Ok, well, finaly i spawn in the right clanhall, but all npc of him are not rights. I gave the doorsmen at giran and i can manage 2 other clanhall with the manager npc...
END EDIT
Hello MC.
I have a big problem.
All clans hall are wrong. Npcs not at the rights clan hall, location not at the right place too.
Exemple:
manor gold at aden its not right. I found my npc doorsmen at giran... and the manager of clan hall is in a another clan hall at aden.
I never edited clan hall database or any other from clan hall...
So why i have this bug... how i can fix it...?
server epilogue.
Clan hall table
INSERT INTO `clanhall` (`id`, `name`, `ownerId`, `lease`, `desc`, `location`, `paidUntil`, `Grade`, `paid`) VALUES
(21, 'Fortress of Resistance', 0, 0, 'Ol Mahum Fortress of Resistance', 'Dion', '0', '0', 0),
(22, 'Moonstone Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0),
(23, 'Onyx Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0),
(24, 'Topaz Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0),
(25, 'Ruby Hall', 0, 500000, 'Clan hall located in the Town of Gludio', 'Gludio', '0', '2', 0),
(26, 'Crystal Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0),
(27, 'Onyx Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0),
(28, 'Sapphire Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0),
(29, 'Moonstone Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0),
(30, 'Emerald Hall', 0, 500000, 'Clan hall located in Gludin Village', 'Gludin', '0', '2', 0),
(31, 'The Atramental Barracks', 0, 200000, 'Clan hall located in the Town of Dion', 'Dion', '0', '1', 0),
(32, 'The Scarlet Barracks', 0, 200000, 'Clan hall located in the Town of Dion', 'Dion', '0', '1', 0),
(33, 'The Viridian Barracks', 0, 200000, 'Clan hall located in the Town of Dion', 'Dion', '0', '1', 0),
(34, 'Devastated Castle', 0, 0, 'Contestable Clan Hall', 'Aden', '0', '0', 0),
(35, 'Bandit Stronghold', 0, 0, 'Contestable Clan Hall', 'Oren', '0', '0', 0),
(36, 'The Golden Chamber', 268484163, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '1285025336252', '3', 1),
(37, 'The Silver Chamber', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0),
(38, 'The Mithril Chamber', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0),
(39, 'Silver Manor', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0),
(40, 'Gold Manor', 268483972, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '1285040306765', '3', 1),
(41, 'The Bronze Chamber', 0, 1000000, 'Clan hall located in the Town of Aden', 'Aden', '0', '3', 0),
(42, 'The Golden Chamber', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0),
(43, 'The Silver Chamber', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0),
(44, 'The Mithril Chamber', 268496527, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '1284420536735', '3', 0),
(45, 'The Bronze Chamber', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0),
(46, 'Silver Manor', 0, 1000000, 'Clan hall located in the Town of Giran', 'Giran', '0', '3', 0),
(47, 'Moonstone Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0),
(48, 'Onyx Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0),
(49, 'Emerald Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0),
(50, 'Sapphire Hall', 0, 1000000, 'Clan hall located in the Town of Goddard', 'Goddard', '0', '3', 0),
(51, 'Mont Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(52, 'Astaire Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(53, 'Aria Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(54, 'Yiana Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(55, 'Roien Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(56, 'Luna Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(57, 'Traban Chamber', 0, 1000000, 'An upscale Clan hall located in the Rune Township', 'Rune', '0', '3', 0),
(58, 'Eisen Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0),
(59, 'Heavy Metal Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0),
(60, 'Molten Ore Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0),
(61, 'Titan Hall', 0, 500000, 'Clan hall located in the Town of Schuttgart', 'Schuttgart', '0', '2', 0),
(62, 'Rainbow Springs', 0, 0, '', 'Goddard', '0', '0', 0),
(63, 'Beast Farm', 0, 0, '', 'Rune', '0', '0', 0),
(64, 'Fortress of the Dead', 0, 0, '', 'Rune', '0', '0', 0);
1. You where subscriber 3 years ago.
2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not.
3. You have your answer from multiple forums that more items is more delay.
1. Optimize Packet Serialization
Look in ItemList.java or wherever the inventory packet is constructed.
Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item.
Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent.
2. Avoid Sending the Full List Each Time
Modify the server to send only changed items (diff packets) when the inventory window opens.
Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time.
3. Limit the Inventory Size Per Page
Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each).
When the user switches a tab, send only that page’s items.
This requires some client-side editing, but it’s the most user-friendly long-term fix.
4. Database & Cache Optimizations
Ensure your items table is indexed by owner_id to make the query for player items fast.
Cache item templates and static data so they are not reloaded every time the inventory is shown.
⚠️ Things to Keep in Mind
Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering.
You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.
i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Question
darknessneo
L2J Revision Number:4406
L2JDP Revision Number:7663
EDIT:
Ok, well, finaly i spawn in the right clanhall, but all npc of him are not rights. I gave the doorsmen at giran and i can manage 2 other clanhall with the manager npc...
END EDIT
Hello MC.
I have a big problem.
All clans hall are wrong. Npcs not at the rights clan hall, location not at the right place too.
Exemple:
manor gold at aden its not right. I found my npc doorsmen at giran... and the manager of clan hall is in a another clan hall at aden.
I never edited clan hall database or any other from clan hall...
So why i have this bug... how i can fix it...?
server epilogue.
Clan hall table
Zone.xml about clan hall :
3 answers to this question
Recommended Posts