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Posts
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Anybody has these monsters ripped from the latest chronicle lineagemonsters14.volcanic_archer_m00 lineagemonsters14.volcanic_ice_m00 lineagemonsters14.volcanic_magic_m00 lineagemonsters14.volcanic_warrior_m00 lineagemonsters14.volcanic_boss_m00
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this is literally like such bad advice? i dont thikn you understand the question.. node_begin name=[Ability] type=5 sub_node_begin paramType=100 unk=0 nodeName=[Type] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillID] int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillLev] int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Depth] int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Column] int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireLev] int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillID] int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillLev] int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireCount] int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Name] string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Icon] string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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hate to be a hater but this is typical ai slop kind of post..
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What kind of clown fiesta is this? Using L2 client - maps, obviously unreal engine 2-2.5 from what I've seen in your discord server calling this a new game Therefore you mention numbers that are not even real in terms of reality, I don't know what kind of delussions or how this whole attempt can be a scam project. Most likely you are not mentally stable.
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Topics

Question
DarkSences
lipon pedia xrisimopiw l2j Interlude exw problima me tin buffer m bgazi criteria ://
import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2jrver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[67222] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #nob if event == "70": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #MP-HP if event == "6": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Shield if event == "9": st.takeItems SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Might if event == "10": st.takeItems SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Mental Shield if event == "11": st.takeItems SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessed Body if event == "12": st.takeItems SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessed Soul if event == "13": st.takeItems SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Resist Shock if event == "15": st.takeItems SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Concentration if event == "16": st.takeItems SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Berserker Spirit if event == "17": st.takeItems SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Bless Shield if event == "18": st.takeItems SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Vampiric Rage if event == "19": st.takeItems SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Acumen if event == "20": st.takeItems SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Empower if event == "21": st.takeItems SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Haste if event == "22": st.takeItems SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Guidance if event == "23": st.takeItems SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Focus if event == "24": st.takeItems SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Death Whisper if event == "25": st.takeItems SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Dance of Aqua Guard if event == "26": st.takeItems SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Concentration if event == "27": st.takeItems SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Earth Guard if event == "28": st.takeItems SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Fire if event == "29": st.takeItems SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Fury if event == "30": st.takeItems SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Inspiration if event == "31": st.takeItems SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Light if event == "32": st.takeItems SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Mystic if event == "33": st.takeItems SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Protection if event == "34": st.takeItems SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Siren's Dance if event == "35": st.takeItems SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Vampire if event == "36": st.takeItems SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Warrior if event == "37": st.takeItems SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Song of Champion if event == "38": st.takeItems SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Song of Earth if event == "39": st.takeItems SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Flame Guard if event == "40": st.takeItems SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Hunter if event == "41": st.takeItems SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Invocation if event == "42": st.takeItems SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Life if event == "43": st.takeItems SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Meditation if event == "44": st.takeItems SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Renewal if event == "45": st.takeItems SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "46": st.takeItems SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "47": st.takeItems SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "48": st.takeItems SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Warding if event == "49": st.takeItems SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Water if event == "50": st.takeItems SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Wind if event == "51": st.takeItems SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Greater Might if event == "52": st.takeItems SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Greater Shield if event == "53": st.takeItems SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "54": st.takeItems SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "55": st.takeItems SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "56": st.takeItems SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "57": st.takeItems SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "58": st.takeItems SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Magnus if event == "59": st.takeItems SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Wild Magic if event == "60": st.takeItems SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Blesing Of Queen if event == "61": st.takeItems SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Gift Of Queen if event == "62": st.takeItems SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Blessing Of Seraphim if event == "98": st.takeItems SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "65": st.takeItems SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "66": st.takeItems SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "67": st.takeItems SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Warding if event == "68": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #Song of Water if event == "71": st.takeItems SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Wind if event == "72": st.takeItems SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Might if event == "73": st.takeItems SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Shield if event == "74": st.takeItems SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "75": st.takeItems SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "76": st.takeItems SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "77": st.takeItems SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "78": st.takeItems SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "79": st.takeItems SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) if event == "80": st.takeItems SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "81": st.takeItems SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "82": st.takeItems SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Warding if event == "83": st.takeItems SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Water if event == "84": st.takeItems SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Wind if event == "85": st.takeItems SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Greater Might if event == "86": st.takeItems SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Greater Shield if event == "87": st.takeItems SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "88": st.takeItems SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "89": st.takeItems SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "90": st.takeItems SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "91": st.takeItems SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "92": st.takeItems SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "93": st.takeItems SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "94": st.takeItems SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "95": st.takeItems SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "96": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "64": st.takeItems SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Cancellation if event == "99": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) #CPHEAL if event == "69": st.takeItems(ADENA_ID,1000) st.getPlayer().restoreCP() return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)13 answers to this question
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