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[help] How do I make something that is A grade to S grade?


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How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

Posted

How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

you need change some value in armorgrp, you follow the rows in your file and try change there I can't remember what value is you need change mate sorry, just only know is in armorgrp.dat
Posted
tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 drop_extratex1 newdata[0] newdata[1] newdata[2] newdata[3] newdata[4] newdata[5] newdata[6] newdata[7] icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_3 UNK_4_cnt UNK_4_tab UNK_5 timetab body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_mU[0] m_HumnFigh_add_mB[0][1] m_HumnFigh_add_mB[0][2] m_HumnFigh_add_mU[1] m_HumnFigh_add_mB[1][1] m_HumnFigh_add_mB[1][2] m_HumnFigh_add_mU[2] m_HumnFigh_add_mB[2][1] m_HumnFigh_add_mB[2][2] m_HumnFigh_add_mU[3] m_HumnFigh_add_mB[3][1] m_HumnFigh_add_mB[3][2] m_HumnFigh_add_mU[4] m_HumnFigh_add_mB[4][1] m_HumnFigh_add_mB[4][2] m_HumnFigh_add_mU[5] m_HumnFigh_add_mB[5][1] m_HumnFigh_add_mB[5][2] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] m_HumnFigh_add_t[4] m_HumnFigh_add_t[5] m_HumnFigh_add_tE f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_mU[0] f_HumnFigh_add_mB[0][1] f_HumnFigh_add_mB[0][2] f_HumnFigh_add_mU[1] f_HumnFigh_add_mB[1][1] f_HumnFigh_add_mB[1][2] f_HumnFigh_add_mU[2] f_HumnFigh_add_mB[2][1] f_HumnFigh_add_mB[2][2] f_HumnFigh_add_mU[3] f_HumnFigh_add_mB[3][1] f_HumnFigh_add_mB[3][2] f_HumnFigh_add_mU[4] f_HumnFigh_add_mB[4][1] f_HumnFigh_add_mB[4][2] f_HumnFigh_add_mU[5] f_HumnFigh_add_mB[5][1] f_HumnFigh_add_mB[5][2] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] f_HumnFigh_add_t[4] f_HumnFigh_add_t[5] f_HumnFigh_add_tE m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_mU[0] m_DarkElf_add_mB[0][1] m_DarkElf_add_mB[0][2] m_DarkElf_add_mU[1] m_DarkElf_add_mB[1][1] m_DarkElf_add_mB[1][2] m_DarkElf_add_mU[2] m_DarkElf_add_mB[2][1] m_DarkElf_add_mB[2][2] m_DarkElf_add_mU[3] m_DarkElf_add_mB[3][1] m_DarkElf_add_mB[3][2] m_DarkElf_add_mU[4] m_DarkElf_add_mB[4][1] m_DarkElf_add_mB[4][2] m_DarkElf_add_mU[5] m_DarkElf_add_mB[5][1] m_DarkElf_add_mB[5][2] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] m_DarkElf_add_t[4] m_DarkElf_add_t[5] m_DarkElf_add_tE f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_mU[0] f_DarkElf_add_mB[0][1] f_DarkElf_add_mB[0][2] f_DarkElf_add_mU[1] f_DarkElf_add_mB[1][1] f_DarkElf_add_mB[1][2] f_DarkElf_add_mU[2] f_DarkElf_add_mB[2][1] f_DarkElf_add_mB[2][2] f_DarkElf_add_mU[3] f_DarkElf_add_mB[3][1] f_DarkElf_add_mB[3][2] f_DarkElf_add_mU[4] f_DarkElf_add_mB[4][1] f_DarkElf_add_mB[4][2] f_DarkElf_add_mU[5] f_DarkElf_add_mB[5][1] f_DarkElf_add_mB[5][2] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] f_DarkElf_add_t[4] f_DarkElf_add_t[5] f_DarkElf_add_tE m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_mU[0] m_Dorf_add_mB[0][1] m_Dorf_add_mB[0][2] m_Dorf_add_mU[1] m_Dorf_add_mB[1][1] m_Dorf_add_mB[1][2] m_Dorf_add_mU[2] m_Dorf_add_mB[2][1] m_Dorf_add_mB[2][2] m_Dorf_add_mU[3] m_Dorf_add_mB[3][1] m_Dorf_add_mB[3][2] m_Dorf_add_mU[4] m_Dorf_add_mB[4][1] m_Dorf_add_mB[4][2] m_Dorf_add_mU[5] m_Dorf_add_mB[5][1] m_Dorf_add_mB[5][2] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] m_Dorf_add_t[4] m_Dorf_add_t[5] m_Dorf_add_tE