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[help] How do I make something that is A grade to S grade?


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How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

you need change some value in armorgrp, you follow the rows in your file and try change there I can't remember what value is you need change mate sorry, just only know is in armorgrp.dat
Posted
tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 drop_extratex1 newdata[0] newdata[1] newdata[2] newdata[3] newdata[4] newdata[5] newdata[6] newdata[7] icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_3 UNK_4_cnt UNK_4_tab UNK_5 timetab body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_mU[0] m_HumnFigh_add_mB[0][1] m_HumnFigh_add_mB[0][2] m_HumnFigh_add_mU[1] m_HumnFigh_add_mB[1][1] m_HumnFigh_add_mB[1][2] m_HumnFigh_add_mU[2] m_HumnFigh_add_mB[2][1] m_HumnFigh_add_mB[2][2] m_HumnFigh_add_mU[3] m_HumnFigh_add_mB[3][1] m_HumnFigh_add_mB[3][2] m_HumnFigh_add_mU[4] m_HumnFigh_add_mB[4][1] m_HumnFigh_add_mB[4][2] m_HumnFigh_add_mU[5] m_HumnFigh_add_mB[5][1] m_HumnFigh_add_mB[5][2] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] m_HumnFigh_add_t[4] m_HumnFigh_add_t[5] m_HumnFigh_add_tE f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_mU[0] f_HumnFigh_add_mB[0][1] f_HumnFigh_add_mB[0][2] f_HumnFigh_add_mU[1] f_HumnFigh_add_mB[1][1] f_HumnFigh_add_mB[1][2] f_HumnFigh_add_mU[2] f_HumnFigh_add_mB[2][1] f_HumnFigh_add_mB[2][2] f_HumnFigh_add_mU[3] f_HumnFigh_add_mB[3][1] f_HumnFigh_add_mB[3][2] f_HumnFigh_add_mU[4] f_HumnFigh_add_mB[4][1] f_HumnFigh_add_mB[4][2] f_HumnFigh_add_mU[5] f_HumnFigh_add_mB[5][1] f_HumnFigh_add_mB[5][2] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] f_HumnFigh_add_t[4] f_HumnFigh_add_t[5] f_HumnFigh_add_tE m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_mU[0] m_DarkElf_add_mB[0][1] m_DarkElf_add_mB[0][2] m_DarkElf_add_mU[1] m_DarkElf_add_mB[1][1] m_DarkElf_add_mB[1][2] m_DarkElf_add_mU[2] m_DarkElf_add_mB[2][1] m_DarkElf_add_mB[2][2] m_DarkElf_add_mU[3] m_DarkElf_add_mB[3][1] m_DarkElf_add_mB[3][2] m_DarkElf_add_mU[4] m_DarkElf_add_mB[4][1] m_DarkElf_add_mB[4][2] m_DarkElf_add_mU[5] m_DarkElf_add_mB[5][1] m_DarkElf_add_mB[5][2] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] m_DarkElf_add_t[4] m_DarkElf_add_t[5] m_DarkElf_add_tE f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_mU[0] f_DarkElf_add_mB[0][1] f_DarkElf_add_mB[0][2] f_DarkElf_add_mU[1] f_DarkElf_add_mB[1][1] f_DarkElf_add_mB[1][2] f_DarkElf_add_mU[2] f_DarkElf_add_mB[2][1] f_DarkElf_add_mB[2][2] f_DarkElf_add_mU[3] f_DarkElf_add_mB[3][1] f_DarkElf_add_mB[3][2] f_DarkElf_add_mU[4] f_DarkElf_add_mB[4][1] f_DarkElf_add_mB[4][2] f_DarkElf_add_mU[5] f_DarkElf_add_mB[5][1] f_DarkElf_add_mB[5][2] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] f_DarkElf_add_t[4] f_DarkElf_add_t[5] f_DarkElf_add_tE m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_mU[0] m_Dorf_add_mB[0][1] m_Dorf_add_mB[0][2] m_Dorf_add_mU[1] m_Dorf_add_mB[1][1] m_Dorf_add_mB[1][2] m_Dorf_add_mU[2] m_Dorf_add_mB[2][1] m_Dorf_add_mB[2][2] m_Dorf_add_mU[3] m_Dorf_add_mB[3][1] m_Dorf_add_mB[3][2] m_Dorf_add_mU[4] m_Dorf_add_mB[4][1] m_Dorf_add_mB[4][2] m_Dorf_add_mU[5] m_Dorf_add_mB[5][1] m_Dorf_add_mB[5][2] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] m_Dorf_add_t[4] m_Dorf_add_t[5] m_Dorf_add_tE