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[Share]L2J Teon Rev. 641 [Interlude]


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f6f237cb5323.jpg

 

OK guys well here leave a L2J TEON is a project based on source code of the last rev L2J oneo.

 

Timeline: http://www.assembla.com/spaces/L2JTeon/stream

 

Key Additions:

 

Protections against PHX - (Especially against OverEnchant).

Flood Protector fully configurable.

L2Walker Protection.

Retail Potions (can be used along with portions Skills and Scrolls).

Retail Doors ClanHall (confirmation before opening or feichar)

Retail Olympia (Operation = the L2Off)

Retail Bluff (Effect = L2Off)

Retail Weight (weight of bag-controlled CON)

Newbie Tutorial.

Added many custons (folder config / custom /)

Banking System.

ClanHall Sieges (Bandit Stronghold, Beast Farm, Devastated Castle, Fortress of Resistance, FortressofTheDead).

Remote Master Classes eg (leveling to level 20 a window appears to choose their class).

All events updated (TVT, CTF and DM Event).

PK and PvP Mod Color / Reward.

Auto Annoucements.

 

 

Major Fixes:

 

Grand Bosses (Ant Queen, Core, Orfen, Zaken, Baium, Antharas, and Valakos Frintezza BETA)

Other (Benom, Gordon, and Sailren VanHalter)

Olympiad (disconnect, fake death, subclass, clanskills, summon atackable, hp bar)

Exploits (enchants, trade, potions, henna, drop item, augmentation, chat, and stuck augment skills, multisell)

Correction DayNightSpawn Monsters.

Mass GK Castles.

Fixed Patrol Guards.

NPC Walker Running

Enchant skills (Enchant skill, you lose XP and SP)

Summon Friend (added restrictions in some areas).

Players do not get killed debuff!

Cancel (on the target).

ID = 10 Npc Buff L2J Teon and NPC ID = 12 Buffer Schemes.

Implementation of Signet Skills (the Symbols)

Random Respawn.

Manor System working.

 

Problems with NPC Buffer? Read this short tutorial below.

Quote:

Some explanations:

GREEN = ADD. | ORANGE = CHANGE. | RED = REMOVE.

 

Since many users L2J Teon are having problems adiocionar Npc Buffer is a solution here.

 

1 In the file/data/scripts.cfg

locate the line:

quests/999_T1Tutorial/__init__.py

 

Add below:

Depending on the folder where the file from your NPC BUFFER add down the road as eg

quests/9998_NPCBuffer/__init__.py

 

2 The Script npc buffer should be placed in the folder/data/scripts/quest/

 

3 Open the __init__.py of your NPC BUFFER which is located in the folder will

ex:/quest/9998_NPCBuffer/__init__.py

 

Look for the following lines:

st.setState (STARTED)

st.setState (COMPLETED)

 

Replace the lines found by:

st.setState (State.STARTED)

st.setState (State.COMPLETED)

 

4 At the end of the __init__.py file of your NPC BUFFER.

Delete the following lines:

CREATED = State ('Start', QUEST)

STARTED = State ('Started', QUEST)

COMPLETED = State ('Completed', QUEST)

 

QUEST.setInitialState (CREATED)

 

serverpack.png

 

Credits:

L2J oneo by its source code.

Teon L2J team development.

 

Developers: Maxi56, Meyknho and DanielMwx.

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Not too bad, one of the better free ones.

 

The Newbie Guide tutorial does not work 100%; when you go to the second NPC to turn in the item nothing happens.

 

Will keep trying it out, but if this small quest that has been in the game since day 1 does not work I am wondering about the rest of the system. :)

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Not too bad, one of the better free ones.

 

The Newbie Guide tutorial does not work 100%; when you go to the second NPC to turn in the item nothing happens.

 

Will keep trying it out, but if this small quest that has been in the game since day 1 does not work I am wondering about the rest of the system. :)

ummmm well ok I upload later new revision with so many fix!!!! thx for comment and report
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I am using the latest build from your SVN, release 863.

ahhhh eh eh eh oki oki ;) no problem so
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Also noticed on latest build that none of you ClanHall Sieges work at all, in fact Devastated castle has mobs spawns within it that are so bad they are walking off the walls. :)

 

Before advertising such things, I would strongly suggest testing them yourself to make certain they are working. This was one of the major factors that persuaded me to give this a try, but when I went to the NPC's and they spit out an error about %siege or "Not working" did not make me very happy.

 

Saying something like working siege clan halls and then having people find out you lied will give you a VERY bad reputation.

 

And having these things not working from build 641 to 863, which is a huge jump, means you are doing very little coding/fixing.

 

Sorry for sound so negative and criticizing but I have been doing this for years. I also work for L2DC and know about organized development, so when I see packs like this advertising things that are not true it gives java a bad name.

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Also noticed on latest build that none of you ClanHall Sieges work at all, in fact Devastated castle has mobs spawns within it that are so bad they are walking off the walls. :)

 

Before advertising such things, I would strongly suggest testing them yourself to make certain they are working. This was one of the major factors that persuaded me to give this a try, but when I went to the NPC's and they spit out an error about %siege or "Not working" did not make me very happy.

 

Saying something like working siege clan halls and then having people find out you lied will give you a VERY bad reputation.

 

And having these things not working from build 641 to 863, which is a huge jump, means you are doing very little coding/fixing.

 

Sorry for sound so negative and criticizing but I have been doing this for years. I also work for L2DC and know about organized development, so when I see packs like this advertising things that are not true it gives java a bad name.

ahah no problem man, ur welcome its ok you report errors, im not work more in JAVA long time.. and no in this TEAM.. just share this because I found in network, about off walls you can fix that with program of l2j named l2 syncronization o smth like that!!! always help a lot ppl with this tool anyway cya
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  • 3 months later...

the pack has updated? are you in the project? i love this pack really but i can't put buffer but now i can fix the buffer :) .. it's the best pack and if you put some more codes then will be going to no. 1 from the packs :)

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