alexisp Posted September 1, 2010 Posted September 1, 2010 hi. i make a custom quest and i have this problems this is my code # # Quest generated by L2J Jython Quest generator V 0.43 Beta # print "importing quests: GoldDragon" import sys from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest # variable definition part MITHRIL_ALLOY = 1890 GHOST_OF_A_GATEKEEPER = 21799 MITHRIL_ALLOY_DROP = 1000000 GOLD_DRAGON = 3481 EVERT = 30633 # Count Code part def getCount_1890(st) : return st.getQuestItemsCount(MITHRIL_ALLOY) # Complete code part def completed(st) : st.setState(COMPLETED) st.clearQuestDrops() st.takeItems(MITHRIL_ALLOY,-1) st.giveItems(GOLD_DRAGON,250) st.exitQuest(False) return def check(st) : if getCount_1890(st) >= 1000 : completed(st) return "<HTML><BODY>You''ve got all items, here is your reward</BODY></HTML>" return "<HTML><BODY>You don''t have enough item, continue your quest</BODY></HTML>" # Condition check for the Quest def st_check(st) : if st.getPlayer().getLevel() < 1 : st.exitQuest(True) return "<HTML><BODY>Sorry, your level is too low for this quest</BODY></HTML>" return "Start.htm" # Main Quest Code class Quest (JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st): id = st.getState() if id == CREATED : if event == "agree" : st.setState(STARTED) st.set("cnt","0") return "<HTML><BODY>Quest initialized</BODY></HTML>" return st_check(st) elif id == COMPLETED: pass elif id == STARTED : return check(st) return def onTalk (self,npcid,st): if npcid == EVERT : if st.getQuestItemsCount(MITHRIL_ALLOY) >= 1000 : st.takeItems(MITHRIL_ALLOY,-1) st.giveItems(GOLD_DRAGON,250) return # Quest class and state definition QUEST = Quest(100000,"GoldDragon", "GoldDragon") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) # Quest initialization QUEST.setInitialState(CREATED) # Quest NPC starter initialization QUEST.addStartNpc(30633) # Quest Item Drop initialization STARTED.addQuestDrop(GHOST_OF_A_GATEKEEPER,MITHRIL_ALLOY,MITHRIL_ALLOY_DROP) # Quest mob initialization STARTED.addKillId(GHOST_OF_A_GATEKEEPER) # Quest NPC initialization STARTED.addTalkId(30633) # # L2J Jython Quest generator V 0.43 Beta created by LightofLife # and this is my error TypeError: com.l2jserver.gameserver.model.quest.State(): expected 0 args; got 2 any can help me fix it? i used l2jserver epilogue Quote
0 mogo Posted September 2, 2010 Posted September 2, 2010 The error message kinda says it all. State method takes no args, but you are calling it with two args Quote
0 Wolfy Posted September 2, 2010 Posted September 2, 2010 Your code is really outdated. Better take a quest from current server and compare it whit yours and see what things were changed. GL Quote
0 xAddytzu Posted September 2, 2010 Posted September 2, 2010 Do it in Java and your life will be easier Quote
Question
alexisp
hi. i make a custom quest and i have this problems
this is my code
and this is my error
any can help me fix it? i used l2jserver epilogue
4 answers to this question
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