Jump to content
  • 0

WTF is going on


Question

Posted

i added dont loose your buffs on death code

 

// Same thing if the Character isn't a Noblesse Blessed L2PlayableInstance
        else if (this instanceof L2Playable && ((L2Playable)this).isNoblesseBlessed())
        { 
			((L2Playable)this).stopNoblesseBlessing(null); 

        	if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2Playable)this).stopCharmOfLuck(null); 
		} 
		else

 

and i got this error

 


[javac] Compiling 1298 source files to C:\L2GateAway\L2JGateway\L2J_CORE\build\classes
    [javac] C:\L2GateAway\L2JGateway\L2J_CORE\java\com\it\br\gameserver\model\L2Character.java:1513: 'else' without 'if'
    [javac] 		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed()) 
    [javac] 		^
    [javac] 1 error

Recommended Posts

  • 0
Posted

i just put one line on it lawl

nvm, i found what is it

 

        	if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2Playable)this).stopCharmOfLuck(null); 
		} 

change to

if ( ( (L2Playable)this).getCharmOfLuck())   {      //remove Lucky Charm if player have Nobless blessing buff 

  • 0
Posted

i removed

 

if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 

will it work?

 

i got succesfull build but i am not sure that will work

  • 0
Posted

ok, when some1 copy the code here, it lose some spaces

       // Same thing if the Character isn't a Noblesse Blessed L2PlayableInstance
       else if (this instanceof L2Playable && ((L2Playable)this).isNoblesseBlessed())
       { 
	((L2Playable)this).stopNoblesseBlessing(null); 

       	if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
		((L2Playable)this).stopCharmOfLuck(null); 
} 
else
	stopAllEffectsExceptThoseThatLastThroughDeath();
       

 

all that is ok, you should take a look here (the if before your code)

 

// Stop all active skills effects in progress on the L2Character,
// if the Character isn't affected by Soul of The Phoenix or Salvation
       if (this instanceof L2Playable && ((L2Playable)this).isPhoenixBlessed())
       {
          if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
             ((L2Playable)this).stopCharmOfLuck(null);
           if (((L2Playable)this).isNoblesseBlessed())
              ((L2Playable)this).stopNoblesseBlessing(null);
       }

 

without this if, you cant have a else

If you want to not lose buffs when die, just delete

else
	stopAllEffectsExceptThoseThatLastThroughDeath();

but take a look at all things that could happen with this.

 

 

EDIT

 

i removed

 

if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 

will it work?

 

i got succesfull build but i am not sure that will work

if you remove that, then you will allways try to

((L2Playable)this).stopCharmOfLuck(null); 

even if you dont have it

 

 

  • 0
Posted

// Stop all active skills effects in progress on the L2Character,
// if the Character isn't affected by Soul of The Phoenix or Salvation
        if (this instanceof L2Playable && ((L2Playable)this).isPhoenixBlessed())
        {
           if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
              ((L2Playable)this).stopCharmOfLuck(null);
            if (((L2Playable)this).isNoblesseBlessed())
               ((L2Playable)this).stopNoblesseBlessing(null);
        }
        // Same thing if the Character isn't a Noblesse Blessed L2PlayableInstance
        else if (this instanceof L2Playable && ((L2Playable)this).isNoblesseBlessed())
        { 
	((L2Playable)this).stopNoblesseBlessing(null); 

        	if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
		((L2Playable)this).stopCharmOfLuck(null); 
} 
else
	stopAllEffectsExceptThoseThatLastThroughDeath();
        

this have 3 steps

-check if the char has salvation

-else check if the char has noblesse

-else delete all buffs

so you can chose, to

a) remove salvation and noblesse (if the char has this buffs), but never remove normall buff

        then delete

else
	stopAllEffectsExceptThoseThatLastThroughDeath();

 

b) never remove salvation, noblesse or any other buff

        then delete all the code quoted in the post (from

// Stop all active skills effects in progress on the L2Character,
// if the Character isn't affected by Soul of The Phoenix or Salvation
        if (this instanceof L2Playable && ((L2Playable)this).isPhoenixBlessed())

to

else
	stopAllEffectsExceptThoseThatLastThroughDeath();
        

  • 0
Posted

not me the code was posted badly no + - or where to put something just a shit code nevermind i will add other things

Guest
This topic is now closed to further replies.



  • Posts

    • Our sales are ongoing. Bump. 02 July 2025 Telegram: ContactDiscordAccS
    • Our sales are ongoing. Bump. 02 July 2025 Telegram: ContactDiscordAccS
    • just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly. regarding the updates in this last revision   🔹dll is not packaged with vmprotect   New custom zone types have been added: 🔹 NO_NOBLESS begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end   ▶️ This zone checks if the character is noble. If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos). 🔹 CUSTOM_SPAWN_ZONE begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end ▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”. They will only be able to revive in one of the positions defined in Spawns. 🔧 Both zones are fully configurable from territorydata.txt 🔧 Development Repository (SVN) GX-EXT supports open, collaborative, and professional development. That’s why we provide access to our public SVN repository where you can:   ✅ Compile your own version of the project ✅ Optimize and extend its features ✅ Learn from real production-quality source code   🔒 Delayed access: The repository is always 2 months behind the latest commercial release to prevent unauthorized reselling.   🔗 SVN URL: https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE Username: gx Password: gx   You can use tools like TortoiseSVN to download and work with the code.
    • Could you tell me what changed in this update?   more one question: Is it possible to log in through the c4 client instead of interlude? That would be great  
    • ➡ Discount for your purchase: JULY2025 (11% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock