaltyBuffLevel(rset.getInt("death_penalty_level")); statement.setLong(45,getSponsor()); statement.setInt(46, getAllianceWithVarkaKetra()); statement.setLong(47, getClanJoinExpiryTime()); statement.setLong(48, getClanCreateExpiryTime()); statement.setString(49, getName()); - statement.setLong(50, getDeathPenaltyBuffLevel()); - statement.setInt(51, getObjectId()); + statement.setInt(50, isInvulLimited() ? 1 : 0); + statement.setLong(51, getDeathPenaltyBuffLevel()); + statement.setInt(52, getObjectId()); L2Character.java private boolean _isConfused = false; // Attack anyone randomly private boolean _isFakeDeath = false; // Fake death private boolean _isFlying = false; //Is flying Wyvern? + private boolean _isInvulLimited = false; private boolean _isMuted = false; // Cannot use magic private boolean _isMagicImmune = false; public final void stopPhysicalAttackMuted(L2Effect effect) { if (effect == null) stopEffects(L2Effect.EffectType.PHYSICAL_ATTACK_MUTE); else removeEffect(effect); setIsPhysicalAttackMuted(false); } + + public boolean isInvulLimited() + { + return _isInvulLimited; + } + + public final void startInvulPenalty(boolean value) + { + _isInvulLimited = value; + if (isInvulLimited()) + { + long limit = 600000; + ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() + { + @Override + public void run() + { + _isInvulLimited = false; + sendMessage("The Invincible skill effect penalty has been removed."); + } + }, limit); + } + } } L2Skill.java public final L2Effect[] getEffects(L2Character effector, L2Character effected) { if (isPassive()) return _emptyEffectSet; if (_effectTemplates == null) return _emptyEffectSet; + if (effected.isInvulLimited() && (getId() == 1505 || getId() == 1496 || getId() == 1427 || getId() == 1418 || getId() == 837 || getId() == 443 || getId() == 442)) + return _emptyEffectSet; EffectInvincible.java package net.sf.l2j.gameserver.skills.effects; import net.sf.l2j.gameserver.model.L2Effect; +import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Env; public class EffectInvincible extends L2Effect { public EffectInvincible(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return L2Effect.EffectType.INVINCIBLE; } @Override public void onStart() { getEffected().setIsInvul(true); + getEffected().startInvulPenalty(true); + getEffected().sendMessage("Once the Invincible skill effect is applied, it cannot be re-applied for a certain amount of time."); } *Note: For Interlude,you gotta remove skill ids 1496,1505 and 837. Thank you for using it if you ever use it :) Quote
Versus Posted October 9, 2010 Posted October 9, 2010 Nice :) Thanks for sharing a retail-like feature! Quote
DnR Posted October 10, 2010 Author Posted October 10, 2010 First Post UPDATED. Several fixes had been made. Quote
DnR Posted October 12, 2010 Author Posted October 12, 2010 The code has been reworked and its working perfectly now. Enjoy ^^. Quote
DnR Posted October 12, 2010 Author Posted October 12, 2010 Make a patch better , good work. I currently face some errors with patch creation in my eclipse, but as soon as i create the patch,i will post it here :) Quote
[Geo]BeQMaN Posted October 12, 2010 Posted October 12, 2010 Good Work man :)) Nice Share WoW :)) Quote
SoRa Posted October 14, 2010 Posted October 14, 2010 Great work bro,keep trying and sharing. ;) Quote
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