f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_mU[0] f_Dorf_add_mB[0][1] f_Dorf_add_mB[0][2] f_Dorf_add_mU[1] f_Dorf_add_mB[1][1] f_Dorf_add_mB[1][2] f_Dorf_add_mU[2] f_Dorf_add_mB[2][1] f_Dorf_add_mB[2][2] f_Dorf_add_mU[3] f_Dorf_add_mB[3][1] f_Dorf_add_mB[3][2] f_Dorf_add_mU[4] f_Dorf_add_mB[4][1] f_Dorf_add_mB[4][2] f_Dorf_add_mU[5] f_Dorf_add_mB[5][1] f_Dorf_add_mB[5][2] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] f_Dorf_add_t[4] f_Dorf_add_t[5] f_Dorf_add_tE m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_mU[0] m_Elf_add_mB[0][1] m_Elf_add_mB[0][2] m_Elf_add_mU[1] m_Elf_add_mB[1][1] m_Elf_add_mB[1][2] m_Elf_add_mU[2] m_Elf_add_mB[2][1] m_Elf_add_mB[2][2] m_Elf_add_mU[3] m_Elf_add_mB[3][1] m_Elf_add_mB[3][2] m_Elf_add_mU[4] m_Elf_add_mB[4][1] m_Elf_add_mB[4][2] m_Elf_add_mU[5] m_Elf_add_mB[5][1] m_Elf_add_mB[5][2] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] m_Elf_add_t[4] m_Elf_add_t[5] m_Elf_add_tE f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_mU[0] f_Elf_add_mB[0][1] f_Elf_add_mB[0][2] f_Elf_add_mU[1] f_Elf_add_mB[1][1] f_Elf_add_mB[1][2] f_Elf_add_mU[2] f_Elf_add_mB[2][1] f_Elf_add_mB[2][2] f_Elf_add_mU[3] f_Elf_add_mB[3][1] f_Elf_add_mB[3][2] f_Elf_add_mU[4] f_Elf_add_mB[4][1] f_Elf_add_mB[4][2] f_Elf_add_mU[5] f_Elf_add_mB[5][1] f_Elf_add_mB[5][2] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] f_Elf_add_t[4] f_Elf_add_t[5] f_Elf_add_tE m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_mU[0] m_HumnMyst_add_mB[0][1] m_HumnMyst_add_mB[0][2] m_HumnMyst_add_mU[1] m_HumnMyst_add_mB[1][1] m_HumnMyst_add_mB[1][2] m_HumnMyst_add_mU[2] m_HumnMyst_add_mB[2][1] m_HumnMyst_add_mB[2][2] m_HumnMyst_add_mU[3] m_HumnMyst_add_mB[3][1] m_HumnMyst_add_mB[3][2] m_HumnMyst_add_mU[4] m_HumnMyst_add_mB[4][1] m_HumnMyst_add_mB[4][2] m_HumnMyst_add_mU[5] m_HumnMyst_add_mB[5][1] m_HumnMyst_add_mB[5][2] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] m_HumnMyst_add_t[4] m_HumnMyst_add_t[5] m_HumnMyst_add_tE f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_mU[0] f_HumnMyst_add_mB[0][1] f_HumnMyst_add_mB[0][2] f_HumnMyst_add_mU[1] f_HumnMyst_add_mB[1][1] f_HumnMyst_add_mB[1][2] f_HumnMyst_add_mU[2] f_HumnMyst_add_mB[2][1] f_HumnMyst_add_mB[2][2] f_HumnMyst_add_mU[3] f_HumnMyst_add_mB[3][1] f_HumnMyst_add_mB[3][2] f_HumnMyst_add_mU[4] f_HumnMyst_add_mB[4][1] f_HumnMyst_add_mB[4][2] f_HumnMyst_add_mU[5] f_HumnMyst_add_mB[5][1] f_HumnMyst_add_mB[5][2] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] f_HumnMyst_add_t[4] f_HumnMyst_add_t[5] f_HumnMyst_add_tE m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_mU[0] m_OrcFigh_add_mB[0][1] m_OrcFigh_add_mB[0][2] m_OrcFigh_add_mU[1] m_OrcFigh_add_mB[1][1] m_OrcFigh_add_mB[1][2] m_OrcFigh_add_mU[2] m_OrcFigh_add_mB[2][1] m_OrcFigh_add_mB[2][2] m_OrcFigh_add_mU[3] m_OrcFigh_add_mB[3][1] m_OrcFigh_add_mB[3][2] m_OrcFigh_add_mU[4] m_OrcFigh_add_mB[4][1] m_OrcFigh_add_mB[4][2] m_OrcFigh_add_mU[5] m_OrcFigh_add_mB[5][1] m_OrcFigh_add_mB[5][2] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] m_OrcFigh_add_t[4] m_OrcFigh_add_t[5] m_OrcFigh_add_tE