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[help] adding java codes


Question

Posted

hello,

 

i'm using l2jserver and i try to add some  java codes from this forum which i think are usefull for my server but... i dont know

 

as example this http://www.maxcheaters.com/forum/index.php?topic=124847.0

 

but when i compile i get error - i create other file with name "L2PVPInstance.java" adding code from above

 

 

and other codes which i have to add but in files which exist - i dont understand smth here from guides which i read....   to which lines i have to add codes if i add to end file these codes i get error....

 

example this : http://www.maxcheaters.com/forum/index.php?topic=160623.0

 

i know its smth what i dont understand can anyone explain me a bit .....  Thanks :P

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  • 0
Posted

this one is with nobless if you kill barakiel

 

i add code with barakiel at middle ...

 

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;

/**
* This class manages all RaidBoss.
* In a group mob, there are one master called RaidBoss and several slaves called Minions.
*
* @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
*/
public class L2RaidBossInstance extends L2MonsterInstance
{
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec

private RaidBossSpawnManager.StatusEnum _raidStatus;

/**
 * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR><BR>
 *
 * <B><U> Actions</U> :</B><BR><BR>
 * <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
 * <li>Set the name of the L2RaidBossInstance</li>
 * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
 *
 * @param objectId Identifier of the object to initialized
 * @param L2NpcTemplate Template to apply to the NPC
 */
public L2RaidBossInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
	setInstanceType(InstanceType.L2RaidBossInstance);
	setIsRaid(true);
}

@Override
public void onSpawn()
{
	setIsNoRndWalk(true);
	super.onSpawn();
}

@Override
protected int getMaintenanceInterval()
{
	return RAIDBOSS_MAINTENANCE_INTERVAL;
}

@Override
public boolean doDie(L2Character killer)
{
	if (!super.doDie(killer))
		return false;

	L2PcInstance player = null;
	if (killer instanceof L2PcInstance)
		player = (L2PcInstance) killer;
	else if (killer instanceof L2Summon)
		player = ((L2Summon) killer).getOwner();



	if (player != null)
	{
		broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
		if (player.getParty() != null)
		{
			for (L2PcInstance member : player.getParty().getPartyMembers())
			{
				RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
				if(member.isNoble())
					Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
			}
		}
		else
		{
			RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
			if(player.isNoble())
				Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());
		}
	}

	RaidBossSpawnManager.getInstance().updateStatus(this, true);
	return true;
}

		//barakiel give noblesse status
if (player != null)



                {



                                              int _barakielId = 25325;



                                             if (getNpcId() == _barakielId)



                                                       player.setNoble(true);



                                                   player.sendMessage("You have gained Noblesse status by killing Barakiel!");



                        broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));



                        if (player.getParty() != null)
//here end script


/**
 * Spawn all minions at a regular interval Also if boss is too far from home
 * location at the time of this check, teleport it home
 * 
 */
@Override
protected void startMaintenanceTask()
{
	if (_minionList != null)
		_minionList.spawnMinions();

	_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
		public void run()
		{
			checkAndReturnToSpawn();

			if (_minionList != null)
				_minionList.maintainMinions();
		}
	}, 60000, getMaintenanceInterval()+Rnd.get(5000));
}

protected void checkAndReturnToSpawn()
{
	if (isDead() || isMovementDisabled())
		return;

	// Gordon does not have permanent spawn
	if (getNpcId() == 29095)
		return;

	final L2Spawn spawn = getSpawn();
	if (spawn == null)
		return;

	final int spawnX = spawn.getLocx();
	final int spawnY = spawn.getLocy();
	final int spawnZ = spawn.getLocz();

	if (!isInCombat() && !isMovementDisabled())
	{
		if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))
			teleToLocation(spawnX, spawnY, spawnZ, false);
	}
}

/**
     * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR>
     *
     */
@Override
    public void reduceCurrentHp(double damage, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill)
    {
    	super.reduceCurrentHp(damage, attacker, awake, isDOT, skill);
    }

    public void setRaidStatus (RaidBossSpawnManager.StatusEnum status)
{
	_raidStatus = status;
}

public RaidBossSpawnManager.StatusEnum getRaidStatus()
{
	return _raidStatus;
}

@Override
public float getVitalityPoints(int damage)
{
	return - super.getVitalityPoints(damage) / 100;
}

@Override
public boolean useVitalityRate()
{
	return false;
}
}
[code]

[/code]

  • 0
Posted

and this one is with PVPInstance

 

i create the file in com/l2jserver/model/actor/instance

 

package com.l2jserver.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import com.l2jserver.gameserver.TradeController;
import com.l2jserver.gameserver.model.L2Multisell;
import com.l2jserver.gameserver.model.L2TradeList;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExBuySellListPacket;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.gameserver.util.StringUtil;

