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Posted

paidia pernaw ena java code twra sto pack kai kolisa

me ta kokina gramata einai code pou exw eidei apo compile!

 

 

package .gameserver.model.zone.type;

 

import javolution.util.FastList;

 

import .Config;

import ll.gameserver.model.L2Character;

import.gameserver.model.actor.instance.L2PcInstance;

import gameserver.model.zone.L2ZoneType;

import .util.Rnd;

 

import org.w3c.dom.Node;

 

public class L2TownZone extends L2ZoneType

{

 

    public L2TownZone(int id)

    {

super(id);

        _taxById = 0;

        _spawnLocs = new FastList<int[]>();

        _redirectTownId = 9;

        _noPeace = false;

    }

 

    public void setParameter(String s, String s1)

    {

        if(s.equals("name"))

            _townName = s1;

        else

        if(s.equals("townId"))

            _townId = Integer.parseInt(s1);

        else

        if(s.equals("redirectTownId"))

            _redirectTownId = Integer.parseInt(s1);

        else

        if(s.equals("taxById"))

            _taxById = Integer.parseInt(s1);

        else

        if(s.equals("noPeace"))

            _noPeace = Boolean.parseBoolean(s1);

        else

            super.setParameter(s, s1);

    }

 

    public void setSpawnLocs(Node node)

    {

        int ai[] = new int[3];

        Node node1 = node.getAttributes().getNamedItem("X");

        if(node1 != null)

            ai[0] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Y");

        if(node1 != null)

            ai[1] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Z");

        if(node1 != null)

            ai[2] = Integer.parseInt(node1.getNodeValue());

        if(ai != null)

            _spawnLocs.add(ai);

    }

 

    protected void onEnter(L2Character l2character)

    {

        if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)

            return;

        if(!_noPeace && Config.ZONE_TOWN != 2)

            l2character.setInsideZone(2, true);

    }

 

    protected void onExit(L2Character l2character)

    {

        if(!_noPeace)

            l2character.setInsideZone(2, false);

    }

 

    public void onDieInside(L2Character l2character)

    {

    }

 

    public void onReviveInside(L2Character l2character)

    {

    }

 

    public String getName()

    {

        return _townName;

    }

 

    public int getTownId()

    {

        return _townId;

    }

 

    public int getRedirectTownId()

    {

        return _redirectTownId;

    }

 

    public final int[] getSpawnLoc()

    {

        int ai[] = new int[3];

        ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));

        return ai;

    }

 

    public final int getTaxById()

    {

        return _taxById;

    }

 

    private String _townName;

    private int _townId;

    private int _redirectTownId;

    private int _taxById;

    private boolean _noPeace;

    private FastList<int[]> _spawnLocs;

}

---------------------------------------------------------

kai aftw edw einai pou 8elw na perasw!

 

8elw na me help pws na to perasw gt kanw search kai den briskw tpt apo to ctrl+f.

 

@@ -95,12 +95,28 @@

{

if (character instanceof L2PcInstance)

{

+ // just a method, for efficiency

+ L2PcInstance activeChar = ((L2PcInstance)character);

+

// PVP possible during siege, now for siege participants only

// Could also check if this town is in siege, or if any siege is going on

- if (((L2PcInstance)character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)

+ if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)

return;

 

//((L2PcInstance)character).sendMessage("You entered "+_townName);

+

+ if (activeChar.isDonator() && getTownId() == 7)

+ {

+ activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");

+ activeChar.setInJail(true, 10);

+ }

+ else if (activeChar.isDonator() && getTownId() == 8)

+ {

+ activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");

+ activeChar.setInJail(true, 10);

+ }

+ else

+ activeChar.sendMessage("You have entered a non-restricted area.");

}

 

if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true);

@@ -114,7 +130,15 @@

 

// if (character instanceof L2PcInstance)

//((L2PcInstance)character).sendMessage("You left "+_townName);

-

+

+ if (character instanceof L2PcInstance)

+ {

+ if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail())

+ {

+ ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!");

+ ((L2PcInstance)character).setInJail(true, 60);

+ }

+ }

}

 

@Override

 

[move]

enas empiros dev pliz na mou dwsei to code perasmenw[/move]

4 answers to this question

Recommended Posts

  • 0
Posted

που είναι το δύσκολο

όπου βλέπεις + το προσθέτεις και μετά σβήνεις το +

και όπου βλέπεις - σβήνεις αυτή τη γραμμή.

