Jump to content

Recommended Posts

Posted

Manual About how to write easy event.

Event Desctiption:In the world of l2 all mobs droping 3 different items.you must collect them and take to Event Manager and you Gain Prizes!.

So Let's Start.

Go To Gameserver/Data/feanor

Make New txt document and change format to .xml

i created Event.xml

 

<Event id="Easy Event" active="15 Dec 2008-10 Dec 2012">

<Droplist>

<AllDrop items="4037" count="1,1" chance="50%" />

</Droplist>

<Message type="OnJoin" msg="Easy Event: Collect Coin of Luck And change to Prizes at EventNpc." />

<EventEnd>

<Take from="AllPlayers">

<Item itemid="4037"></Item>

</Take>

</EventEnd>

</Event> 

 

Save and Close.

Archive xml to zip.

I have Event.zip

This Script Means:When you enter to game You See Message:

Easy Event: Collect Coin of Luck And change to Prizes at EventNpc.

And drop will Coin of Luck 50%

 

So now I'll explain.

<Event id="Easy Event" active="15 Dec 2008-10 Dec 2012" /> 

This mean event will beggin from 15 Dec 2008 to 10 Dec 2012

 

<AllDrop items="4037" count="1,1" chance="50%" /> 

4037 - Item that must dropping

count="1,1" - this mean count of drop item(if you set 1,5 this mean count will be from 1 to 5)

chance="50%" - Drop Percentage

 

<Message type="OnJoin" msg="Эвент Easy event: Соберите coin of luck и обменяйте у NPC На нужную вам вещь." /> 

This mean what message must appear on character login

 

<Take from="AllPlayers" />

This mean item will drop for all players

 

<Item itemid="4037"></Item> 

Item Id.

 

Guide Finished.if you have good a  fantasy you can make good event :)

 

 

Credits for Guide me :)

Posted

If you want to be really helpful write a simple 'documentation' for this 'event engine'. Try to cover other possible properties of the xml file, not only those that can be seen in this example ;)

  • 1 month later...
  • 1 month later...
Posted

well.. when i found this i thought this worked perfectlly .. but now i read you PICASOOO and now i am worry about this .. i'll be trying to make an event for this i guess ..

 

However .. should not be this topic closed by any moderator for preventing spam, cuz' who posted this is banned .. well, that's what i think ^^

Posted

Thx for this simple explain, I tryed use this guide and my event work fine, but for create one more complex event ?

Maybe it's better use script java ?

Posted

well .. i have tested this .. and it does NOT work ..

and what i say is found by picasoooo too

 

Thx for this simple explain, I tryed use this guide and my event work fine, but for create one more complex event ?

Maybe it's better use script java ?

 

i don't believe you seriously tested it .. and about java .. i think you said that just for making people believe you did what you said -.-

 

OWNED

  • 3 months later...
Posted

axxax damn really good guide Leki, this is usefull for me, I never see anyone post something related with this, really useful mate keep working.

  • 9 months later...
Posted

Manual About how to write easy event.

Event Desctiption:In the world of l2 all mobs droping 3 different items.you must collect them and take to Event Manager and you Gain Prizes!.

So Let's Start.

Go To Gameserver/Data/feanor

Make New txt document and change format to .xml

i created Event.xml

 

Save and Close.

Archive xml to zip.

I have Event.zip

This Script Means:When you enter to game You See Message:

Easy Event: Collect Coin of Luck And change to Prizes at EventNpc.

And drop will Coin of Luck 50%

 

So now I'll explain.This mean event will beggin from 15 Dec 2008 to 10 Dec 2012

4037 - Item that must dropping

count="1,1" - this mean count of drop item(if you set 1,5 this mean count will be from 1 to 5)

chance="50%" - Drop Percentage

This mean what message must appear on character login

This mean item will drop for all players

Item Id.

 

Guide Finished.if you have good a  fantasy you can make good event :)

 

 

Credits for Guide me :)

 

Maybe you can give more xml properties for making more complex events?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..