Jump to content

Question

Posted

Hy all,

maybe someone can help me to modify this script for Interlude? tried to change import's, but in gs have error with L2Npc import.

 

package custom.BossRespawn;


import javolution.text.TextBuilder;

import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.NpcTable;

public class BossRespawn extends Quest
{
private static final int NPC_ID = 93000;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public BossRespawn(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
}

public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
	if(npc == null || pc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		sendInfo(pc);
	}
		return null;
}

private void sendInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

public static void main(String[] args)
{
	new BossRespawn(-1, "BossRespawn", "custom");
}
}

5 answers to this question

Recommended Posts

  • 0
Posted

package custom.BossRespawn;


import javolution.text.TextBuilder;

import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.actor.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.datatables.NpcTable;

public class BossRespawn extends Quest
{
private static final int NPC_ID = 93000;
private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045};

public BossRespawn(int questid, String name, String descr)
{
	super(questid, name, descr);
	addFirstTalkId(NPC_ID);
}

public String onFirstTalk(L2Npc npc, L2PcInstance pc)
{
	if(npc == null || pc == null)
		return null;

	if(npc.getNpcId() == NPC_ID)
	{
		sendInfo(pc);
	}
		return null;
}

private void sendInfo(L2PcInstance activeChar)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>");
	tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");

	for(int boss : BOSSES)
	{
		String name = NpcTable.getInstance().getTemplate(boss).getName();
		long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
		if (delay <= System.currentTimeMillis())
		{
			tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>");
		}
		else
		{
			int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
			int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
			int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
			tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>");
		}
	}

	tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
	tb.append("</center></body></html>");

	NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID);
	msg.setHtml(tb.toString());
	activeChar.sendPacket(msg);
}

public static void main(String[] args)
{
	new BossRespawn(-1, "BossRespawn", "custom");
}
}

Try This

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://vpslab.cloud/ Premium DDoS Protection now included with every server.
    • # Changelog - Public Updates   This changelog tracks user-facing updates and improvements to Top.MaxCheaters.com.   ---   ## [1.2.0] - 2026-01-XX   ### ⚡ Performance Improvements - **Faster Page Loads**: Implemented intelligent caching system that makes pages load significantly faster - **My Servers Page**: Now loads instantly when revisiting (no more loading delays) - **Main Page**: Server listings and filters now load faster on repeat visits - **Premium Ads**: Pricing information loads instantly - **Overall Performance**: Site now loads 60-80% faster with reduced server load   ### 🔄 Improvements - Pages now remember recent data, reducing wait times when navigating - Automatic cache refresh ensures you always see up-to-date information - Better user experience with instant page loads on repeat visits   ---   ## [1.1.1] - 2026-01-XX   ### 🐛 Bug Fixes - **VIP Server Filter**: Fixed "VIP L2 Servers" filter to correctly show all premium tier servers (VIP, Gold VIP, and Pinned) - **Ad Pricing Display**: Fixed ad pricing on Premium Ads page to automatically update when changed in admin panel   ### 🔄 Improvements - Ad pricing now syncs automatically across all pages - More accurate server filtering by tier   ---   ## [1.1.0] - 2026-01-XX   ### ✨ New Features - **Complete Chronicle List**: All chronicle options are now available in server forms and filters, including the latest Lineage 2 chronicles - **Improved Chronicle Display**: Server rows now show cleaner, shorter chronicle names for better readability   ### 🐛 Bug Fixes - **Chronicle Filter**: Fixed issue where "Infinite Odyssey" chronicle filter was not working correctly - **Missing Chronicles**: Fixed missing chronicle options in server creation and editing forms   ### 🔄 Improvements - Chronicle filters and dropdowns now stay in sync with the latest available chronicles - Better chronicle name formatting in server listings for improved visual clarity   ---   ## [1.0.0] - Initial Release   ### Features - 🎮 Server listings with multiple tiers (Normal, VIP, Gold VIP, Pinned) - 📊 Click tracking and server statistics - 🌍 Multi-language support (English, Spanish, Portuguese, Greek, Russian) - 💳 Payment system for premium server features - 🔐 Secure authentication system - 👑 Admin panel for server management - 📱 Fully responsive design for all devices - 🔍 Advanced filtering system (by chronicle, rate, server type, date) - 📅 Server opening date tracking - 🎯 Two viewing modes: By Date and By Votes (coming soon for all users)   ---   ## About This Changelog   This changelog focuses on updates that directly impact the user experience. Internal development changes and technical improvements are not included here.   For questions or feedback, please contact support.v
    • Now Acc Registration open. Create your account and get ready 🙂
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..