Jump to content

Question

Posted

paidia pernaw ena java code twra sto pack kai kolisa

me ta kokina gramata einai code pou exw eidei apo compile!

 

 

package .gameserver.model.zone.type;

 

import javolution.util.FastList;

 

import .Config;

import ll.gameserver.model.L2Character;

import.gameserver.model.actor.instance.L2PcInstance;

import gameserver.model.zone.L2ZoneType;

import .util.Rnd;

 

import org.w3c.dom.Node;

 

public class L2TownZone extends L2ZoneType

{

 

    public L2TownZone(int id)

    {

super(id);

        _taxById = 0;

        _spawnLocs = new FastList<int[]>();

        _redirectTownId = 9;

        _noPeace = false;

    }

 

    public void setParameter(String s, String s1)

    {

        if(s.equals("name"))

            _townName = s1;

        else

        if(s.equals("townId"))

            _townId = Integer.parseInt(s1);

        else

        if(s.equals("redirectTownId"))

            _redirectTownId = Integer.parseInt(s1);

        else

        if(s.equals("taxById"))

            _taxById = Integer.parseInt(s1);

        else

        if(s.equals("noPeace"))

            _noPeace = Boolean.parseBoolean(s1);

        else

            super.setParameter(s, s1);

    }

 

    public void setSpawnLocs(Node node)

    {

        int ai[] = new int[3];

        Node node1 = node.getAttributes().getNamedItem("X");

        if(node1 != null)

            ai[0] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Y");

        if(node1 != null)

            ai[1] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Z");

        if(node1 != null)

            ai[2] = Integer.parseInt(node1.getNodeValue());

        if(ai != null)

            _spawnLocs.add(ai);

    }

 

    protected void onEnter(L2Character l2character)

    {

        if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)

            return;

        if(!_noPeace && Config.ZONE_TOWN != 2)

            l2character.setInsideZone(2, true);

    }

 

    protected void onExit(L2Character l2character)

    {

        if(!_noPeace)

            l2character.setInsideZone(2, false);

    }

 

    public void onDieInside(L2Character l2character)

    {

    }

 

    public void onReviveInside(L2Character l2character)

    {

    }

 

    public String getName()

    {

        return _townName;

    }

 

    public int getTownId()

    {

        return _townId;

    }

 

    public int getRedirectTownId()

    {

        return _redirectTownId;

    }

 

    public final int[] getSpawnLoc()

    {

        int ai[] = new int[3];

        ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));

        return ai;

    }

 

    public final int getTaxById()

    {

        return _taxById;

    }

 

    private String _townName;

    private int _townId;

    private int _redirectTownId;

    private int _taxById;

    private boolean _noPeace;

    private FastList<int[]> _spawnLocs;

}

---------------------------------------------------------

kai aftw edw einai pou 8elw na perasw!

 

8elw na me help pws na to perasw gt kanw search kai den briskw tpt apo to ctrl+f.

 

@@ -95,12 +95,28 @@

{

if (character instanceof L2PcInstance)

{

+ // just a method, for efficiency

+ L2PcInstance activeChar = ((L2PcInstance)character);

+

// PVP possible during siege, now for siege participants only

// Could also check if this town is in siege, or if any siege is going on

- if (((L2PcInstance)character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)

+ if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)

return;

 

//((L2PcInstance)character).sendMessage("You entered "+_townName);

+

+ if (activeChar.isDonator() && getTownId() == 7)

+ {

+ activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");

+ activeChar.setInJail(true, 10);

+ }

+ else if (activeChar.isDonator() && getTownId() == 8)

+ {

+ activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");

+ activeChar.setInJail(true, 10);

+ }

+ else

+ activeChar.sendMessage("You have entered a non-restricted area.");

}

 

if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true);

@@ -114,7 +130,15 @@

 

// if (character instanceof L2PcInstance)

//((L2PcInstance)character).sendMessage("You left "+_townName);

-

+

+ if (character instanceof L2PcInstance)

+ {

+ if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail())

+ {

+ ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!");

+ ((L2PcInstance)character).setInJail(true, 60);

+ }

+ }

}

 

@Override

 

[move]

enas empiros dev pliz na mou dwsei to code perasmenw[/move]

4 answers to this question

Recommended Posts

  • 0
Posted

που είναι το δύσκολο

όπου βλέπεις + το προσθέτεις και μετά σβήνεις το +

και όπου βλέπεις - σβήνεις αυτή τη γραμμή.

  • 0
Posted

den mporw na to bale re otan pata ctrl+f  kai bazw if (character instanceof L2PcInstance)

den to briski etc den mporw na balw to code. geia afto zitaw help apo enan empiro dev

 

Den kaneis search tis grammes pou exoun +. Tha kaneis search autes pou den exoun oute + oute - gia na boreseis na baleis apo katw h parakatw tis grammes pou sou zitaei na prostheseis.

