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[Share] Extra action bar on screen

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Thanks for your share!!

 

Does it is detectable by client or something? I meant, it is safe?

 

Thanks in advice.

  • Author

it don't sent anything out to the server its undetectable

 

its 100% save check here:

 

 

http://www.virustotal.com/file-scan/report.html?id=b821f8071e981a80378184a7a63140600daa243d6f9c008ceea551ebd5a06524-1286381383#

 

 

and you can always use the script it can bi moved around is transparent  and you can edit it easy to your own skills

i have given u +1 karma some time ago

this is amazing

  • Author

wow thanks for the karma  :D

 

but the script still needs editing there is still much room for improvement.

 

il try to load up a full graphical bar whit in 2 or 3 day,s

 

;D 

 

 

Thanks again for your tool and your answer. Waiting for next releases :DDD.

btw u have made some updates

please add them in 1st post

Dear roxy2000, let me share some game secrets about game with you.

 

Control game via keyboard is a total nightmare. Better way is to inject some code to game and control chat via events. At begin is ok for small projects, but later it's sux. There is a way to call a "ingame" event what is used to process normal player inputs on chat. You can easily use it to run commands or read lot of game info like hp/cp/mp of you, your party members, list of char skills or even pet/summon info. You can know when target changed or read chat.

http://www.piotrzegar.pl/scode.zip

 

Maybe this will help you, but don't ask me for more. To understand this, you need to figure all others by your self.

Game is running on UT engine, UT uses events to communicate with scripts (*.u files), you can open them with UT Package Tool. And view what info is in that events, what are numbers of events or even more.

 

Whats you need it's a void UUIScript::eventOnEvent(int,class FString const &) method exported by nwindow.dll, it's called from many threads so you need to see difference between them.

To read FString class is safer to use methods in core.dll, i prefer to use *operator,to convert it to *unsigned short =  *wchar_t.

 

You can call those functions anytime. Just create a dll what you can inject in L2.exe in any way, you can even change name to files like orc.dll, l2ui.dll, or others what i suppose game is trying to load by default.

 

Then just use some multi-process communication to run commands. Or hook more and create your own world inside L2 like i did :P

 

Don't worry that "anti-bot" systems will detect it, they to shity and that thing works on all servers what i tested.

 

The best would be for you to see what eventOnEvent offers you :P There is relay allot of information....

  • Author

Thanks Clockman its always nice to get a replay from the Great Master himself.

I am a big fan of all your great work specially L2 Potion User.

i realize that i have a lot to learn and that it properly gone take years to even remotely understand what you can create.

so I think its best to keep this a small project for now until I learn a huge amount more.

 

 

 

 

in a day or two i will upload a full graphical bar/ANK script.

Whit some tools for users to easy edit there own bar.

i just dont have the scripting knowledge yet to make the program easy  editable for everyone  ;)

 

 

 

For scripting things if you using delphi try this http://www.remobjects.com/ps.aspx, it's the best what i found and used ...

Or just create your own language in bizon/flex or antlr :P

 

Anyway if you wan't to make "more" cool programs, if you still using delphi try swich to C++.

@clockman,

 

Could you post some example code with, uhm, let's say current target or ones MP for instance? It's hard to find any kind of dll injecting tutorials and i'd like to have something to play with for few weeks.

  • Author

I edit my first post whit some updates so check it out hope you like it  ::)

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