f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_mU[0] f_OrcFigh_add_mB[0][1] f_OrcFigh_add_mB[0][2] f_OrcFigh_add_mU[1] f_OrcFigh_add_mB[1][1] f_OrcFigh_add_mB[1][2] f_OrcFigh_add_mU[2] f_OrcFigh_add_mB[2][1] f_OrcFigh_add_mB[2][2] f_OrcFigh_add_mU[3] f_OrcFigh_add_mB[3][1] f_OrcFigh_add_mB[3][2] f_OrcFigh_add_mU[4] f_OrcFigh_add_mB[4][1] f_OrcFigh_add_mB[4][2] f_OrcFigh_add_mU[5] f_OrcFigh_add_mB[5][1] f_OrcFigh_add_mB[5][2] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] f_OrcFigh_add_t[4] f_OrcFigh_add_t[5] f_OrcFigh_add_tE m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_mU[0] m_OrcMage_add_mB[0][1] m_OrcMage_add_mB[0][2] m_OrcMage_add_mU[1] m_OrcMage_add_mB[1][1] m_OrcMage_add_mB[1][2] m_OrcMage_add_mU[2] m_OrcMage_add_mB[2][1] m_OrcMage_add_mB[2][2] m_OrcMage_add_mU[3] m_OrcMage_add_mB[3][1] m_OrcMage_add_mB[3][2] m_OrcMage_add_mU[4] m_OrcMage_add_mB[4][1] m_OrcMage_add_mB[4][2] m_OrcMage_add_mU[5] m_OrcMage_add_mB[5][1] m_OrcMage_add_mB[5][2] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] m_OrcMage_add_t[4] m_OrcMage_add_t[5] m_OrcMage_add_tE f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_mU[0] f_OrcMage_add_mB[0][1] f_OrcMage_add_mB[0][2] f_OrcMage_add_mU[1] f_OrcMage_add_mB[1][1] f_OrcMage_add_mB[1][2] f_OrcMage_add_mU[2] f_OrcMage_add_mB[2][1] f_OrcMage_add_mB[2][2] f_OrcMage_add_mU[3] f_OrcMage_add_mB[3][1] f_OrcMage_add_mB[3][2] f_OrcMage_add_mU[4] f_OrcMage_add_mB[4][1] f_OrcMage_add_mB[4][2] f_OrcMage_add_mU[5] f_OrcMage_add_mB[5][1] f_OrcMage_add_mB[5][2] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] f_OrcMage_add_t[4] f_OrcMage_add_t[5] f_OrcMage_add_tE m_Kamael_cntm m_Kamael_m[0] m_Kamael_m[1] m_Kamael_m[2] m_Kamael_m[3] m_Kamael_cntt m_Kamael_t[0] m_Kamael_t[1] m_Kamael_t[2] m_Kamael_t[3] m_Kamael_t[4] m_Kamael_add_cntm m_Kamael_add_mU[0] m_Kamael_add_mB[0][1] m_Kamael_add_mB[0][2] m_Kamael_add_mU[1] m_Kamael_add_mB[1][1] m_Kamael_add_mB[1][2] m_Kamael_add_mU[2] m_Kamael_add_mB[2][1] m_Kamael_add_mB[2][2] m_Kamael_add_mU[3] m_Kamael_add_mB[3][1] m_Kamael_add_mB[3][2] m_Kamael_add_mU[4] m_Kamael_add_mB[4][1] m_Kamael_add_mB[4][2] m_Kamael_add_mU[5] m_Kamael_add_mB[5][1] m_Kamael_add_mB[5][2] m_Kamael_add_cntt m_Kamael_add_t[0] m_Kamael_add_t[1] m_Kamael_add_t[2] m_Kamael_add_t[3] m_Kamael_add_t[4] m_Kamael_add_t[5] m_Kamael_add_tE f_Kamael_cntm f_Kamael_m[0] f_Kamael_m[1] f_Kamael_m[2] f_Kamael_m[3] f_Kamael_cntt f_Kamael_t[0] f_Kamael_t[1] f_Kamael_t[2] f_Kamael_t[3] f_Kamael_t[4] f_Kamael_add_cntm f_Kamael_add_mU[0] f_Kamael_add_mB[0][1] f_Kamael_add_mB[0][2] f_Kamael_add_mU[1] f_Kamael_add_mB[1][1] f_Kamael_add_mB[1][2] f_Kamael_add_mU[2] f_Kamael_add_mB[2][1] f_Kamael_add_mB[2][2] f_Kamael_add_mU[3] f_Kamael_add_mB[3][1] f_Kamael_add_mB[3][2] f_Kamael_add_mU[4] f_Kamael_add_mB[4][1] f_Kamael_add_mB[4][2] f_Kamael_add_mU[5] f_Kamael_add_mB[5][1] f_Kamael_add_mB[5][2] f_Kamael_add_cntt f_Kamael_add_t[0] f_Kamael_add_t[1] f_Kamael_add_t[2] f_Kamael_add_t[3] f_Kamael_add_t[4] f_Kamael_add_t[5] f_Kamael_add_tE NPC_cntm NPC_m[0] NPC_cntt NPC_t[0] NPC_t[1] NPC_add_cntm NPC_add_mU[0] NPC_add_mB[0][1] NPC_add_mB[0][2] NPC_add_cntt NPC_add_t[0] NPC_add_tE att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_6 UNK_7 armor_type crystal_type avoid_mod pdef mdef mpbonus UNK_8

