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lipon pedia xrisimopiw l2j Interlude exw problima me tin buffer m bgazi criteria ://

 

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2jrver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[67222]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#nob
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)


		#MP-HP
		if event == "6":
			st.takeItems
			st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())
                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())
			return "1.htm"				
			st.setState(COMPLETED)

		#Wind Walk
		if event == "7":
			st.takeItems
			SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Shield
		if event == "9":
			st.takeItems
			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Might
		if event == "10":
			st.takeItems
			SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

                        #Mental Shield
		if event == "11":
			st.takeItems
			SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessed Body
		if event == "12":
			st.takeItems
			SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessed Soul
	        if event == "13":
			st.takeItems
			SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Resist Shock
		if event == "15":
			st.takeItems
			SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Concentration
		if event == "16":
			st.takeItems
			SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Berserker Spirit
		if event == "17":
			st.takeItems
			SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Bless Shield
		if event == "18":
			st.takeItems
			SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Acumen
		if event == "20":
			st.takeItems
			SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Empower
		if event == "21":
			st.takeItems
			SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Haste
		if event == "22":
			st.takeItems
			SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Guidance
		if event == "23":
			st.takeItems
			SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Focus
		if event == "24":
			st.takeItems
			SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Death Whisper
		if event == "25":
			st.takeItems
			SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Dance of Aqua Guard
		if event == "26":
			st.takeItems
			SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)


		#Dance of Concentration
		if event == "27":
			st.takeItems
			SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Earth Guard
		if event == "28":
			st.takeItems
			SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Fire
		if event == "29":
			st.takeItems
			SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Fury
		if event == "30":
			st.takeItems
			SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Inspiration
		if event == "31":
			st.takeItems
			SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Light
		if event == "32":
			st.takeItems
			SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Mystic
		if event == "33":
			st.takeItems
			SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Protection
		if event == "34":
			st.takeItems
			SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Siren's Dance
		if event == "35":
			st.takeItems
			SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Vampire
		if event == "36":
			st.takeItems
			SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Warrior
		if event == "37":
			st.takeItems
			SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Song of Champion
		if event == "38":
			st.takeItems
			SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Song of Earth
		if event == "39":
			st.takeItems
			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Flame Guard
		if event == "40":
			st.takeItems
			SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Hunter
		if event == "41":
			st.takeItems
			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Invocation
		if event == "42":
			st.takeItems
			SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Life
		if event == "43":
			st.takeItems
			SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Meditation
		if event == "44":
			st.takeItems
			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Renewal
		if event == "45":
			st.takeItems
			SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "46":
			st.takeItems
			SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "47":
			st.takeItems
			SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "48":
			st.takeItems
			SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "49":
			st.takeItems
			SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "50":
			st.takeItems
			SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "51":
			st.takeItems
			SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "52":
			st.takeItems
			SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "53":
			st.takeItems
			SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "54":
			st.takeItems
			SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "55":
			st.takeItems
			SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "56":
			st.takeItems
			SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "57":
			st.takeItems
			SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "58":
			st.takeItems
			SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


        		#Chant of Magnus
		if event == "59":
			st.takeItems
			SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


       			#Wild Magic
		if event == "60":
			st.takeItems
			SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Blesing Of Queen
		if event == "61":
			st.takeItems
			SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Gift Of Queen
		if event == "62":
			st.takeItems
			SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Blessing Of Seraphim
		if event == "98":
			st.takeItems
			SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "65":
			st.takeItems
			SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "66":
			st.takeItems
			SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "67":
			st.takeItems
			SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "68":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "71":
			st.takeItems
			SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "72":
			st.takeItems
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "73":
			st.takeItems
			SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "74":
			st.takeItems
			SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "75":
			st.takeItems
			SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "76":
			st.takeItems
			SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "77":
			st.takeItems
			SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "78":
			st.takeItems
			SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "79":
			st.takeItems
			SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		if event == "80":
			st.takeItems
			SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "81":
			st.takeItems
			SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "82":
			st.takeItems
			SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "83":
			st.takeItems
			SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "84":
			st.takeItems
			SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "85":
			st.takeItems
			SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "86":
			st.takeItems
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "87":
			st.takeItems
			SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "88":
			st.takeItems
			SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "89":
			st.takeItems
			SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "90":
			st.takeItems
			SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "91":
			st.takeItems
			SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "92":
			st.takeItems
			SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)


                                  #Prophecy of Fire
		if event == "93":
			st.takeItems
			SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "94":
			st.takeItems
			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "95":
			st.takeItems
			SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "96":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "64":
			st.takeItems
			SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


		#Cancellation
		if event == "99":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

		#CPHEAL
		if event == "69":
			st.takeItems(ADENA_ID,1000)
			st.getPlayer().restoreCP()
			return "1.htm"		
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

13 answers to this question

Recommended Posts

  • 0
Posted

Κοίτα τα import σου καλύτερα.

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2jrver.datatables import SkillTable

from net.sf.l2j       import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

Διόρθωσε το και κάντο from net.sf.l2j.datatables import SkillTable. Και δοκίμασε.

  • 0
Posted

Συγνώμη δεν το πρόσεξα πρίν κάντο έτσι.

 

from net.sf.l2j.gameserver.datatables import SkillTable. Και δοκίμασε.

  • 0
Posted

kita mia xara einai afta molis pataw na paw sta buffs list m bgazi criteria fteei to init_py kai dn exei fail sto game server

dokimase na baleis tis papaditsas tin buffer

ama mpei, meta 8a sou pw pos na kaneis to menu tis proigoumenis buffer

  • 0
Posted

το έχεις βάλει το 9999_NPCBuffer στο __int__.py?

εκεί που έχει και τα άλλα  quests(ketra,etc)

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