Jump to content

L][DeathGround PvP Server


sTaB

Recommended Posts

All Servers with Domain.Tk, mean they can't buy any domain.com/net = it's home server = fail.

 

Will be closed soon.

yea, if its .tk doesnt mean its not good, thousands of people say that, and your just following, why dont you get something else to say
Link to comment
Share on other sites

OK guyz home made its good for a new start if the guy collects ppl will buy company for 50ppl i was like that 1 year before with webs.com home made jpack but now look at me i will buy company 100mbps germany l2jpack and .com site....ho nows if that guy do that..if go well with the server....BTW dont listen my friend good luck.

Link to comment
Share on other sites

  • 2 weeks later...

Server Changes

 

-== Rates ==-

Exp: x3000

Sp: x3000

Drop: x1

 

No Customs

 

Adena: x2000

Spoil: x1

------------------------------------------------

 

-== Features ==-

C1/C2/C3/C4/C5/INT Areas

C1/C2/C3/C4/C5/INT Mobs

C1/C2/C3/C4/C5/INT Skills

 

3h Buffs

Spawn Protection - 30 seconds

Geodata and Pathnode For Now Off

Auto Learn Skills

No Grade penalty

------------------------------------------------

 

-== Enchant ==-

Weapons: 75%

Armors: 75%

Jewels: 75%

Bless Scroll :95%

Maximum: +20

Safe: +5

------------------------------------------------

 

-== NPC's ==-

GM Shop - You can buy anything you want.Weapons,Armors,Jewles,Potions,Scrolls etc. [No Raid Boss Jewels]

Gatekeeper - You can teleport to any place you want.

NPC Buffer - Gives support magic to help you in game.

Class Changer - You can change your class there.

Custom PK/PVP Protector. -Protect Save Farm Zones from PK/PVP killing.

------------------------------------------------

 

-== Working Features ==-

Wedding System

Clan System

Fishing System

Olympiad System

Subclass System

 

Hero System

Noblesse System

Clan Halls System

Duel System

Augmentation System(active,passive,chance)

Enchant Skills System

------------------------------------------------

 

-== Events ==-

Auto Events : Team Vs Team(Every 45 minutes)

Auto Event: CTF Event (Every Hour)

Event :Vip Event

Event :Strider Race Event

Event :DeathMatch Event

------------------------------------------------

 

www.L2Deathground.com

 

UPDATED

Link to comment
Share on other sites

http://www.maxcheaters.com/forum/index.php?topic=127184.0

 

 

read it and fix the title or the topic will be locked.

you have 24 hours.thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • I guess if you want to learn the whole process, your best bet is to start with a classic client (like salvation? also must be easy to modify so that you don't get stuck behind paywalls) and check how the network communication is implemented. L2jmobius has a lot of sources that use classic clients.
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt  
    • WTS Gold bars reborn interlude x10   discord : xeenthekeen
    • Guys, if you'd let me be the bearer of bad news, No amount of "break from server development" can justify your complete lack of idea how things work. If it was this easy, you should've been seeing 90% of the servers of the popular old versions, such as IL and HF, running on the newest client. For this task, you would need a lot of time - think at least 2 months, if you can code, have access to all the necessary tools for client development, and you have a relatively good idea of how server<->client communication works. f you don't, then you either find yourself a well-paying job and find someone who would do it for you or you put the idea aside (for no less than 1-2 years) and start reading and learning asap. Let me give you a little preview/breakdown of what some of the work includes. The work can be split into two parts - SERVER side and CLIENT side.  The server and the client communicate through packets. Each of these packets has a defined structure. Both, the server and the client MUST know this structure and MUST use the same structure, otherwise they won't be able to "understand" each other. - The server side predominantly includes the alteration of existing packet structure and the creation (from zero) of missing packets that the client requires. Then you also have to take these changes into account and alter the existing features of your server to match the changes. A good example for this is SKILL ENCHANTING. On older chronicles, the enchant level is determined by the LEVEL value of the skill and on the new clients, it has been taken out into a separate value. What this means is that you would have to figure out a way to adapt the old system to the new requirements. - Now that we mentioned the client, you would also need to edit a bunch of files, such as Interface, UTX, UNR, as well as DAT files, including those related to ITEMS, SKILLS, QUESTS, NPCS, and AUGMENTATION STATS and DESCRIPTIONS, etc. For some of those, you would also have to figure out how to check for missing entries and how to parse data from the older client to the new. The best example, again, would be the SKILLS. On the latest clients, the skill enchanting was limited to only +20. As such, even if there were some matching skills between the two different client versions, you would still need to add the missing 10 levels to +30. And once you complete all of that, you start testing and fixing bugs and sh1t. And once you have fixed all of that, you can start adding new features from the new client, because otherwise it would be one big mess and a waste of time and/or money.
  • Topics

×
×
  • Create New...