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Need help whith code


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Index javacoml2jserverConfig.java
===================================================================
--- javacoml2jserverConfig.java    (revision 4410)
+++ javacoml2jserverConfig.java    (working copy)
@@ -676,6 +676,8 @@
     public static String L2JMOD_MULTILANG_DEFAULT;
     public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;
     public static boolean L2WALKER_PROTECTION;
+    public static int STORE_BUY_CURRENCY;
+    public static int STORE_SELL_CURRENCY;

     --------------------------------------------------
      NPC Settings
@@ -2285,6 +2287,8 @@
                     L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty(MultiLangVoiceCommand, True));
                     
                     L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty(L2WalkerProtection, False));
+                    STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreBuyMoneda, 57));
+                    STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreSellMoneda, 57));
                 }
                 catch (Exception e)
                 {
Index javacoml2jservergameservermodelTradeList.java
===================================================================
--- javacoml2jservergameservermodelTradeList.java    (revision 4410)
+++ javacoml2jservergameservermodelTradeList.java    (working copy)
@@ -802,9 +802,10 @@
                 slots++;
         }
         
-        if (totalPrice  playerInventory.getAdena())
+        if (totalPrice  player.getBuyStoreCurrency())
         {
-            player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
+            final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
+            player.sendMessage(You dont have enough +name);
             return 1;
         }
         
@@ -823,12 +824,12 @@
          Prepare inventory update packets
         final InventoryUpdate ownerIU = new InventoryUpdate();
         final InventoryUpdate playerIU = new InventoryUpdate();
-        
-        final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
-        playerInventory.reduceAdena(PrivateStore, totalPrice, player, _owner);
+        final int moneda = Config.STORE_BUY_CURRENCY;
+        final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
+        player.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, true);
         playerIU.addItem(adenaItem);
-        ownerInventory.addAdena(PrivateStore, totalPrice, _owner, player);
-        ownerIU.addItem(ownerInventory.getAdenaInstance());
+        ownerInventory.addItem(PrivateStore, moneda, totalPrice, _owner, player);
+        ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
         
         boolean ok = true;
         
@@ -965,7 +966,7 @@
                 break;
             }
             
-            if (ownerInventory.getAdena()  _totalPrice)
+            if (_owner.getSellStoreCurrency()  _totalPrice)
                 continue;
             
              Check if requested item is available for manipulation
@@ -1043,11 +1044,12 @@
             if (totalPrice  ownerInventory.getAdena())
                  should not happens, just a precaution
                 return false;
-            final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
-            ownerInventory.reduceAdena(PrivateStore, totalPrice, _owner, player);
+            final int moneda = Config.STORE_SELL_CURRENCY;
+            final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
+            ownerInventory.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, player);
             ownerIU.addItem(adenaItem);
-            playerInventory.addAdena(PrivateStore, totalPrice, player, _owner);
-            playerIU.addItem(playerInventory.getAdenaInstance());
+            playerInventory.addItem(PrivateStore, moneda, totalPrice, player, _owner);
+            playerIU.addItem(playerInventory.getItemByItemId(moneda));
         }
         
         if (ok)
Index javacoml2jservergameservermodelactorinstanceL2PcInstance.java
===================================================================
--- javacoml2jservergameservermodelactorinstanceL2PcInstance.java    (revision 4410)
+++ javacoml2jservergameservermodelactorinstanceL2PcInstance.java    (working copy)
@@ -14889,4 +14889,18 @@
             addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);
         }
     }
+    
+    public synchronized long getBuyStoreCurrency()
+    {
+        L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
+        
+        return item == null 0  item.getCount();
+    }
+    
+    public synchronized long getSellStoreCurrency()
+    {
+        L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
+        
+        return item == null 0  item.getCount();
+    }
}
Index javacoml2jservergameservermodelitemcontainerPcInventory.java
===================================================================
--- javacoml2jservergameservermodelitemcontainerPcInventory.java    (revision 4410)
+++ javacoml2jservergameservermodelitemcontainerPcInventory.java    (working copy)
@@ -85,11 +85,14 @@
         FastListL2ItemInstance list = FastList.newInstance();
         for (L2ItemInstance item  _items)
         {
-            if ((!allowAdena && item.getItemId() == 57))
+            final int itemId = item.getItemId();
+            if ((!allowAdena && itemId == 57))
                 continue;
-            if ((!allowAncientAdena && item.getItemId() == 5575))
+            if ((!allowAncientAdena && itemId == 5575))
                 continue;
-
+            if(itemId == Config.STORE_BUY_CURRENCY)
+                continue;
+            
             boolean isDuplicate = false;
             for (L2ItemInstance litem  list)
             {
Index javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java
===================================================================
--- javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java    (revision 4410)
+++ javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java    (working copy)
@@ -140,7 +140,7 @@
         }
         
          Check for available funds
-        if (totalCost  player.getAdena())
+        if (totalCost  player.getBuyStoreCurrency())
         {
             player.sendPacket(new PrivateStoreManageListBuy(player));
             player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java    (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java    (working copy)
@@ -33,7 +33,7 @@
     public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
     {
         _objId = storePlayer.getObjectId();
-        _playerAdena = player.getAdena();
+        _playerAdena = player.getBuyStoreCurrency();
         storePlayer.getSellList().updateItems();  Update SellList for case inventory content has changed
         _items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
     }
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java    (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java    (working copy)
@@ -34,7 +34,7 @@
     public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
     {
         _objId = storePlayer.getObjectId();
-        _playerAdena = player.getAdena();
+        _playerAdena = player.getSellStoreCurrency();
         _items = storePlayer.getSellList().getItems();
         _packageSale = storePlayer.getSellList().isPackaged();
     }
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java    (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java    (working copy)
@@ -34,7 +34,7 @@
     public PrivateStoreManageListBuy(L2PcInstance player)
     {
         _objId = player.getObjectId();
-        _playerAdena = player.getAdena();
+        _playerAdena = player.getBuyStoreCurrency();
         _itemList = player.getInventory().getUniqueItems(false, true);
         _buyList = player.getBuyList().getItems();
     }
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java    (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java    (working copy)
@@ -42,7 +42,7 @@
     public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
     {
         _objId = player.getObjectId();
-        _playerAdena = player.getAdena();
+        _playerAdena = player.getSellStoreCurrency();
         player.getSellList().updateItems();
         _packageSale = isPackageSale;
         _itemList = player.getInventory().getAvailableItems(player.getSellList());
Index javaconfigl2jmods.properties
===================================================================
--- javaconfigl2jmods.properties    (revision 4410)
+++ javaconfigl2jmods.properties    (working copy)
@@ -379,3 +379,14 @@
# Basic protection against L2Walker.
# Default False
L2WalkerProtection = False
+
+# ---------------------------------------------------------------------------
+# Private Store BuySell - Moneda de cambio
+# ---------------------------------------------------------------------------
+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)
+# Retail 57, Por Defecto 57
+PrivateStoreBuyMoneda = 57
+
+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)
+# Retail 57, Por Defecto 57
+PrivateStoreSellMoneda = 57

 

were i hawe to add this? into general.properties? and i hawe to add all tihis code o just this

+# ---------------------------------------------------------------------------
+# Private Store BuySell - Moneda de cambio
+# ---------------------------------------------------------------------------
+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)
+# Retail 57, Por Defecto 57
+PrivateStoreBuyMoneda = 57
+
+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)
+# Retail 57, Por Defecto 57
+PrivateStoreSellMoneda = 57

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Posted

why dont you ask for help where you found the code?

i posted few weeks ago in the spanish community from where you took it, so ask there

and first, learn to apply patches, you did erase all the file routes

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