Jump to content

Recommended Posts

Posted

Updating with some usefull scripts.

 

 

 

 

Teleport to cruma

 

DLGSEL(Hunter Places)
delay(1000)
DLGSEL(Cruma Tower (40-52))

 

 

Teleport Giran -> Goddard

 

NPCSEL(Clarissa[iD=7080])
delay(500)
NPCDLG(Clarissa[iD=7080])
delay(500)
DLGSEL( Teleport)
delay(500)
DLGSEL(Hunters Village - 9400 Adena )
delay(2500)
NPCSEL(Esmeralda[iD=7233])
delay(500)
NPCDLG(Esmeralda[iD=7233])
delay(500)
DLGSEL( Teleport )
delay(500)
DLGSEL(Aden Castle Town - 11000 Adena )
delay(2500)
NPCSEL(Elisa[iD=7848])
delay(500)
NPCDLG(Elisa[iD=7848])
delay(500)
DLGSEL( Teleport )
delay(500)
DLGSEL(Goddard Castle Town - 16000 Adena )

 

 

Teleport Goddard -> Giran

 

NPCSEL(Tatiana[iD=8275])
delay(500)
NPCDLG(Tatiana[iD=8275])
delay(500)
DLGSEL("I want to teleport.")
delay(500)
DLGSEL(Aden Castle Town - 16000 Adena )
delay(2500)
NPCSEL(Elisa[iD=7848])
delay(500)
NPCDLG(Elisa[iD=7848])
delay(500)
DLGSEL( Teleport )
delay(500)
DLGSEL(Hunters Village - 11000 Adena )
delay(2500)
NPCSEL(Esmeralda[iD=7233])
delay(500)
NPCDLG(Esmeralda[iD=7233])
delay(500)
DLGSEL( Teleport )
delay(500)
DLGSEL(The Town of Giran - 9400 Adena )

 

 

Teleport to Imperal Tomb

 

DLGSEL(Hunter Places)
delay(1000)
DLGSEL(Imperial Tomb (76-78))

 

 

Mage Bot Buffs

 

DLGSEL(Buff Your Char)
delay(800)
DLGSEL(Acumen)
delay(800)
DLGSEL(Concrentrarion)
delay(800)
DLGSEL(Windwalk)
delay(800)
DLGSEL(Shield)
delay(800)
DLGSEL(Magic Barrier)
delay(800)
DLGSEL(Mental Shield)
delay(800)
DLGSEL(Bless the Body)
delay(800)
DLGSEL(Berserker Spirit)
delay(800)
DLGSEL(Resist Shock)
delay(800)
DLGSEL(Mystic)
delay(800)
DLGSEL(Concentration)
delay(800)
DLGSEL(Earth)
delay(800)
DLGSEL(Wind)
delay(800)
DLGSEL(Warding)
delay(800)
DLGSEL(Vitality)

 

 

Mage Buffs

 

DLGSEL(Buff Your Char)
delay(800)
DLGSEL(Acumen)
delay(800)
DLGSEL(Wild Magic)
delay(800)
DLGSEL(Empower)
delay(800)
DLGSEL(Concrentrarion)
delay(800)
DLGSEL(Windwalk)
delay(800)
DLGSEL(Shield)
delay(800)
DLGSEL(Magic Barrier)
delay(800)
DLGSEL(Mental Shield)
delay(800)
DLGSEL(Bless the Body)
delay(800)
DLGSEL(Berserker Spirit)
delay(800)
DLGSEL(Resist Shock)
delay(800)
DLGSEL(Mystic)
delay(800)
DLGSEL(Concentration)
delay(800)
DLGSEL(Earth)
delay(800)
DLGSEL(Wind)
delay(800)
DLGSEL(Warding)
delay(800)
DLGSEL(Vitality)

Posted

HI ALL,

THE MAP ISN'T APPEARING IN L2WALKER WHEN I AM IN...

I DON'T KNOW WHAT I AM DOING WRONG...

SHOULD I COPY THE MAP AND PASTE IT SOMEWHERE?