  • 0
Posted

den mporw na to bale re otan pata ctrl+f  kai bazw if (character instanceof L2PcInstance)

den to briski etc den mporw na balw to code. geia afto zitaw help apo enan empiro dev

 

Den kaneis search tis grammes pou exoun +. Tha kaneis search autes pou den exoun oute + oute - gia na boreseis na baleis apo katw h parakatw tis grammes pou sou zitaei na prostheseis.

  • 0
Posted

Prospa8isa na to balw twra den 3erw ama einai swsto. as dei kapoios ama to ebala swsta einai to code apo katw

import org.w3c.dom.Node;

 

public class L2TownZone extends L2ZoneType

{

 

    public L2TownZone(int id)

    {

super(id);

        _taxById = 0;

        _spawnLocs = new FastList<int[]>();

        _redirectTownId = 9;

        _noPeace = false;

    }

    // just a method, for efficiency

    L2PcInstance activeChar = ((L2PcInstance)character);

   

    // PVP possible during siege, now for siege participants only

    // Could also check if this town is in siege, or if any siege is going on

 

    public void setParameter(String s, String s1)

    {

        if(s.equals("name"))

            _townName = s1;

        else

        if(s.equals("townId"))

            _townId = Integer.parseInt(s1);

        else

        if(s.equals("redirectTownId"))

            _redirectTownId = Integer.parseInt(s1);

        else

        if(s.equals("taxById"))

            _taxById = Integer.parseInt(s1);

        else

        if(s.equals("noPeace"))

            _noPeace = Boolean.parseBoolean(s1);

        else

            super.setParameter(s, s1);

    }

 

    public void setSpawnLocs(Node node)

    {

        int ai[] = new int[3];

        Node node1 = node.getAttributes().getNamedItem("X");

        if(node1 != null)

            ai[0] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Y");

        if(node1 != null)

            ai[1] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Z");

        if(node1 != null)

            ai[2] = Integer.parseInt(node1.getNodeValue());

        if(ai != null)

            _spawnLocs.add(ai);

    }

 

    protected void onEnter(L2Character l2character)

    {

        if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)

        if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)

            return;

        if(!_noPeace && Config.ZONE_TOWN != 2)

            l2character.setInsideZone(2, true);

    }

    + if (activeChar.isDonator() && getTownId() == 7)

    {

    activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");

    activeChar.setInJail(true, 10);

    }

    else if (activeChar.isDonator() && getTownId() == 8)

    {

    activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");

    activeChar.setInJail(true, 10);

    }

    else

    activeChar.sendMessage("You have entered a non-restricted area.");

    }

    protected void onExit(L2Character l2character)

    {

        if(!_noPeace)

            l2character.setInsideZone(2, false);

    }

 

    public void onDieInside(L2Character l2character)

    {

    }

 

    public void onReviveInside(L2Character l2character)

    {

    }

 

    public String getName()

    {

        return _townName;

    }

 

    public int getTownId()

    {

        return _townId;

    }

 

    public int getRedirectTownId()

    {

        return _redirectTownId;

    }

 

    public final int[] getSpawnLoc()

    {

        int ai[] = new int[3];

        ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));

        return ai;

    }

 

    public final int getTaxById()

    {

        return _taxById;

    }

 

    private String _townName;

    private int _townId;

    private int _redirectTownId;

    private int _taxById;

    private boolean _noPeace;

    private FastList<int[]> _spawnLocs;

}

 

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