f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_mU[0] f_Dorf_add_mB[0][1] f_Dorf_add_mB[0][2] f_Dorf_add_mU[1] f_Dorf_add_mB[1][1] f_Dorf_add_mB[1][2] f_Dorf_add_mU[2] f_Dorf_add_mB[2][1] f_Dorf_add_mB[2][2] f_Dorf_add_mU[3] f_Dorf_add_mB[3][1] f_Dorf_add_mB[3][2] f_Dorf_add_mU[4] f_Dorf_add_mB[4][1] f_Dorf_add_mB[4][2] f_Dorf_add_mU[5] f_Dorf_add_mB[5][1] f_Dorf_add_mB[5][2] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] f_Dorf_add_t[4] f_Dorf_add_t[5] f_Dorf_add_tE m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_mU[0] m_Elf_add_mB[0][1] m_Elf_add_mB[0][2] m_Elf_add_mU[1] m_Elf_add_mB[1][1] m_Elf_add_mB[1][2] m_Elf_add_mU[2] m_Elf_add_mB[2][1] m_Elf_add_mB[2][2] m_Elf_add_mU[3] m_Elf_add_mB[3][1] m_Elf_add_mB[3][2] m_Elf_add_mU[4] m_Elf_add_mB[4][1] m_Elf_add_mB[4][2] m_Elf_add_mU[5] m_Elf_add_mB[5][1] m_Elf_add_mB[5][2] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] m_Elf_add_t[4] m_Elf_add_t[5] m_Elf_add_tE f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_mU[0] f_Elf_add_mB[0][1] f_Elf_add_mB[0][2] f_Elf_add_mU[1] f_Elf_add_mB[1][1] f_Elf_add_mB[1][2] f_Elf_add_mU[2] f_Elf_add_mB[2][1] f_Elf_add_mB[2][2] f_Elf_add_mU[3] f_Elf_add_mB[3][1] f_Elf_add_mB[3][2] f_Elf_add_mU[4] f_Elf_add_mB[4][1] f_Elf_add_mB[4][2] f_Elf_add_mU[5] f_Elf_add_mB[5][1] f_Elf_add_mB[5][2] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] f_Elf_add_t[4] f_Elf_add_t[5] f_Elf_add_tE m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_mU[0] m_HumnMyst_add_mB[0][1] m_HumnMyst_add_mB[0][2] m_HumnMyst_add_mU[1] m_HumnMyst_add_mB[1][1] m_HumnMyst_add_mB[1][2] m_HumnMyst_add_mU[2] m_HumnMyst_add_mB[2][1] m_HumnMyst_add_mB[2][2] m_HumnMyst_add_mU[3] m_HumnMyst_add_mB[3][1] m_HumnMyst_add_mB[3][2] m_HumnMyst_add_mU[4] m_HumnMyst_add_mB[4][1] m_HumnMyst_add_mB[4][2] m_HumnMyst_add_mU[5] m_HumnMyst_add_mB[5][1] m_HumnMyst_add_mB[5][2] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] m_HumnMyst_add_t[4] m_HumnMyst_add_t[5] m_HumnMyst_add_tE f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_mU[0] f_HumnMyst_add_mB[0][1] f_HumnMyst_add_mB[0][2] f_HumnMyst_add_mU[1] f_HumnMyst_add_mB[1][1] f_HumnMyst_add_mB[1][2] f_HumnMyst_add_mU[2] f_HumnMyst_add_mB[2][1] f_HumnMyst_add_mB[2][2] f_HumnMyst_add_mU[3] f_HumnMyst_add_mB[3][1] f_HumnMyst_add_mB[3][2] f_HumnMyst_add_mU[4] f_HumnMyst_add_mB[4][1] f_HumnMyst_add_mB[4][2] f_HumnMyst_add_mU[5] f_HumnMyst_add_mB[5][1] f_HumnMyst_add_mB[5][2] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] f_HumnMyst_add_t[4] f_HumnMyst_add_t[5] f_HumnMyst_add_tE m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_mU[0] m_OrcFigh_add_mB[0][1] m_OrcFigh_add_mB[0][2] m_OrcFigh_add_mU[1] m_OrcFigh_add_mB[1][1] m_OrcFigh_add_mB[1][2] m_OrcFigh_add_mU[2] m_OrcFigh_add_mB[2][1] m_OrcFigh_add_mB[2][2] m_OrcFigh_add_mU[3] m_OrcFigh_add_mB[3][1] m_OrcFigh_add_mB[3][2] m_OrcFigh_add_mU[4] m_OrcFigh_add_mB[4][1] m_OrcFigh_add_mB[4][2] m_OrcFigh_add_mU[5] m_OrcFigh_add_mB[5][1] m_OrcFigh_add_mB[5][2] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] m_OrcFigh_add_t[4] m_OrcFigh_add_t[5] m_OrcFigh_add_tE f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_mU[0] f_OrcFigh_add_mB[0][1] f_OrcFigh_add_mB[0][2] f_OrcFigh_add_mU[1] f_OrcFigh_add_mB[1][1] f_OrcFigh_add_mB[1][2] f_OrcFigh_add_mU[2] f_OrcFigh_add_mB[2][1] f_OrcFigh_add_mB[2][2] f_OrcFigh_add_mU[3] f_OrcFigh_add_mB[3][1] f_OrcFigh_add_mB[3][2] f_OrcFigh_add_mU[4] f_OrcFigh_add_mB[4][1] f_OrcFigh_add_mB[4][2] f_OrcFigh_add_mU[5] f_OrcFigh_add_mB[5][1] f_OrcFigh_add_mB[5][2] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] f_OrcFigh_add_t[4] f_OrcFigh_add_t[5] f_OrcFigh_add_tE m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_mU[0] m_OrcMage_add_mB[0][1] m_OrcMage_add_mB[0][2] m_OrcMage_add_mU[1] m_OrcMage_add_mB[1][1] m_OrcMage_add_mB[1][2] m_OrcMage_add_mU[2] m_OrcMage_add_mB[2][1] m_OrcMage_add_mB[2][2] m_OrcMage_add_mU[3] m_OrcMage_add_mB[3][1] m_OrcMage_add_mB[3][2] m_OrcMage_add_mU[4] m_OrcMage_add_mB[4][1] m_OrcMage_add_mB[4][2] m_OrcMage_add_mU[5] m_OrcMage_add_mB[5][1] m_OrcMage_add_mB[5][2] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] m_OrcMage_add_t[4] m_OrcMage_add_t[5] m_OrcMage_add_tE f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_mU[0] f_OrcMage_add_mB[0][1] f_OrcMage_add_mB[0][2] f_OrcMage_add_mU[1] f_OrcMage_add_mB[1][1] f_OrcMage_add_mB[1][2] f_OrcMage_add_mU[2] f_OrcMage_add_mB[2][1] f_OrcMage_add_mB[2][2] f_OrcMage_add_mU[3] f_OrcMage_add_mB[3][1] f_OrcMage_add_mB[3][2] f_OrcMage_add_mU[4] f_OrcMage_add_mB[4][1] f_OrcMage_add_mB[4][2] f_OrcMage_add_mU[5] f_OrcMage_add_mB[5][1] f_OrcMage_add_mB[5][2] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] f_OrcMage_add_t[4] f_OrcMage_add_t[5] f_OrcMage_add_tE m_Kamael_cntm m_Kamael_m[0] m_Kamael_m[1] m_Kamael_m[2] m_Kamael_m[3] m_Kamael_cntt m_Kamael_t[0] m_Kamael_t[1] m_Kamael_t[2] m_Kamael_t[3] m_Kamael_t[4] m_Kamael_add_cntm m_Kamael_add_mU[0] m_Kamael_add_mB[0][1] m_Kamael_add_mB[0][2] m_Kamael_add_mU[1] m_Kamael_add_mB[1][1] m_Kamael_add_mB[1][2] m_Kamael_add_mU[2] m_Kamael_add_mB[2][1] m_Kamael_add_mB[2][2] m_Kamael_add_mU[3] m_Kamael_add_mB[3][1] m_Kamael_add_mB[3][2] m_Kamael_add_mU[4] m_Kamael_add_mB[4][1] m_Kamael_add_mB[4][2] m_Kamael_add_mU[5] m_Kamael_add_mB[5][1] m_Kamael_add_mB[5][2] m_Kamael_add_cntt m_Kamael_add_t[0] m_Kamael_add_t[1] m_Kamael_add_t[2] m_Kamael_add_t[3] m_Kamael_add_t[4] m_Kamael_add_t[5] m_Kamael_add_tE f_Kamael_cntm f_Kamael_m[0] f_Kamael_m[1] f_Kamael_m[2] f_Kamael_m[3] f_Kamael_cntt f_Kamael_t[0] f_Kamael_t[1] f_Kamael_t[2] f_Kamael_t[3] f_Kamael_t[4] f_Kamael_add_cntm f_Kamael_add_mU[0] f_Kamael_add_mB[0][1] f_Kamael_add_mB[0][2] f_Kamael_add_mU[1] f_Kamael_add_mB[1][1] f_Kamael_add_mB[1][2] f_Kamael_add_mU[2] f_Kamael_add_mB[2][1] f_Kamael_add_mB[2][2] f_Kamael_add_mU[3] f_Kamael_add_mB[3][1] f_Kamael_add_mB[3][2] f_Kamael_add_mU[4] f_Kamael_add_mB[4][1] f_Kamael_add_mB[4][2] f_Kamael_add_mU[5] f_Kamael_add_mB[5][1] f_Kamael_add_mB[5][2] f_Kamael_add_cntt f_Kamael_add_t[0] f_Kamael_add_t[1] f_Kamael_add_t[2] f_Kamael_add_t[3] f_Kamael_add_t[4] f_Kamael_add_t[5] f_Kamael_add_tE NPC_cntm NPC_m[0] NPC_cntt NPC_t[0] NPC_t[1] NPC_add_cntm NPC_add_mU[0] NPC_add_mB[0][1] NPC_add_mB[0][2] NPC_add_cntt NPC_add_t[0] NPC_add_tE att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_6 UNK_7 armor_type crystal_type avoid_mod pdef mdef mpbonus UNK_8

