disorder25 Posted July 19, 2010 Posted July 19, 2010 What about baium hair for epilogue? Can anyone do an adaptation for epilogue? Thank you
EdenEternal Posted July 20, 2010 Posted July 20, 2010 Read guide how to adapt items between chronicles! [Guide]How To Adapt Items [How To Addapt Things Between Chronicles]
disorder25 Posted July 22, 2010 Author Posted July 22, 2010 I tried but couldn't do it. One of the links you posted is dead. I hope someone can help me with that. Thanks for your reply.
disorder25 Posted July 30, 2010 Author Posted July 30, 2010 nobody can do this for CT2.4. I tried to adapt but it didn't work. please if you are a talented dev and have a little time to spare adapt this mod for me. Thank you. Obs: sorry for double post but it have been 7 days from my last post.
En3rgik Posted August 10, 2010 Posted August 10, 2010 Read guide how to adapt items between chronicles! [Guide]How To Adapt Items Not WOrk ....
CriticalError Posted August 10, 2010 Posted August 10, 2010 well is very simple man take a look I show you a example, the Accessory Hair is created with ID of Party Mask= 5808 so you get this ID from your armorgrp.dat and edit just line from texture & animation its all. LineageAccessory.Mfighter_partymask_m000_a= Animation LineageAccessoryTex.partymask_t00=Texture 1 5808 0 3 5 0 0 Dropitems.drop_MFighter_PartyMask_m000_a LineageAccessoryTex.partymask_t00 0 0 0 0 0 1 0 0 icon.etc_party_mask_i00 -1 10 13 0 0 0 1 25 1 LineageAccessory.Mfighter_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Ffighter_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mdarkelf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fdarkelf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mdwarf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fdwarf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Melf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Felf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mmagic_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fmagic_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Morc_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Forc_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mshaman_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fshaman_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.mkamael_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.fkamael_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mfighter_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 0
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