Jump to content
  • 0

Pliz helpppp


n0t1s15

Question

Hi i m newbie ipios kseri na me help pliz helppppp

arxisa na ftiaxno ena l2 c4 server eftiaksa game server kai login server kai ola einai ok

katevaza to c4 client alla den mpeni evala ena patch mesa apo allo server allaksa

tin ip tou se 127.0.0.1 alla opote pata login m vgazi afto sto login server kai den mpeni.

Potential Flood from 127.0.0.1

127.0.0.1 is not considered as flooding anymore.

Potential Flood from 127.0.0.1

127.0.0.1 is not considered as flooding anymore.

Potential Flood from 127.0.0.1

127.0.0.1 is not considered as flooding anymore.

 

An kapios kseri pliz help :)

Link to comment
Share on other sites

7 answers to this question

Recommended Posts

  • 0

Ti pack prospa8eis an ftia3eis? ... sou leei flood protection... tote vlepei  pws h kinisi pou kaneis einai antikanoniki.....

 

Mporei na einai kapio protection gia dual box h kati paromio.... psa3e sta configs mipws breis tpt....

 

Pes mas to pack sou... an einai commpiled  kai ola ta sxetika...

 

Wrong Section

Min kaneis tetia  post gt egw etc piga na faw dekarma.... gia kalo sto lew...

Link to comment
Share on other sites

  • 0

to pack einai preconfigured apo edo kapou to vrika

ta ports ta aniksa kanonika

apenergopiisa firewall

to game server kai login liturgoun kanonika

katevasa to l2 c4 kai to ekana egkatastasi

vazo user kai psw patao login kai den kani tpt :(

Link to comment
Share on other sites

  • 0

to pack einai preconfigured apo edo kapou to vrika

ta ports ta aniksa kanonika

apenergopiisa firewall

to game server kai login liturgoun kanonika

katevasa to l2 c4 kai to ekana egkatastasi

vazo user kai psw patao login kai den kani tpt :(

Eisai sigouros oti to pack p katebases einai gia c4? diksto mas ligo...

kai btw chekare ta configs tou server.

Link to comment
Share on other sites

  • 0

1on einai preconf pack ara den parexoume boi8ia alla tecpa...

 

Fobame pws to pack exei kapio flood protection  perasmeno... to opio se mepodizei na mpeis epidi blepei tis kinisis sou "paranomes"  (ena apradigma apo flood protection einai gia ta subs... pou 8elou 10 sec gia na alalxtoun, etc empodizoun to multiskill...)

 

an einia auto den mporeis na kaneis kati gt opws ipame einai preconf... den mporeis na  pira3eis java side....

extos an einai perasmeno sta configs...

 

Elen3e ta configs... kai oti nomizeis pws exei sxesi me auto kanto false kai  3anadokimase..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • well i didnt used to had that issue u reffering , u can always lower the page value that would show on each page . keep in mind it was taken  from h5 that it can handle more html length than interlude .   package handlers.admincommandhandlers; import org.l2jmobius.gameserver.handler.IAdminCommandHandler; import org.l2jmobius.gameserver.model.WorldObject; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.item.instance.Item; import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.util.Util; public class AdminInventory implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_showinv", "admin_delete_item" }; @Override public boolean useAdminCommand(String command, Player activeChar) { WorldObject target = activeChar.getTarget(); if (target == null || !target.isPlayer()) { activeChar.sendPacket(SystemMessageId.INVALID_TARGET); return false; } if (command.startsWith(ADMIN_COMMANDS[0])) { if (command.length() > ADMIN_COMMANDS[0].length()) { String com = command.substring(ADMIN_COMMANDS[0].length() + 1); if (Util.isDigit(com)) { showItemsPage(activeChar, Integer.parseInt(com)); } } else { showItemsPage(activeChar, 0); } } int count = 1; if (command.contains(ADMIN_COMMANDS[1])) { String[] parts = command.split(" "); if (parts.length == 3) { try { count = Integer.parseInt(parts[2]); } catch (NumberFormatException e) { activeChar.sendMessage("Invalid quantity format."); return false; } } if (count == 0) { activeChar.sendMessage("Quantity must be 1 or above, or left blank for default."); showItemsPage(activeChar, 0); return false; } String val = parts[1]; target.getActingPlayer().destroyItem("GM Destroy", Integer.parseInt(val), count, null, true); showItemsPage(activeChar, 0); } return true; } private void showItemsPage(Player activeChar, int page) { final WorldObject target = activeChar.getTarget(); final Player player = target.getActingPlayer(); final Item[] items = player.getInventory().getItems().toArray(new Item[0]); int maxItemsPerPage = 13; int maxPages = items.length / maxItemsPerPage; if (items.length > (maxItemsPerPage * maxPages)) { maxPages++; } if (page > maxPages) { page = maxPages; } int itemsStart = maxItemsPerPage * page; int itemsEnd = items.length; if ((itemsEnd - itemsStart) > maxItemsPerPage) { itemsEnd = itemsStart + maxItemsPerPage; } final NpcHtmlMessage adminReply = new NpcHtmlMessage(0); adminReply.setFile(activeChar, "data/html/admin/inventory.htm"); adminReply.replace("%PLAYER_NAME%", activeChar.getName()); StringBuilder sbPages = new StringBuilder(); for (int x = 0; x < maxPages; x++) { int pagenr = x + 1; sbPages.append("<td><button value=\"" + pagenr + "\" action=\"bypass -h admin_showinv " + x + "\" width=20 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } adminReply.replace("%PAGES%", sbPages.toString()); StringBuilder sbItems = getStringBuilder(itemsStart, itemsEnd, items); adminReply.replace("%ITEMS%", sbItems.toString()); activeChar.sendPacket(adminReply); } private static StringBuilder getStringBuilder(int itemsStart, int itemsEnd, Item[] items) { StringBuilder sbItems = new StringBuilder(); sbItems.append("<table width=270>"); sbItems.append("<tr>"); sbItems.append("<td width=24><b> </b></td>"); sbItems.append("<td width=120><b> </b></td>"); sbItems.append("<td width=90><b>Count</b></td>"); sbItems.append("<td width=65><b>Quantity</b></td>"); sbItems.append("</tr>"); for (int i = itemsStart; i < itemsEnd; i++) { Item item = items[i]; sbItems.append("<tr>"); sbItems.append("<td><img src=").append(item.getTemplate().getIcon()).append(" width=24 height=24></td>"); sbItems.append("<td>").append(item.getName()).append("</td>"); sbItems.append("<td>").append(item.getCount()).append("</td>"); sbItems.append("<td>"); sbItems.append("<edit var=\"itemCount_").append(i).append("\" width=40>"); sbItems.append("</td>"); sbItems.append("<td><button action=\"bypass -h admin_delete_item ").append(item.getObjectId()).append(" $itemCount_").append(i).append("\" width=16 height=16 back=\"L2UI_ct1.Button_DF_Delete\" fore=\"L2UI_ct1.Button_DF_Delete\"></button></td>"); sbItems.append("</tr>"); } sbItems.append("</table>"); return sbItems; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } Since i did jumped to mobius here the mobius one with quantity field aswell .  feel free to adapt it back to acis or wherever    <html><body><title>Inventory : %PLAYER_NAME%</title> <center> <table width=270> <tr> %PAGES% </tr> </table> </center> <br> %ITEMS% </body> </html>
    • ~ DISCORD SERVER: 2MVCtXHvbH  DISCORD SERVER: 2MVCtXHvbH
  • Topics

×
×
  • Create New...