Jump to content

Recommended Posts

Posted

Updated Version 3.2

 

Hello to all.

Here we go for my 2nd share. A laboratory for what you wan ^^

I use it for craft pots, ...

 

Here is the code updated in java for Hi5 server. For use it, you need to creat a folder Laboratory in custom folder of your server.

After that, add the java file in scripts.cfg

 

custom/Laboratory/Laboratory.java

 

For my labo, i use Ralford npc in ivory tower, but u can creat a new one, or use another npc.

Just add this lign in the html file of your npc:

 

<a action="bypass -h npc_%objectId%_Quest Laboratory">Laboratory</a><br1>

 

/*
* Packages: A Java package is a mechanism for organizing Java classes into namespaces similar to the modules of Modula.
* Java packages can be stored in compressed files called JAR files, allowing classes to download faster as a group rather than one at a time.
* Programmers also typically use packages to organize classes belonging to the same category or providing similar functionality.
* 
* This is the package declaration:
*/
package custom.Laboratory;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.datatables.MultiSell;


public class Laboratory extends Quest 
{
private static final String qn = "Laboratory";

private static final int RALFORD = 30165;
static int m = 400000000;
private static final int ORACLES_PP = m+5;
private static final int ORACLES_PP_3 = m+19;
private static final int SUMMONERS_2 = m+6;
private static final int SUMMONERS_3 = m+15;
private static final int HEALER_2 = m+1;
private static final int HEALER_3 = m+12;
private static final int SUMMONERS_TEL_2 = m+16;
private static final int SUMMONERS_TEL_3 = m+18;
private static final int SUMMONERS_TEL_HEALER_2_ORC = m+17;

/*
 * Laboratory by Darknessneo
 *      Shirya server
 *         v3.2
 */	public Laboratory(int questId, String name, String descr)
{
	super(questId, name, descr);

	addStartNpc(RALFORD);
	addTalkId(RALFORD);
}

@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
	if (player.isGM()) return "maingm.htm";
	switch (player.getClassId().getId())
	{
		case 13: // Necromancer
			MultiSell.getInstance().separateAndSend(SUMMONERS_2, player, npc, false);
			break;
		case 14: // Warlock
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_2, player, npc, false);
			break;
		case 15: // Cleric
			MultiSell.getInstance().separateAndSend(ORACLES_PP, player, npc, false);
			break;
		case 16: // Bishop
			MultiSell.getInstance().separateAndSend(HEALER_2, player, npc, false);
			break;
		case 17: // Prophet
			MultiSell.getInstance().separateAndSend(ORACLES_PP, player, npc, false);
			break;
		case 28: // Elemental Summoner
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_2, player, npc, false);
			break;
		case 29: // Oracle
			MultiSell.getInstance().separateAndSend(ORACLES_PP, player, npc, false);
			break;
		case 30: // Elder
			MultiSell.getInstance().separateAndSend(HEALER_2, player, npc, false);
			break;
		case 41: // Phantom Summoner
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_2, player, npc, false);
			break;
		case 42: // Shillien Oracle
			MultiSell.getInstance().separateAndSend(ORACLES_PP, player, npc, false);
			break;
		case 43: // Shillien Elder
			MultiSell.getInstance().separateAndSend(HEALER_2, player, npc, false);
			break;
		case 50: // Shaman
			MultiSell.getInstance().separateAndSend(ORACLES_PP, player, npc, false);
			break;
		case 51: // Overlord
			MultiSell.getInstance().separateAndSend(HEALER_2, player, npc, false);
			break;
		case 52: // Warcryer
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_HEALER_2_ORC, player, npc, false);
			break;
		case 95: // Soultaker
			MultiSell.getInstance().separateAndSend(SUMMONERS_3, player, npc, false);
			break;
		case 96: // Arcana Lord
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_3, player, npc, false);
			break;
		case 97: // Cardinal
			MultiSell.getInstance().separateAndSend(HEALER_3, player, npc, false);
			break;
		case 98: // Hierophant
			MultiSell.getInstance().separateAndSend(ORACLES_PP, player, npc, false);
			break;
		case 104: // Elemental Master
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_3, player, npc, false);
			break;
		case 105: // Eva's Saint
			MultiSell.getInstance().separateAndSend(HEALER_3, player, npc, false);
			break;
		case 111: // Spectral Master
			MultiSell.getInstance().separateAndSend(SUMMONERS_TEL_3, player, npc, false);
			break;
		case 112: // Shillien Saint
			MultiSell.getInstance().separateAndSend(HEALER_3, player, npc, false);
			break;
		case 115: // Dominator
			MultiSell.getInstance().separateAndSend(HEALER_3, player, npc, false);
			break;
		case 116: // Doomcryer
			MultiSell.getInstance().separateAndSend(ORACLES_PP_3, player, npc, false);
			break;
		default:
			return "nolab.htm";
	}
	return super.onTalk(npc, player);
}

public static void main(String[] args)
{
	new Laboratory(-1, qn, "custom");
}
}

 

Wan see how he work?

shot00001s.png

The GM text

shot00002im.png

The labo for potions.

shot00003f.png

The text for healers (not GM)

shot00004wh.png

For all other class

Posted

Just a tip:

You can improve your code by changing

if id == 42 or id == 15 or id == 17 or id == 29 or id == 50 or id == 52 or id == 98 or id == 116 :

to

if id in [15,17,29,42,50,52,98,116] :

Posted

Just a tip:

You can improve your code by changing

if id == 42 or id == 15 or id == 17 or id == 29 or id == 50 or id == 52 or id == 98 or id == 116 :

to

if id in [15,17,29,42,50,52,98,116] :

Thx for your comment. Guide and screens updated, archive too. Thx for your help, i added your pseudo in the credit of the file.

  • 5 months later...
Posted

OMG.. I was searching everywhere, this! Atleast how to make show htm for some class, and finaly, You madet it! Awesome. :) Now i can slee well, and dont think how to make it :))) Realy thx :)

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Only 3 days left and we'll start with some events, you can check our Discord for more info!
    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..