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Posted

name me 1 interlude l2j server which was mid rate 20-50x which had over 1k online and ofc that isnt a flame.

l2chocolate

Posted

Setekh u consider ur server as L2A and not L2J?

Maxtor now allows forks.. so, i can name it as i like.

Posted

Setekh u consider ur server as L2A and not L2J?

 

You got no idea how much archid is different from l2j...It's like comparing L2dc with l2emu :D

Posted

u wont get a huge community coz it will not be l2off.

lol...he wont get huge community?when srv starts 30-50 % of mxc members will join srv..
Posted

You got no idea how much archid is different from l2j...It's like comparing L2dc with l2emu :D

my point is this

 

Maxtor now allows forks.. so, i can name it as i like.

 

Normally it is L2J and L2Off just to different L2Official files from Java files

 

but ok if maxtor allows this

Posted

lol

in 1st august

we have

 

#L2MxC EPic fail

#Nova.l2sublimity.com epic fail 2

#L2Akin

#L2Archid

#L2Rampage EPic fail 3.

so ye 2 archid srv packs :P.

 

ill join for sure . RAULE ITAMZ MENG BLING BLING

Posted

RAULE ITAMZ MENG BLING BLING

ahaha, sure.

 

Now any player will see an user from mxc hitting him with 1 dmg more than him, will call us corrupted, that's the psychology of any player cool-smileys-and-emoticons-28.gif

Posted

ahaha, sure.

 

Now any player will see an user from mxc hitting him with 1 dmg more than him, will call us corrupted, that's the psychology of any player cool-smileys-and-emoticons-28.gif

 

That's why I wont play. Im too good and everyone will consider you corrupted and the server will die soon.

Posted

ahaha, sure.

 

Now any player will see an user from mxc hitting him with 1 dmg more than him, will call us corrupted, that's the psychology of any player cool-smileys-and-emoticons-28.gif

dont lie no u currupted nab . ITAMZ or BLING BLING.
Posted

Features Looks Great!! I will try it for sure, i rly wanna test ur ride system  :o

Gl With ur server ^^

Heres some SS about it xD

http://img338.imageshack.us/gal.php?g=shot00003ii.jpg

The time formula is "distance / speed = time" so im running with 200 speed or smth like that so thats why it takes me 2 mins xD the speed will be way faster. (Speed multiplier will be adjusted so u wont see wyvern spamming xD)

 

Aw yeah and in the first screen shot ull see npcs with crest.. well the owner clan of the castle town castle will influance town npcs crests.. so the winnign clan will have his crest shown xD

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    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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