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Posted

/*
* Packages: A Java package is a mechanism for organizing Java classes into namespaces similar to the modules of Modula.
* Java packages can be stored in compressed files called JAR files, allowing classes to download faster as a group rather than one at a time.
* Programmers also typically use packages to organize classes belonging to the same category or providing similar functionality.
* 
* This is the package declaration:
*/

 

I know that from somewhere :D

 

Looks good, but I'd use onFirstTalk(..) instead of onTalk(..) that way a default html is not required and you won't need to click "Quest" link.

Posted

It's okay if you are adding it to an existing NPC.

 

About the tutorial, I wrote it, that's why it was funny to see it, I'm glad that it helped you.

Posted

You could do a lot, lot more about gameplay : a system failure, giving the possibility to get ubber potions (little % else you got normal potion), or mix different potions between them.

 

Never played Morrowind ? It got awesome plugins :D.

 

And a table NPC instead of that NPC ! Nununu.

 


 

About code itself, use switch, and avoid your numerous for loops one after the other (or at least, once "trouvé" = true, avoid to read through others for loops).

Posted

You could do a lot, lot more about gameplay : a system failure, giving the possibility to get ubber potions (little % else you got normal potion), or mix different potions between them.

 

Never played Morrowind ? It got awesome plugins :D.

 

And a table NPC instead of that NPC ! Nununu.

 


 

About code itself, use switch, and avoid your numerous for loops one after the other (or at least, once "trouvé" = true, avoid to read through others for loops).

 

About switch I told him/her that in L2J already, but at the moment he implemented with if/else statements.

Posted

i used switch for a custom quest, but I found that it lengthened the code. Especially as I move the shops according to various criteria: class, class level, it makes the operation of the swtich too heavy to me.

y opinion. Maybe, in somes months, after having learned a bit more coding, I would have a different opinion. We learn every day.

 

About the tutorial, I wrote it, that's why it was funny to see it, I'm glad that it helped you.

Maybe, add a tuto file for instance? i realy need help with mine, event action of txt dont works when i start it.

Posted

i used switch for a custom quest, but I found that it lengthened the code. Especially as I move the shops according to various criteria: class, class level, it makes the operation of the swtich too heavy to me.

y opinion. Maybe, in somes months, after having learned a bit more coding, I would have a different opinion. We learn every day.

Maybe, add a tuto file for instance? i realy need help with mine, event action of txt dont works when i start it.

 

Yeah, someday I'll, but since all the people that uses those tutorials hardly says thanks, I move on to other things.

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