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Only 3 days left and we'll start with some events, you can check our Discord for more info!
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By Darafamboos · Posted
Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase. -
I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
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📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table. All fields are validated (required, format, length, uniqueness, security checks). Price: 80$ and i can rewrite script for PTS server. Contacts: Telegram Discord
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Index javacoml2jserverConfig.java =================================================================== --- javacoml2jserverConfig.java (revision 4410) +++ javacoml2jserverConfig.java (working copy) @@ -676,6 +676,8 @@ public static String L2JMOD_MULTILANG_DEFAULT; public static boolean L2JMOD_MULTILANG_VOICED_ALLOW; public static boolean L2WALKER_PROTECTION; + public static int STORE_BUY_CURRENCY; + public static int STORE_SELL_CURRENCY; -------------------------------------------------- NPC Settings @@ -2285,6 +2287,8 @@ L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty(MultiLangVoiceCommand, True)); L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty(L2WalkerProtection, False)); + STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreBuyMoneda, 57)); + STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreSellMoneda, 57)); } catch (Exception e) { Index javacoml2jservergameservermodelTradeList.java =================================================================== --- javacoml2jservergameservermodelTradeList.java (revision 4410) +++ javacoml2jservergameservermodelTradeList.java (working copy) @@ -802,9 +802,10 @@ slots++; } - if (totalPrice playerInventory.getAdena()) + if (totalPrice player.getBuyStoreCurrency()) { - player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName(); + player.sendMessage(You dont have enough +name); return 1; } @@ -823,12 +824,12 @@ Prepare inventory update packets final InventoryUpdate ownerIU = new InventoryUpdate(); final InventoryUpdate playerIU = new InventoryUpdate(); - - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance(); - playerInventory.reduceAdena(PrivateStore, totalPrice, player, _owner); + final int moneda = Config.STORE_BUY_CURRENCY; + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda); + player.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, true); playerIU.addItem(adenaItem); - ownerInventory.addAdena(PrivateStore, totalPrice, _owner, player); - ownerIU.addItem(ownerInventory.getAdenaInstance()); + ownerInventory.addItem(PrivateStore, moneda, totalPrice, _owner, player); + ownerIU.addItem(ownerInventory.getItemByItemId(moneda)); boolean ok = true; @@ -965,7 +966,7 @@ break; } - if (ownerInventory.getAdena() _totalPrice) + if (_owner.getSellStoreCurrency() _totalPrice) continue; Check if requested item is available for manipulation @@ -1043,11 +1044,12 @@ if (totalPrice ownerInventory.getAdena()) should not happens, just a precaution return false; - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance(); - ownerInventory.reduceAdena(PrivateStore, totalPrice, _owner, player); + final int moneda = Config.STORE_SELL_CURRENCY; + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda); + ownerInventory.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, player); ownerIU.addItem(adenaItem); - playerInventory.addAdena(PrivateStore, totalPrice, player, _owner); - playerIU.addItem(playerInventory.getAdenaInstance()); + playerInventory.addItem(PrivateStore, moneda, totalPrice, player, _owner); + playerIU.addItem(playerInventory.getItemByItemId(moneda)); } if (ok) Index javacoml2jservergameservermodelactorinstanceL2PcInstance.java =================================================================== --- javacoml2jservergameservermodelactorinstanceL2PcInstance.java (revision 4410) +++ javacoml2jservergameservermodelactorinstanceL2PcInstance.java (working copy) @@ -14889,4 +14889,18 @@ addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true); } } + + public synchronized long getBuyStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY); + + return item == null 0 item.getCount(); + } + + public synchronized long getSellStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY); + + return item == null 0 item.getCount(); + } } Index javacoml2jservergameservermodelitemcontainerPcInventory.java =================================================================== --- javacoml2jservergameservermodelitemcontainerPcInventory.java (revision 4410) +++ javacoml2jservergameservermodelitemcontainerPcInventory.java (working copy) @@ -85,11 +85,14 @@ FastListL2ItemInstance list = FastList.newInstance(); for (L2ItemInstance item _items) { - if ((!allowAdena && item.getItemId() == 57)) + final int itemId = item.getItemId(); + if ((!allowAdena && itemId == 57)) continue; - if ((!allowAncientAdena && item.getItemId() == 5575)) + if ((!allowAncientAdena && itemId == 5575)) continue; - + if(itemId == Config.STORE_BUY_CURRENCY) + continue; + boolean isDuplicate = false; for (L2ItemInstance litem list) { Index javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java =================================================================== --- javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java (revision 4410) +++ javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java (working copy) @@ -140,7 +140,7 @@ } Check for available funds - if (totalCost player.getAdena()) + if (totalCost player.getBuyStoreCurrency()) { player.sendPacket(new PrivateStoreManageListBuy(player)); player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY)); Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java (working copy) @@ -33,7 +33,7 @@ public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); storePlayer.getSellList().updateItems(); Update SellList for case inventory content has changed _items = storePlayer.getBuyList().getAvailableItems(player.getInventory()); } Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); _items = storePlayer.getSellList().getItems(); _packageSale = storePlayer.getSellList().isPackaged(); } Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreManageListBuy(L2PcInstance player) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); _itemList = player.getInventory().getUniqueItems(false, true); _buyList = player.getBuyList().getItems(); } Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java =================================================================== --- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java (revision 4410) +++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java (working copy) @@ -42,7 +42,7 @@ public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); player.getSellList().updateItems(); _packageSale = isPackageSale; _itemList = player.getInventory().getAvailableItems(player.getSellList()); Index javaconfigl2jmods.properties =================================================================== --- javaconfigl2jmods.properties (revision 4410) +++ javaconfigl2jmods.properties (working copy) @@ -379,3 +379,14 @@ # Basic protection against L2Walker. # Default False L2WalkerProtection = False + +# --------------------------------------------------------------------------- +# Private Store BuySell - Moneda de cambio +# --------------------------------------------------------------------------- +# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos) +# Retail 57, Por Defecto 57 +PrivateStoreBuyMoneda = 57 + +# Elige que moneda quieres que se use como pago en los Private Store Sell (morados) +# Retail 57, Por Defecto 57 +PrivateStoreSellMoneda = 57were i hawe to add this? into general.properties? and i hawe to add all tihis code o just this
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