 

For epilogue (must be nearly same for all cronicles) search for crystal_type column and you should have values betwen 0 and 7.

 

Self explanatory from here, but:

 

0 = non grade

1 = D grade

2 = C grade

3 = B grade

4 = A grade

5 = S grade

6 = S80 grade

7 = S84 grade

 

Basically u`ll find number 4 in your A grade gear, just change to 5 (for S grade). That is enough to make it visible in game, but however i think u need some changes in your database to avoid errors with enchanting and/or crystalizing.

 

In epilogue armorgrp you just need to count 6th column backwards from the end of armor to find the crystal type.

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    • We have the best prices for Adena on L2Reborn. discord - adver745645
    • Played the first 20 lvls in the OBT, very promising indeed. Quests seemed to be working fine for the most part although there's no need for the repetitive quests in the start since with x3 rates (x4 with premium which is pretty cheap tbh) adena from mobs outperforms the repetitive quests since you outlevel them in the early stage before you finish the quest, one time quests are good though and that's where is the juice. Idk how the og elixir was since I was a kid but this is definetely going to be much easier than your usual x1-2 no buffs server since GK is free for the first 40 lvls and you get basic 6 basic normal buffs even after low levels, that's not a bad thing for a lot of people though. Will be there on the opening.  
    • This post originally appeared on MmoGah. As the global release of Aion 2 draws near, players are eagerly preparing to dive into this highly anticipated MMORPG. One of the most important decisions you’ll make is choosing the right class, as it will define your experience in both solo and group content. Aion 2 introduces eight distinct classes, each with unique gameplay mechanics, strengths, and roles. Whether you’re a seasoned veteran or a newcomer, understanding these classes is essential to finding the one that suits your preferred playstyle. This guide provides a comprehensive overview of all eight classes, tips for selecting your ideal role, and recommendations for different types of players. Aion 2’s class system offers a variety of options across tanks, damage dealers, healers, and hybrid supports. Here’s a quick breakdown of the roles: - Tank Classes: Templar - Physical DPS Classes: Gladiator, Assassin, Ranger - Magical DPS Classes: Sorcerer - Hybrid Classes: Spiritmaster, Chanter - Healer Class: Cleric Each class has been carefully designed to excel in specific scenarios, whether it’s PvP, PvE, solo leveling, or large-scale faction battles. Pro Tip: As you embark on your journey, remember that having Aion 2 Kinah can greatly enhance your experience, so consider acquiring it to make the most of your adventure.   Class Breakdown Templar – The Indomitable Tank The Templar is the quintessential tank, specializing in defense and crowd control. With high durability and reliable aggro management, this class is invaluable in group content and large-scale battles. Strengths: - Exceptional survivability  - Top-tier aggro control  - Disruption tools for PvP  Playstyle: Templars thrive on the frontlines, soaking up damage and protecting allies. They are perfect for players who enjoy leading the charge and maintaining battlefield control. Gladiator – The Melee Powerhouse The Gladiator strikes a balance between offense and defense, offering strong AoE damage and decent survivability. This class excels in fast-paced melee combat and open-world PvP. Strengths: - High AoE damage  - Lifesteal-style abilities for sustain  - Versatile in both PvE and PvP  Playstyle:  Gladiators are ideal for players who enjoy dynamic melee combat with a mix of durability and damage. Assassin – The Stealthy Burst Specialist Assassins are masters of stealth and mobility. Known for their high single-target burst damage, they dominate in duels and small-scale PvP encounters. Strengths: - Exceptional burst damage  - Stealth mechanics for ambushes  - High mobility for quick disengagement Playstyle: This class is perfect for players who prefer fast-paced, tactical gameplay with an emphasis on sneaky kills. Ranger – The Precision Archer Rangers excel at dealing consistent physical damage from a distance. With excellent crowd