  • 0
Posted

Prospa8isa na to balw twra den 3erw ama einai swsto. as dei kapoios ama to ebala swsta einai to code apo katw

import org.w3c.dom.Node;

 

public class L2TownZone extends L2ZoneType

{

 

    public L2TownZone(int id)

    {

super(id);

        _taxById = 0;

        _spawnLocs = new FastList<int[]>();

        _redirectTownId = 9;

        _noPeace = false;

    }

    // just a method, for efficiency

    L2PcInstance activeChar = ((L2PcInstance)character);

   

    // PVP possible during siege, now for siege participants only

    // Could also check if this town is in siege, or if any siege is going on

 

    public void setParameter(String s, String s1)

    {

        if(s.equals("name"))

            _townName = s1;

        else

        if(s.equals("townId"))

            _townId = Integer.parseInt(s1);

        else

        if(s.equals("redirectTownId"))

            _redirectTownId = Integer.parseInt(s1);

        else

        if(s.equals("taxById"))

            _taxById = Integer.parseInt(s1);

        else

        if(s.equals("noPeace"))

            _noPeace = Boolean.parseBoolean(s1);

        else

            super.setParameter(s, s1);

    }

 

    public void setSpawnLocs(Node node)

    {

        int ai[] = new int[3];

        Node node1 = node.getAttributes().getNamedItem("X");

        if(node1 != null)

            ai[0] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Y");

        if(node1 != null)

            ai[1] = Integer.parseInt(node1.getNodeValue());

        node1 = node.getAttributes().getNamedItem("Z");

        if(node1 != null)

            ai[2] = Integer.parseInt(node1.getNodeValue());

        if(ai != null)

            _spawnLocs.add(ai);

    }

 

    protected void onEnter(L2Character l2character)

    {

        if((l2character instanceof L2PcInstance) && ((L2PcInstance)l2character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)

        if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1)

            return;

        if(!_noPeace && Config.ZONE_TOWN != 2)

            l2character.setInsideZone(2, true);

    }

    + if (activeChar.isDonator() && getTownId() == 7)

    {

    activeChar.sendMessage("Donators can't enter Gludio. You are now jailed.");

    activeChar.setInJail(true, 10);

    }

    else if (activeChar.isDonator() && getTownId() == 8)

    {

    activeChar.sendMessage("Donators can't enter Dion. You are now jailed.");

    activeChar.setInJail(true, 10);

    }

    else

    activeChar.sendMessage("You have entered a non-restricted area.");

    }

    protected void onExit(L2Character l2character)

    {

        if(!_noPeace)

            l2character.setInsideZone(2, false);

    }

 

    public void onDieInside(L2Character l2character)

    {

    }

 

    public void onReviveInside(L2Character l2character)

    {

    }

 

    public String getName()

    {

        return _townName;

    }

 

    public int getTownId()

    {

        return _townId;

    }

 

    public int getRedirectTownId()

    {

        return _redirectTownId;

    }

 

    public final int[] getSpawnLoc()

    {

        int ai[] = new int[3];

        ai = (int[])_spawnLocs.get(Rnd.get(_spawnLocs.size()));

        return ai;

    }

 

    public final int getTaxById()

    {

        return _taxById;

    }

 

    private String _townName;

    private int _townId;

    private int _redirectTownId;

    private int _taxById;

    private boolean _noPeace;

    private FastList<int[]> _spawnLocs;

}

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Can't find you on discord ,can you share your discord profile here?
    • Hello lovely community, When you talk, about trust first of all I want you to stay and think for a second. - If was not a trusted person why I would even share this information? (seriously not a single reason) - I did not share any information about how this happened, and which company had the vulnurability (the issue has been fixed from their side and they was very helpful and took quick action + our dev as expert took that quick action) I also want warmly thank abusix.com for providing detailed information (not going to share the whole email for obivious reasons) Mentioning  - So lets clarify now what to except from the project. We have different different protocols and 2 engines. But first we are going to start with Interlude Mastered which is going to be a modern engine but a familiar one. Secondary project will be with the latest engine UE however this one needs allot of work is not that easy it takes time(so we will have it soon as is ready) I got to agree with Seamless, Good project are developed quietly. Also we have already clarified that the servers that we are working are under development how is possible guys to give you detailed information about something that is not finished yet? The topic opened on General Discussion Instead of  Private Servers for a reason. Some of you already have serves in this topic please and none of you have approach they way i do and be open for your own servers unless you have it ready until now so please.... atleast I'm taking a step and I'm pretty much open to share information with everyone. Once everything is ready Server information and everything will be shared in the topic: Private servers. Thanks in advance.  
    • Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Good projects are developed quietly and launched only when they are ready to maintain a consistent online presence and build a community. The formula is simple, yet people keep making the same mistakes.   Start with an alpha phase and keep access limited. Since the author claims to already have an inner circle, use that group for early testing. Then open a closed beta through invitation keys or a similar system. Later, announce an open beta.   During these early stages, do not accept donations, partnerships, or other forms of support. Focus entirely on improving the project. Once it is stable, announce it and continue maintaining it regardless of the maximum number of users on
    • in best case this project will open with 100 ppl
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..