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[Request] Olympiad Interlude


Question

Posted

Hi, I'm interesting, maybe someone could tell Java code, which makes that players immediately would be teleported to the village after the battle and don't have to wait some time? Sry for my bad english :)

11 answers to this question

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  • 0
Posted

I think that you want retail oly. If yes no1 can give it for free. I have it but i have pay for it.

  • 0
Posted

you need this

there is not option that he want!

 

i think you must see this

 

    	protected void portPlayersBack()
    	{
    		if (_playerOne != null)
    			_playerOne.teleToLocation(x1, y1, z1, true);
    		
    		if (_playerTwo != null)
			_playerTwo.teleToLocation(x2, y2, z2, true);
    	}

i'm weak in java and i can't give you perfect answear!

  • 0
Posted

there is not option that he want!

 

i think you must see this

 

    	protected void portPlayersBack()
    	{
    		if (_playerOne != null)
    			_playerOne.teleToLocation(x1, y1, z1, true);
    		
    		if (_playerTwo != null)
			_playerTwo.teleToLocation(x2, y2, z2, true);
    	}

i'm weak in java and i can't give you perfect answear!

There is lol,check the images to see,when dark elf lose immedeatlly message : you will be back to town in 40 seconds.

  • 0
Posted

and there is config of back teleport time?

I just saw pics,i dont see the file ;)

but i think no,there isnt config.

  • 0
Posted

I want to make that, when I finish a battle earlier than OlyBattle = 240000 , should not wait for the left time of the battle (OlyBattle = 240000), just immediately players would be porting to the town:)

 

P.S. this is Aidas :)

  • 0
Posted

i think answear is here:

 

		byte step = 10;
	for (byte i = 40; i > 0; i -= step)
	{
		_sm = new SystemMessage(SystemMessageId.YOU_WILL_BE_MOVED_TO_TOWN_IN_S1_SECONDS);
		_sm.addNumber(i);
		broadcastMessage(_sm, false);
		switch (i)
		{
			case 10:
				step = 5;
				break;
			case 5:
				step = 1;
				break;
		}
		try
		{
			Thread.sleep(step*1000);
		}
		catch (InterruptedException e)
		{
		}

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