 

The files in your walker dir must be like this

 

09/07/2006  13:41         1.272.832 87asd654v98as.exe
19/01/2008  11:49            33.178 AttackRec.TXT
04/12/2007  15:14    <DIR>          FIXES
03/03/2006  23:38         3.849.528 L2Info.dat
14/03/2006  17:52            45.568 L2Walker.exe
05/12/2007  05:30    <DIR>          maps
30/05/2002  22:48             9.220 music123.wav
04/12/2007  15:00               175 options.ini
23/01/2008  23:14    <DIR>          SCRIPT
24/01/2008  00:39    <DIR>          SET
24/01/2008  06:08               235 Set.Ini
12/01/2008  00:53    <DIR>          TrSrnLdr
21/04/2003  13:09           245.408 UNICOWS.DLL
15/02/2006  16:34           586.969 worldmap.jpg

 

also maps folder must be like this

 

07/05/2007  19:20            72.000 16_10.dat
08/03/2005  21:57            83.544 16_21.dat
08/03/2005  21:57            78.048 16_24.dat
08/03/2005  21:57           100.592 16_25.dat
08/03/2005  21:57            91.056 17_20.dat
08/03/2005  21:57            97.728 17_21.dat
08/03/2005  21:57            96.800 17_22.dat
08/03/2005  21:57            77.784 17_23.dat
08/03/2005  21:57            98.800 17_25.dat
15/05/2007  01:00           102.776 18_10.dat
08/03/2005  21:57           105.872 18_14.dat
...
...

Posted

Omg,because i dont know ,can u tell me how can i copy them and paste to script?..

Because i use walker 4 months now i dont know how to paste them into folder scripts..I am not pro like u,so can u "teach" me how to do that?

Thanks a lot!

P.S.: I am shaming :///

 

Posted

Just one question... i saw the bake ice bypass ... can this bypass all bake ice's protection? and i cant open the ig walker, windows error

Posted

Pls,can anyone tell me how to place the scripts such as Koyfo posted...(Step by step pls)

And the map pls,how can i do that?To be at my dir of l2 such as koyfo's.

Because i am still Newbie with Walker and don't know well these things pls someone pro teach me!:)

Thanks a lot!

^^ :P

I wish to be a Pro Walker User Like U One Day... ;)

 

Posted

Just one question... i saw the bake ice bypass ... can this bypass all bake ice's protection? and i cant open the ig walker, windows error

 

It's not a bake ice bypasser. The program author made a mistake xD

 

How to make scripts? Copy the code of the script, in a file called your_script_name.SEC, and put your_script_name.SEC in the SCRIPTS folder...

 

For maps, download them from -> http://www.towalker.com/down/maps.zip

Posted

I downloaded the maps and i  made a file called ''maps'' at my l2Walker file but they dont appear.Pls help me, i dont know what to do...Also i unziped them,and nothing..

I am dissapointed,OMG help me... :'( :-[

Thanks a lot!

Posted

I downloaded the maps and i  made a file called ''maps'' at my l2Walker file but they dont appear.Pls help me, i dont know what to do...Also i unziped them,and nothing..

I am dissapointed,OMG help me... :'( :-[

Thanks a lot!

 

Download the maps, make a folder called maps, extract all the *.dat files in this folder.

When you are in walker, go to Virtual Map and tick Real Map.

 

my l2.exe crash. Any idea?

 

Read carefully the next quote...

 

red1ac.gif Copy system folder, in your L2Vicious client folder, in order to overwrite your old system folder.
Posted

man i have a problem with L2Walker OOG for l2vicious. When i try to teleport in hunting place he teleport me in elven ruins  >:(  and when i try to teleport in Giran Castel Town He teleport me in dwarven village......and where i select any hunting place he teleport me in eleven ruins.....sorry for my english......some help plssssss

Posted

man i have a problem with L2Walker OOG for l2vicious. When i try to teleport in hunting place he teleport me in elven ruins  >:(  and when i try to teleport in Giran Castel Town He teleport me in dwarven village......and where i select any hunting place he teleport me in eleven ruins.....sorry for my english......some help plssssss

 

It's a server html problem, not a walker problem :S

Posted

need 200 posts to see this post content...

sry for the flood...

01

 

The post is not hidden...

Guest
This topic is now closed to further replies.



