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Question
Red-Hair-Shanks
paidia pernaw ena java code twra sto pack kai kolisa
me ta kokina gramata einai code pou exw eidei apo compile!
package .gameserver.model.zone.type;
import javolution.util.FastList;
import .Config;
import ll.gameserver.model.L2Character;
import.gameserver.model.actor.instance.L2PcInstance;
import gameserver.model.zone.L2ZoneType;
import .util.Rnd;
import org.w3c.dom.Node;
public class L2TownZone extends L2ZoneType
{
public L2TownZone(int id)
{
super(id);
_taxById = 0;
_spawnLocs = new FastList<int[]>();
_redirectTownId = 9;
_noPeace = false;
}
public void setParameter(String s, String s1)
{
if(s.equals("name"))
_townName = s1;
else
if(s.equals("townId"))
_townId = Integer.parseInt(s1);
else
if(s.equals("redirectTownId"))
_redirectTownId = Integer.parseInt(s1);
else
if(s.equals("taxById"))
_taxById = Integer.parseInt(s1);
else
if(s.equals("noPeace"))
_noPeace = Boolean.parseBoolean(s1);
else
super.setParameter(s, s1);
}
public void setSpawnLocs(Node node)
{
int ai[] = new int[3];
Node node1 = node.getAttributes().getNamedItem("X");
if(node1 != null)
ai[0] = Integer.parseInt(node1.getNodeValue());
node1 = node.getAttributes().getNamedItem("Y");
if(node1 != null)
ai[1] = Integer.parseInt(node1.getNodeValue());
node1 = node.getAttributes().getNamedItem("Z");
if(node1 != null)
ai[2] = Integer.parseInt(node1.getNodeValue());
if(ai != null)
_spawnLocs.add(ai);
}
protected void onEnter(L2Character l2character)
{
if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
return;
if(!_noPeace && Config.ZONE_TOWN != 2)
l2character.setInsideZone(2, true);
}
protected void onExit(L2Character l2character)
{
if(!_noPeace)
l2character.setInsideZone(2, false);
}
public void onDieInside(L2Character l2character)
{
}
public void onReviveInside(L2Character l2character)
{
}
public String getName()
{
return _townName;
}
public int getTownId()
{
return _townId;
}
public int getRedirectTownId()
{
return _redirectTownId;
}
public final int[] getSpawnLoc()
{
int ai[] = new int[3];
ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));
return ai;
}
public final int getTaxById()
{
return _taxById;
}
private String _townName;
private int _townId;
private int _redirectTownId;
private int _taxById;
private boolean _noPeace;
private FastList<int[]> _spawnLocs;
}
---------------------------------------------------------
kai aftw edw einai pou 8elw na perasw!
8elw na me help pws na to perasw gt kanw search kai den briskw tpt apo to ctrl+f.
@@ -95,12 +95,28 @@
{
if (character instanceof L2PcInstance)
{
+ // just a method, for efficiency
+ L2PcInstance activeChar = ((L2PcInstance)character);
+
// PVP possible during siege, now for siege participants only
// Could also check if this town is in siege, or if any siege is going on
- if (((L2PcInstance)character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
+ if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)
return;
//((L2PcInstance)character).sendMessage("You entered "+_townName);
+
+ if (activeChar.isDonator() && getTownId() == 7)
+ {
+ activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");
+ activeChar.setInJail(true, 10);
+ }
+ else if (activeChar.isDonator() && getTownId() == 8)
+ {
+ activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");
+ activeChar.setInJail(true, 10);
+ }
+ else
+ activeChar.sendMessage("You have entered a non-restricted area.");
}
if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true);
@@ -114,7 +130,15 @@
// if (character instanceof L2PcInstance)
//((L2PcInstance)character).sendMessage("You left "+_townName);
-
+
+ if (character instanceof L2PcInstance)
+ {
+ if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail())
+ {
+ ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!");
+ ((L2PcInstance)character).setInJail(true, 60);
+ }
+ }
}
@Override
[move]
enas empiros dev pliz na mou dwsei to code perasmenw[/move]
4 answers to this question
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