control abilities and strong kiting potential, they are a solid choice for both PvE and PvP. Strengths:  - Safe ranged damage  - Strong crowd control tools  - Great for solo play  Playstyle: Rangers suit players who enjoy staying at range, controlling enemies, and executing precise attacks. Sorcerer – The Magical Artillery Sorcerers are pure magic damage dealers with devastating AoE spells and crowd control abilities. They are capable of turning the tide of battle with their massive burst potential. Strengths: - Highest magical burst damage  - Excellent AoE capabilities  - Crowd control via slows and immobilizes  Playstyle: Sorcerers are perfect for players who enjoy dealing immense magical damage while controlling enemies from a distance. Spiritmaster – The Tactical Summoner The Spiritmaster brings strategic depth to combat by combining summons, debuffs, and utility spells. This class is highly versatile and excels in both solo and group settings. Strengths: - Elemental summons with unique abilities  - Strong debuffs for PvP dominance  - Great solo leveling potential  Playstyle: Spiritmasters are best suited for players who enjoy strategic gameplay and multitasking in battle. Cleric – The Essential Healer The Cleric is the backbone of any group, providing powerful healing, cleansing, and defensive buffs. This class is indispensable in dungeons and raids. Strengths: - Reliable direct and AoE healing  - Cleansing abilities to remove debuffs  - Vital for group survival  Playstyle: Clerics are ideal for players who take pride in supporting their team and ensuring everyone stays alive. Chanter – The Hybrid Support The Chanter blends melee combat with healing and party-wide buffs. This versatile class can fill multiple roles in a group, making it a valuable addition to any team. Strengths: - Strong party buffs  - Solid healing capabilities  - Decent melee damage Playstyle: Chanters are perfect for players who want to contribute both offensively and defensively while supporting their team.   Choosing the Right Class What’s Your Playstyle? To help narrow down your choice, consider what you enjoy most in an MMORPG: • If you like tanking and leading the charge, choose Templar. • If you like melee combat with high durability, choose Gladiator.  • If you like stealthy gameplay with burst damage, choose Assassin.  • If you like ranged combat with precision, choose Ranger.   • If you like Massive magical damage, choose Sorcerer. • If you like tactical utility with summons, choose Spiritmaster. • If you like healing and supporting teammates, choose Cleric.  • If you like hybrid support with melee combat, choose Chanter. Beginner-Friendly Classes If you’re new to MMORPGs or unsure where to start, these classes offer straightforward mechanics: 1. Templar – Durable, beginner-friendly tank. 2. Cleric – Essential healer with clear roles in group content. Solo vs. Group Play Some classes excel in solo play, while others shine in groups: - Best Solo Classes: Gladiator, Ranger, Spiritmaster (good sustain and flexibility). - Best Group Classes: Templar (tank), Cleric (healer), Chanter (support). PvP Recommendations For competitive players who enjoy PvP: - 1v1/Small-Scale PvP: Assassin (stealth burst) or Sorcerer (burst + CC).  - Large-Scale PvP: Spiritmaster (debuffs) or Templar (frontline disruption). Team Composition Tips Building a balanced party is crucial in Aion 2. Consider these combinations for optimal synergy: - Tank + DPS + Healer: Templar + Sorcerer + Cleric (classic setup).  - Buff-Oriented Group: Gladiator + Chanter + Cleric (durability + support).    Final Thoughts Aion 2 offers a rich variety of classes tailored to different playstyles. Whether you prefer tanking, dealing damage, or supporting your team, there’s a class that fits your preferences. To summarize: - For beginners: Start with Templar or Cleric. - For high damage: Choose Gladiator, Assassin, or Sorcerer. - For strategic gameplay: Go with Spiritmaster. - For support roles: Opt for Cleric or Chanter. Still undecided? Share your preferred playstyle—solo adventuring, competitive PvP, or cooperative group play—and you’ll find the perfect class to begin your journey in Aion 2!  
    • Prepare for OBT (Open Beta Test)! https://www.l2ertheia.eu/news:open-beta-test-obt/
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