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ok for example

 

<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#mpConsume_Init"> 4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>

  <table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table>

  <!-- #val is calculated as 0.4 x magic level -->

  <table name="#val"> 8 9.6 11.2 12.8 14.4 16 17.2 18.4 19.6 20.8 22 23.2 24 24.8 25.6 26.4 27.2 28 28.8 29.6 </table>

  <table name="#ench1MpConsume_Init"> 13 13 13 14 14 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0 </table>

  <table name="#ench1crit">

  615 620 626 631 637 642 648 653 659 664

  670 675 681 686 692 697 702 708 713 719

  724 730 735 741 746 752 757 763 768 774

  </table>

  <!-- #ench1val is calculated as 0.4 x magic level -->

  <table name="#ench1val"> 30.4 30.4 30.4 30.8 30.8 30.8 31.2 31.2 31.2 31.6 31.6 31.6 32 32 32 32.4 32.4 32.4 32.8 32.8 32.8 33.2 33.2 33.2 33.6 33.6 33.6 34 34 34 </table>

  <table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>

  <!-- #ench2val is calculated as 0.39 -> 0.31 x magic level -->

  <table name="#ench2val"> 29.64 29.64 29.64 29.26 29.26 29.26 29.64 28.86 28.86 29.23 28.44 28.44 28.8 28.8 28 28.35 28.35 27.54 27.88 27.88 27.88 27.39 27.39 27.39 26.88 26.88 26.88 27.2 26.35 26.35 </table>

  <set name="power" val="0.0"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <enchant1 name="mpInitialConsume" val="#ench1MpConsume_Init"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

    <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="#val">

      <add order="0x40" stat="cAtk" val="#crit"/>

    </effect>

  </for>

  <enchant1for>

    <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="#ench1val">

      <add order="0x40" stat="cAtk" val="#ench1crit"/>

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="#ench2val">

      <add order="0x40" stat="cAtk" val="609"/>

    </effect>

  </enchant2for>

</skill>

 

<table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table> <==== make them lower or higher and its done deal :P

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rofl i know but i dont to edit vicious stance i want to edit for example sonic buster critical power

 

thats not a critical power thats skill power lol and its same as critical power

 

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thats not a critical power thats skill power lol and its same as critical power

 

...

 

dude...

 

the critical power affects the damage that u make ONLY in a CRITICAL ATTACK, also dont confuse this with the POWER of the skill that affects the critical power but ALSO affects the normal damage thats why i dont want to lower the power of the skill

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OMG dude its the same but the table is not called #crit its called #power or something like that u edit the values adn u have higher skill power the same!!! ok like this

 

<skill id="6" levels="37" name="Sonic Blaster" e1Type="Power" e2Type="Cost">

<table name="#power"> 369 392 417 442 469 496 525 555 586 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827 </table>

  <table name="#mpConsume"> 28 29 30 30 31 32 33 34 35 36 37 38 39 39 40 41 42 43 44 45 46 47 47 48 49 49 50 51 52 53 54 55 55 56 57 58 58 </table>

  <table name="#e1power"> 1843 1860 1876 1893 1909 1925 1942 1958 1975 1991 2008 2024 2041 2057 2074 2090 2107 2123 2139 2156 2172 2189 2205 2222 2238 2255 2271 2288 2304 2321 </table>

  <table name="#e2cost"> 58 57 56 55 54 53 52 52 51 50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 35 35 34 33 </table>

  <enchant2 name="mpConsume" val="#e2cost"/>

  <enchant1 name="power" val="#e1power"/>

  <set name="weaponsAllowed" val="sword,sword_dual,blunt"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="1900"/>

  <set name="SSBoost" val="2.0"/>

  <set name="reuseDelay" val="10000"/>

  <set name="skillTime" val="1900"/>

  <set name="skillType" val="CHARGEDAM"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="baseCritRate" val="15"/>

  <set name="num_charges" val="2"/>

  <set name="charge_skill_id" val="8"/> <!-- Focus Sonic is the charger -->

</skill>

 

<table name="#power"> 369 392 417 442 469 496 525 555 586 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827 </table> change this or only change the last lvl 1827 make it 18000 only the 37 lvl of this skill will be 10 times stronger.

 

GL and tell if this is what your problem is

 

...

 

dude...

 

the critical power affects the damage that u make ONLY in a CRITICAL ATTACK, also dont confuse this with the POWER of the skill that affects the critical power but ALSO affects the normal damage thats why i dont want to lower the power of the skill

 

and OMG im not a noob i was trying to give u some hints but i must explain u the whole procedure.

 

thats not a critical power thats skill power lol and its same as critical power

with this i mean procedure is the same as changin critical power "CHANGE THE TABLES!!!"

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