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[Help] Bug when i've installed L2J Archid


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Posted

Hi, i've just installed l2jarchid on my server for the second time, went online to see if it went good this time, it didn't so here's my bug report:

 

When i log in and create my character, the armors are grey texture.

create.jpg

 

 

Then when i've created the char, it's okay, normal starting no-grade gears.

loginaftercreate.jpg

 

 

Then i'm ingame, and it's grey again, and i have 2 items;

Magic Flute & Magic Gem

ingamez.jpg

When i get another item into my inventory, then i can see it/wear it. But when i relog, it's gone, and i'm back with the Magic Flute and Magic Gem in my inventory (even if i've deleted them before, i earn new one on relog)

 

What causes this problem? And can it be easily fixed?

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Posted

L2j-Archid website is gone and domain was removed so looks like the project is no more.

 

yup but still l2jarchid pack is way better than l2jteon or l2jbrasil or all the other projects that spreed around atm.

 

the only problemm it that setekh just ripped the "premiuM" codes from the source but left everything unchanged so there alot of errors on the console

 

allso the problemm whit restoring item because there still leftovers from the bindip code.

  • 0
Posted

the problem is easy fixed by adding a query into the DB, i can't remember what it was since l2jarchid's forum is gone, but it was some kind of bind crap, although the items still came back after every relog, but i fixed that by deleting those items from DB :D, they weren't useful/important anyway

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Posted

CREATE TABLE IF NOT EXISTS items (
  `owner_id` INT,
  `object_id` INT NOT NULL DEFAULT 0,
  `item_id` INT, 
  `count` INT,
  `enchant_level` INT,
  `loc` VARCHAR(10),   
  `loc_data` INT, 
  `price_sell` INT,
  `price_buy` INT,
  `time_of_use` INT,
  `custom_type1` INT DEFAULT 0,
  `custom_type2` INT DEFAULT 0,
  `mana_left` decimal(3,0) NOT NULL default -1,
`bindId` INT NOT NULL DEFAULT 0,
  PRIMARY KEY (`object_id`),
  KEY `key_owner_id` (`owner_id`),
  KEY `key_loc` (`loc`),
  KEY `key_item_id` (`item_id`),
  KEY `key_time_of_use` (`time_of_use`)
);

 

in items.sql

  • 0
Posted

CREATE TABLE IF NOT EXISTS items (
  `owner_id` INT,
  `object_id` INT NOT NULL DEFAULT 0,
  `item_id` INT, 
  `count` INT,
  `enchant_level` INT,
  `loc` VARCHAR(10),   
  `loc_data` INT, 
  `price_sell` INT,
  `price_buy` INT,
  `time_of_use` INT,
  `custom_type1` INT DEFAULT 0,
  `custom_type2` INT DEFAULT 0,
  `mana_left` decimal(3,0) NOT NULL default -1,
`bindId` INT NOT NULL DEFAULT 0,
  PRIMARY KEY (`object_id`),
  KEY `key_owner_id` (`owner_id`),
  KEY `key_loc` (`loc`),
  KEY `key_item_id` (`item_id`),
  KEY `key_time_of_use` (`time_of_use`)
);

 

in items.sql

xaxaxax loled

 

guys just put my fix

  • 0
Posted

man archid is not going to get any improvement

and since you don't know many things about java,i suggest you buy a ready pack(find one here px)or compile a Gracia Epilogue from L2jFree/L2jServer

  • 0
Posted

man archid is not going to get any improvement

and since you don't know many things about java,i suggest you buy a ready pack(find one here px)or compile a Gracia Epilogue from L2jFree/L2jServer

if you rent devs you can work on archid easier cause all bosses work retail like and most of the quests...

  • 0
Posted

if you rent devs you can work on archid easier cause all bosses work retail like and most of the quests...

that's something other

but the sure is,he can't do anything just with mxc help,too many bugs

  • 0
Posted

Sniffer , it worked with

alter table items add COLUMN bindId int

 

The items doesn't disapear now after relog.

 

But another problem:

 

When you kill a mob, and get materials from it.. and then relog, it's gone. But if a player drops it, and you pick it up, then relog.. it stays.. got any solution for that?:P

 

  • 0
Posted

Sniffer , it worked with

alter table items add COLUMN bindId int

 

The items doesn't disapear now after relog.

 

But another problem:

 

When you kill a mob, and get materials from it.. and then relog, it's gone. But if a player drops it, and you pick it up, then relog.. it stays.. got any solution for that?:P

 

for me this doesnt happend :D

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