Jump to content

Recommended Posts

Posted

ok for example

 

<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#mpConsume_Init"> 4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>

  <table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table>

  <!-- #val is calculated as 0.4 x magic level -->

  <table name="#val"> 8 9.6 11.2 12.8 14.4 16 17.2 18.4 19.6 20.8 22 23.2 24 24.8 25.6 26.4 27.2 28 28.8 29.6 </table>

  <table name="#ench1MpConsume_Init"> 13 13 13 14 14 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0 </table>

  <table name="#ench1crit">

  615 620 626 631 637 642 648 653 659 664

  670 675 681 686 692 697 702 708 713 719

  724 730 735 741 746 752 757 763 768 774

  </table>

  <!-- #ench1val is calculated as 0.4 x magic level -->

  <table name="#ench1val"> 30.4 30.4 30.4 30.8 30.8 30.8 31.2 31.2 31.2 31.6 31.6 31.6 32 32 32 32.4 32.4 32.4 32.8 32.8 32.8 33.2 33.2 33.2 33.6 33.6 33.6 34 34 34 </table>

  <table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>

  <!-- #ench2val is calculated as 0.39 -> 0.31 x magic level -->

  <table name="#ench2val"> 29.64 29.64 29.64 29.26 29.26 29.26 29.64 28.86 28.86 29.23 28.44 28.44 28.8 28.8 28 28.35 28.35 27.54 27.88 27.88 27.88 27.39 27.39 27.39 26.88 26.88 26.88 27.2 26.35 26.35 </table>

  <set name="power" val="0.0"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <enchant1 name="mpInitialConsume" val="#ench1MpConsume_Init"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

    <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="#val">

      <add order="0x40" stat="cAtk" val="#crit"/>

    </effect>

  </for>

  <enchant1for>

    <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="#ench1val">

      <add order="0x40" stat="cAtk" val="#ench1crit"/>

    </effect>

  </enchant1for>

  <enchant2for>

    <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="#ench2val">

      <add order="0x40" stat="cAtk" val="609"/>

    </effect>

  </enchant2for>

</skill>

 

<table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table> <==== make them lower or higher and its done deal :P

Posted

but that would edit the critical rate (i think) i just want to lower the critical power

 

Vicious Stance does not add crit rate it adds critical power.

Posted

Vicious Stance does not add crit rate it adds critical power.

rofl i know but i dont to edit vicious stance i want to edit for example sonic buster critical power
Posted

rofl i know but i dont to edit vicious stance i want to edit for example sonic buster critical power

 

thats not a critical power thats skill power lol and its same as critical power

 

Posted

thats not a critical power thats skill power lol and its same as critical power

 

...

 

dude...

 

the critical power affects the damage that u make ONLY in a CRITICAL ATTACK, also dont confuse this with the POWER of the skill that affects the critical power but ALSO affects the normal damage thats why i dont want to lower the power of the skill

Posted

OMG dude its the same but the table is not called #crit its called #power or something like that u edit the values adn u have higher skill power the same!!! ok like this

 

<skill id="6" levels="37" name="Sonic Blaster" e1Type="Power" e2Type="Cost">

<table name="#power"> 369 392 417 442 469 496 525 555 586 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827 </table>

  <table name="#mpConsume"> 28 29 30 30 31 32 33 34 35 36 37 38 39 39 40 41 42 43 44 45 46 47 47 48 49 49 50 51 52 53 54 55 55 56 57 58 58 </table>

  <table name="#e1power"> 1843 1860 1876 1893 1909 1925 1942 1958 1975 1991 2008 2024 2041 2057 2074 2090 2107 2123 2139 2156 2172 2189 2205 2222 2238 2255 2271 2288 2304 2321 </table>

  <table name="#e2cost"> 58 57 56 55 54 53 52 52 51 50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 35 35 34 33 </table>

  <enchant2 name="mpConsume" val="#e2cost"/>

  <enchant1 name="power" val="#e1power"/>

  <set name="weaponsAllowed" val="sword,sword_dual,blunt"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="1900"/>

  <set name="SSBoost" val="2.0"/>

  <set name="reuseDelay" val="10000"/>

  <set name="skillTime" val="1900"/>

  <set name="skillType" val="CHARGEDAM"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="baseCritRate" val="15"/>

  <set name="num_charges" val="2"/>

  <set name="charge_skill_id" val="8"/> <!-- Focus Sonic is the charger -->

</skill>

 

<table name="#power"> 369 392 417 442 469 496 525 555 586 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827 </table> change this or only change the last lvl 1827 make it 18000 only the 37 lvl of this skill will be 10 times stronger.

 

GL and tell if this is what your problem is

 

...

 

dude...

 

the critical power affects the damage that u make ONLY in a CRITICAL ATTACK, also dont confuse this with the POWER of the skill that affects the critical power but ALSO affects the normal damage thats why i dont want to lower the power of the skill

 

and OMG im not a noob i was trying to give u some hints but i must explain u the whole procedure.

 

thats not a critical power thats skill power lol and its same as critical power

with this i mean procedure is the same as changin critical power "CHANGE THE TABLES!!!"

  • 2 weeks later...
  • 1 year later...
Guest
This topic is now closed to further replies.


  • Posts

    • 🚀 L2JOne Website System — Features & Security Overview 📌 Overview The L2JOne Website System is a complete platform designed for Lineage 2 servers, providing account management, donation processing, game integration, automation tools, and advanced security protections.   Built with a focus on: Security Performance Automation Scalability Easy Administration 🎮 Player Features ✔ Account Registration Direct account creation from the website Game database integration Data validation Optional email verification Google reCAPTCHA protection ✔ Secure Login System Protected user sessions Automatic Session ID regeneration Session Fixation protection Secure logout ✔ Player Control Panel Ticket balance management Purchase history Transfer history Character selection Automatic item delivery ✔ Account Recovery Email-based recovery Temporary recovery tokens Automatic token expiration 💰 Donation System Supported Payment Gateways Mercado Pago PIX Credit Card Debit Card Stripe International credit cards PayPal Worldwide payments Binance Pay Cryptocurrency payments ⚡ Automated Credit Delivery Once a payment is confirmed: Gateway validates the transaction. Webhook signature is verified. Order is marked as completed. Credits are added to the player's balance. Player transfers credits to a character. Items are automatically delivered in-game. No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 150 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/                                                                                                        Panel Admin:            Database WebSIte     PANEL PLAYER     StartPack    
    • Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like       Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible!
    • Hello, it is someone here to help me to make multiskill on helios pack? ( Not stacksub ) i want. On Hi5 i have this config .   # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True
    • Thank you Mobius, and thank you to everybody that has helped this project making it the easiest platform to work on even if new. GGZ
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..