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lipon pedia xrisimopiw l2j Interlude exw problima me tin buffer m bgazi criteria ://

 

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2jrver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[67222]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#nob
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)


		#MP-HP
		if event == "6":
			st.takeItems
			st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())
                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())
			return "1.htm"				
			st.setState(COMPLETED)

		#Wind Walk
		if event == "7":
			st.takeItems
			SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Shield
		if event == "9":
			st.takeItems
			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Might
		if event == "10":
			st.takeItems
			SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

                        #Mental Shield
		if event == "11":
			st.takeItems
			SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessed Body
		if event == "12":
			st.takeItems
			SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessed Soul
	        if event == "13":
			st.takeItems
			SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Resist Shock
		if event == "15":
			st.takeItems
			SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Concentration
		if event == "16":
			st.takeItems
			SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Berserker Spirit
		if event == "17":
			st.takeItems
			SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Bless Shield
		if event == "18":
			st.takeItems
			SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Acumen
		if event == "20":
			st.takeItems
			SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Empower
		if event == "21":
			st.takeItems
			SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Haste
		if event == "22":
			st.takeItems
			SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Guidance
		if event == "23":
			st.takeItems
			SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Focus
		if event == "24":
			st.takeItems
			SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Death Whisper
		if event == "25":
			st.takeItems
			SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Dance of Aqua Guard
		if event == "26":
			st.takeItems
			SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)


		#Dance of Concentration
		if event == "27":
			st.takeItems
			SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Earth Guard
		if event == "28":
			st.takeItems
			SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Fire
		if event == "29":
			st.takeItems
			SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Fury
		if event == "30":
			st.takeItems
			SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Inspiration
		if event == "31":
			st.takeItems
			SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Light
		if event == "32":
			st.takeItems
			SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Mystic
		if event == "33":
			st.takeItems
			SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Protection
		if event == "34":
			st.takeItems
			SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Siren's Dance
		if event == "35":
			st.takeItems
			SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Vampire
		if event == "36":
			st.takeItems
			SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Warrior
		if event == "37":
			st.takeItems
			SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Song of Champion
		if event == "38":
			st.takeItems
			SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Song of Earth
		if event == "39":
			st.takeItems
			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Flame Guard
		if event == "40":
			st.takeItems
			SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Hunter
		if event == "41":
			st.takeItems
			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Invocation
		if event == "42":
			st.takeItems
			SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Life
		if event == "43":
			st.takeItems
			SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Meditation
		if event == "44":
			st.takeItems
			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Renewal
		if event == "45":
			st.takeItems
			SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "46":
			st.takeItems
			SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "47":
			st.takeItems
			SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "48":
			st.takeItems
			SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "49":
			st.takeItems
			SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "50":
			st.takeItems
			SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "51":
			st.takeItems
			SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "52":
			st.takeItems
			SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "53":
			st.takeItems
			SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "54":
			st.takeItems
			SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "55":
			st.takeItems
			SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "56":
			st.takeItems
			SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "57":
			st.takeItems
			SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "58":
			st.takeItems
			SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


        		#Chant of Magnus
		if event == "59":
			st.takeItems
			SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


       			#Wild Magic
		if event == "60":
			st.takeItems
			SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Blesing Of Queen
		if event == "61":
			st.takeItems
			SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Gift Of Queen
		if event == "62":
			st.takeItems
			SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Blessing Of Seraphim
		if event == "98":
			st.takeItems
			SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "65":
			st.takeItems
			SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "66":
			st.takeItems
			SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "67":
			st.takeItems
			SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "68":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "71":
			st.takeItems
			SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "72":
			st.takeItems
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "73":
			st.takeItems
			SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "74":
			st.takeItems
			SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "75":
			st.takeItems
			SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "76":
			st.takeItems
			SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "77":
			st.takeItems
			SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "78":
			st.takeItems
			SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "79":
			st.takeItems
			SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		if event == "80":
			st.takeItems
			SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "81":
			st.takeItems
			SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "82":
			st.takeItems
			SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "83":
			st.takeItems
			SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "84":
			st.takeItems
			SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "85":
			st.takeItems
			SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "86":
			st.takeItems
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "87":
			st.takeItems
			SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "88":
			st.takeItems
			SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "89":
			st.takeItems
			SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "90":
			st.takeItems
			SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "91":
			st.takeItems
			SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "92":
			st.takeItems
			SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)


                                  #Prophecy of Fire
		if event == "93":
			st.takeItems
			SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "94":
			st.takeItems
			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "95":
			st.takeItems
			SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "96":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "64":
			st.takeItems
			SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


		#Cancellation
		if event == "99":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

		#CPHEAL
		if event == "69":
			st.takeItems(ADENA_ID,1000)
			st.getPlayer().restoreCP()
			return "1.htm"		
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

13 answers to this question

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  • 0
Posted

Κοίτα τα import σου καλύτερα.

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2jrver.datatables import SkillTable

from net.sf.l2j       import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

Διόρθωσε το και κάντο from net.sf.l2j.datatables import SkillTable. Και δοκίμασε.

  • 0
Posted

Συγνώμη δεν το πρόσεξα πρίν κάντο έτσι.

 

from net.sf.l2j.gameserver.datatables import SkillTable. Και δοκίμασε.

  • 0
Posted

kita mia xara einai afta molis pataw na paw sta buffs list m bgazi criteria fteei to init_py kai dn exei fail sto game server

dokimase na baleis tis papaditsas tin buffer

ama mpei, meta 8a sou pw pos na kaneis to menu tis proigoumenis buffer

  • 0
Posted

το έχεις βάλει το 9999_NPCBuffer στο __int__.py?

εκεί που έχει και τα άλλα  quests(ketra,etc)

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    • Anybody has these monsters ripped from the latest chronicle lineagemonsters14.volcanic_archer_m00 lineagemonsters14.volcanic_ice_m00 lineagemonsters14.volcanic_magic_m00 lineagemonsters14.volcanic_warrior_m00 lineagemonsters14.volcanic_boss_m00  
    • this is literally like such bad advice? i dont thikn you understand the question..   node_begin name=[Ability] type=5 sub_node_begin paramType=100 unk=0 nodeName=[Type] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillID] int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillLev] int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Depth] int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Column] int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireLev] int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillID] int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillLev] int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireCount] int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Name] string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Icon] string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
    • hate to be a hater but this is typical ai slop kind of post..
    • What kind of clown fiesta is this? Using L2 client - maps, obviously unreal engine 2-2.5 from what I've seen in your discord server      calling this a new game  Therefore you mention numbers that are not even real in terms of reality, I don't know what kind of delussions or how this whole attempt can be a scam project. Most likely you are not mentally stable.
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