 

For epilogue (must be nearly same for all cronicles) search for crystal_type column and you should have values betwen 0 and 7.

 

Self explanatory from here, but:

 

0 = non grade

1 = D grade

2 = C grade

3 = B grade

4 = A grade

5 = S grade

6 = S80 grade

7 = S84 grade

 

Basically u`ll find number 4 in your A grade gear, just change to 5 (for S grade). That is enough to make it visible in game, but however i think u need some changes in your database to avoid errors with enchanting and/or crystalizing.

 

In epilogue armorgrp you just need to count 6th column backwards from the end of armor to find the crystal type.

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    • Thank you for your feedback. To help me improve the system, please leave your comments or report any bugs. I will try to release weekly updates. 
    • Thank you for your feedback, SkyLord — even the negative kind.   Let me give you some context on who we actually are, since you asked. L2-Scripts has been around for nearly 20 years. Over that time, we've worked with a large number of developers — I've personally seen probably half of every serious (and not-so-serious) developer in this scene. The most significant figure in our studio's history was Bonux. Together with a small team of assistants, he was essentially the backbone of our old codebase, and we were the ones who brought virtually every chronicle to the community — Essence, Classic, Main — all of it came through us.   Back then, we worked at scale. That era is over. Today, L2-Scripts is no longer a studio in the traditional sense. It's more of a developer collective. I work alongside the best developers I've encountered in 20 years. Bonux is still with us on Classic. A new developer named Den has joined — in just 3 years he became one of the top Essence developers in the world. Every one of us works independently, but we're united by long-standing friendships and shared projects.   We no longer chase every chronicle or every client. For the past several years, we've been focused exclusively on specific long-term projects where we're paid a proper salary — and when you focus like that, with 20 years of experience behind you, the quality of what you produce is on a completely different level. Our code is currently running on nearly all top Essence and Classic servers. We're now bringing Main (Last Protocol) up to that same standard.   You mentioned Nexvil. Yes, he worked with us. That was a difficult period — the lead developer at the time was not up to the standard we hold ourselves to. It was a short period, and it's long behind us.   As for the prices — I'd ask you not to judge a product by whether you personally can afford it. That's not a fair measure of value. The people running top-tier servers understand what they're paying for. If our pricing doesn't fit your budget, that's completely fine — but downvoting a service simply because it feels expensive to you doesn't reflect well, and it certainly doesn't make the product worse.   A special thank you to eMommy and Zenith for the honest and fair words — it genuinely means a lot. It's good to know there are people in this community who judge things as they are.
    • Just because someone does professional sales doesn’t mean everything is overpriced. If the products he provides are stable and good quality, then I see nothing wrong with it, and those prices aren’t even bad. Remember, we’re living in 2026, not 10 years in the past. Your mindset is probably stuck on buying the cheapest products because maybe you can’t afford better ones. And of course, there’s always someone who likes blaming others. I think you should mind your own business instead of blaming someone for how they run theirs. If you really think his prices are too expensive, then do better than him.
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