  • Posts

    • Classic move "its not a virus, all antiviruses are just wrong." The moment someone starts yelling "FIND THE MALICIOUS CODE" and mocking heuristic detection, its usually because there is something shady in there… or they have no clue what heuristic detection even is. If your files was clean, you wouldn’t be this defensive or getting personal.   when half the AV vendors are throwing out names like Trojan.Win32.Kasidet, Trj/Chgt.AD, and Gen:Variant.Tedy.537463, maybe it’s not "heuristics", maybe its just a shady-ass .rar. If there is smoke you don't argue with the smoke detector, you check the kitchen. But hey, maybe they all got paid too, right? 🤷‍♂️ the argue comes down to trusting you (a nobody) versus AV vendors   Popular threat label trojan.tedy Threat categories trojan  Family labels tedy   can i call you Teddy from now on? yes i can Teddy               Dont forget it was not something generic or maybe suspicious it just got detected with its specific version. and not only Teddy's Teddy some others too Kaspersky says Kasidet trojan keylogger, spyware, classic nasty stuff. Bitdefender, GData, VIPRE? Tedy variant, an actual known malware family. Panda, QuickHeal, Sophos, Fortinet everyone sees something dirty in there. But sure, they’re all wrong, and you’re the cybersecurity messiah who cracked the code. You really expect people to believe that 10 independent vendors with zero incentive to conspire against your .rar just happened to flag your file as malware… by accident? Maybe try this next time: instead of uploading garbage and calling people “idiots” when they don’t trust it, just don’t upload malware. Problem solved.
    • https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/General description.md   Perhaps you will find it useful piece of encryption and decryption code from Acis Interlude   I transferred these methods to Unity c# and everything works fine   https://ibb.co/DHhP0JYr   I think the first 2 bytes are the packet size. Third byte packet id And then the information itself   It's all there in l2j servers  
    • Hello everyone, I'm facing exactly the same issue mentioned in this topic. I've correctly implemented several new mounts in my Lineage 2 Interlude server, but whenever I use the ride/mount action, the client always displays the default strider animation (lineagemonster.strider_m00), even though in my npcgrp.dat everything is correctly referenced to my custom ride.u files (e.g., ride.wolfhound_m00).   90102 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41000 Rider.gray_horse Riders.gray_horse_m00 3 RidersTex.gray_horse.gray_horse_t00 RidersTex.gray_horse.gray_horse_t01 RidersTex.gray_horse.gray_horse_t02 0 1 0 1.05882394 0 1 4 MonSound.Hit_Shell_1 MonSound.Hit_normal_3 MonSound.Hit_Wood_3 MonSound.Hit_normal_12 3 MonSound.unicorn_b_dmg_1 MonSound.unicorn_b_dmg_2 MonSound.unicorn_b_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41001 Rider.tawny_maned_lion Riders.tawny_maned_lion_m00 3 RidersTex.tawny_maned_lion.tawny_maned_lion_t00 RidersTex.tawny_maned_lion.tawny_maned_lion_t01 RidersTex.tawny_maned_lion.tawny_maned_lion_t02 0 1 0 1.50000000 0 1 5 MonSound.Hit_normal_12 MonSound.Hit_Normal_1 MonSound.Hit_Shell_3 MonSound.Hit_Shell_4 MonSound.Hit_Wet_4 3 MonSound.strider_dmg_1 MonSound.strider_dmg_2 MonSound.strider_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41002 Rider.steam_sledge Riders.steam_sledge_m00 4 RidersTex.steam_sledge.steam_sledge_t00 RidersTex.steam_sledge.steam_sledge_t01 RidersTex.steam_sledge.steam_sledge_t02 RidersTex.steam_sledge.steam_sledge_t03 0 1 0 1.50000000 0 1 5 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_10 ItemSound.armor_metal_alt_1 ItemSound.armor_metal_alt_6 3 MonSound.iron_golem_breathe MonSound.iron_golem_dmg_2 MonSound.iron_golem_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41003 Rider.br_z_bike Riders.br_z_bike_m00 1 RidersTex.npc.br_z_bike_t00 0 1 0 1.00000000 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41004 Rider.br_g_ant_princess Riders.g_ant_princess_m00 3 RidersTex.Npc.g_ant_princess_t00 RidersTex.Npc.g_ant_princess_t01 RidersTex.Npc.g_ant_princess_t02 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_10 MonSound.Hit_Shell_2 MonSound.Hit_Wet_5 ItemSound.shield_bone_1 3 MonSound.queen_ant_dmg_1 MonSound.queen_ant_dmg_2 MonSound.queen_ant_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41005 Rider.br_g_black_bear Riders.g_black_bear 2 RidersTex.Npc.g_black_bear_t00 RidersTex.Npc.g_black_bear_t01 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_11 MonSound.Hit_Normal_13 MonSound.Hit_Wet_5 ItemSound.shield_bone_3 3 MonSound11.Kerberos_dmg01 MonSound11.Kerberos_dmg02 MonSound11.Kerberos_dmg03 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41006 Rider.br_g_halloween_flying_broom Riders.g_halloween_flying_broom_m00 1 RidersTex.Npc.g_halloween_flying_broom 0 1 0 1.39999998 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41007 Rider.illusion_vehicle Riders.illusion_vehicle_m00 2 RidersTex.bird_vehicle.bird_vehicle_t00 RidersTex.bird_vehicle.bird_vehicle_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41008 Rider.vehicle_lindvior Riders.vehicle_lindvior_m00 2 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t00 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wet_3 MonSound.Hit_Bone_8 MonSound.Hit_Wet_5 3 MonSound3.dragon_mage_dmg_1 MonSound3.dragon_mage_dmg_2 MonSound3.dragon_mage_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41009 Rider.craft_vehicle_dwarf Riders.craft_vehicle_dwarf_m00 2 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t00 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Normal_7 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41010 Rider.eligor_vehicle Riders.eligor_vehicle_m00 2 RidersTex.eligor_vehicle.eligor_vehicle_t00 RidersTex.eligor_vehicle.eligor_vehicle_t01 0 1 0 1.00000000 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 3 MonSound16.kanilof_dmg_1 MonSound16.kanilof_dmg_2 MonSound16.kanilof_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41011 Rider.elder_pegasus_vehicle Riders.elder_pegasus_vehicle_m00 2 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t00 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t01 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound12.cobalt_horse_dmg_1 MonSound12.cobalt_horse_dmg_2 MonSound12.cobalt_horse_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41012 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41013 Rider.sp_griffin_vehicle Riders.sp_griffin_vehicle_m00 3 RidersTex.griffin_vehicle.griffin_vehicle_t00 RidersTex.griffin_vehicle.griffin_vehicle_t01 RidersTex.griffin_vehicle.griffin_vehicle_t02 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound23.sp_griffin_dmg_1 MonSound23.sp_griffin_dmg_2 MonSound23.sp_griffin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 I've examined the server-side code and realized the problem likely comes from the client only looking at the _rideType (which is 1 for STRIDER) and ignoring the _rideNpcId when determining which animation to load. @Banshee Garnet mentioned an "extended dll" - does this involve modifying the L2.dll or L2Client.dll so it checks the NpcId in addition to the rideType? Has anyone already made this modification and could share more details on how to proceed? Looking at l2royale.com, I can see they indeed have multiple functional mounts in their Interlude client. I'd like to understand which approach they used: Is it indeed a DLL modification? Which specific parts of the DLL need to be modified? Are there already patches or tools that allow adding this functionality? If anyone has successfully implemented multiple mounts in Interlude or knows the precise technical solution, I would be very grateful for any information or help. Thanks in advance!
    • Hello, I’m working on decrypting the Init packet that the server sends to the client during login. This packet is treated specially and contains the Blowfish keys used to encrypt and decrypt subsequent packets. Although it isn’t encrypted irreversibly and should be reversible, I haven’t succeeded yet. My goal is to extract the Blowfish key to decrypt certain client packets without disrupting the normal session flow. I can inject a DLL to sniff the packets, and with that I plan to develop a module that extends the client’s functionality. For example, after logging in, this module would capture all the data the client receives (character data, etc.). Additionally, it could listen for real-time server events, enabling integrations with Discord SDKs or other systems, thereby expanding Lineage 2’s capabilities. Init packet(0x00) LoginServer. Currently in the java Cores I checked there is no decode function for this package, only encript.
  • Topics

×
×
  • Create New...