/**
* 
* @author Mentor
* @version 1.1
* @web www.teamsrv.net
*
*/

public class L2PVPInstance extends L2NpcInstance
{
public L2PVPInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
}

@Override
public String getHtmlPath(int npcId, int val)
{
	String pom = "";

	if (val == 0) pom = "" + npcId;
	else pom = npcId + "-" + val;

	return "data/html/PVPMerchant/" + pom + ".htm";
}

protected final void showBuyWindow(L2PcInstance player, int val)
{
	player.tempInventoryDisable();

	L2TradeList list = TradeController.getInstance().getBuyList(val);

	if (list != null && list.getNpcId().equals(String.valueOf(getNpcId())))
		player.sendPacket(new ExBuySellListPacket(player, list, 0, false));
	else
	{
		_log.warning("buylist id:" + val);
	}

	player.sendPacket(ActionFailed.STATIC_PACKET);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken(); // Get actual command
	int pvp = Integer.parseInt(st.nextToken());
	if (actualCommand.equalsIgnoreCase("Buy") && player.getPvpKills() >= pvp)
	{
		if (st.countTokens() < 1)
			return;

		int val = Integer.parseInt(st.nextToken());
		showBuyWindow(player, val);
	}
	else if (actualCommand.equalsIgnoreCase("Multisell") && player.getPvpKills() >= pvp)
	{
		if (st.countTokens() < 1)
			return;

		int val = Integer.parseInt(st.nextToken());
		L2Multisell.getInstance().separateAndSend(val, player, getNpcId(), false, getCastle().getTaxRate());
	}
	else if (actualCommand.equalsIgnoreCase("Exc_Multisell") && player.getPvpKills() >= pvp)
	{
		if (st.countTokens() < 1)
			return;

		int val = Integer.parseInt(st.nextToken());
		L2Multisell.getInstance().separateAndSend(val, player, getNpcId(), true, getCastle().getTaxRate());
	}
	else
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		final StringBuilder html1 = StringUtil.startAppend(2000, 
		"<html><body><font color=\"06ff0a\">PvP Manager:</font><br>	You not enough pvp kills.<br1>You have <font color=\"LEVEL\">",
		String.valueOf(player.getPvpKills()),
		"</font> pvp kills in <font color=\"FF0000\">",
		String.valueOf(pvp),
		"</font> pvp kills.<br><center>Created by <font color=\"06ff0a\">OurWorld</font></center></body></html>");
		html.setHtml(html1.toString());
		player.sendPacket(html);
		super.onBypassFeedback(player, command);
	}
}
}

  • 0
Posted

for barakiel code...jeeez you added it at the end of a method obviously you get error...you cant just put checks all over the core

 

where you see this...

if(player.isNoble())

Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());

 

just add after it

else

{

int npcId = getNpcId();

if (npcId == 25325)

player.setNoble(true);

}

  • 0
Posted

for the pvpshop crap show me your html files too

 

i have to make html before to compile it ??

 

i tought i will can make htmls after i will compile it :P

  • 0
Posted

i have to make html before to compile it ??

 

i tought i will can make htmls after i will compile it :P

 

but you need the htmls to test it xD

  • 0
Posted

but you need the htmls to test it xD

 

yes  but i was thinking to compile the code after to add htmls... but i cannot compile i got error

 

i tought its waste of time if i cannot compile the code... to create html for nothing

  • 0
Posted

here its ok no ?

 

i just want to make  olympiad every week

Announcements.getInstance().announceToAll(sm);

	Calendar currentTime = Calendar.getInstance();
	//currentTime.add(Calendar.MONTH, 1);
	currentTime.add(Calendar.HOUR, 168);
	//currentTime.set(Calendar.DAY_OF_MONTH, 1);
	currentTime.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
	currentTime.set(Calendar.AM_PM, Calendar.AM);
	currentTime.set(Calendar.HOUR, 12);
	currentTime.set(Calendar.MINUTE, 0);
	currentTime.set(Calendar.SECOND, 0);
	_olympiadEnd = currentTime.getTimeInMillis();

	Calendar nextChange = Calendar.getInstance();
	_nextWeeklyChange = nextChange.getTimeInMillis() + WEEKLY_PERIOD;
	scheduleWeeklyChange();
}

 

 

i will show u error from pvpinstance in few sec..  i have just to checkout again cause i compiled it

 

  • 0
Posted

here its ok no ?

 

i just want to make  olympiad every week

Announcements.getInstance().announceToAll(sm);

	Calendar currentTime = Calendar.getInstance();
	//currentTime.add(Calendar.MONTH, 1);
	currentTime.add(Calendar.HOUR, 168);
	//currentTime.set(Calendar.DAY_OF_MONTH, 1);
	currentTime.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
	currentTime.set(Calendar.AM_PM, Calendar.AM);
	currentTime.set(Calendar.HOUR, 12);
	currentTime.set(Calendar.MINUTE, 0);
	currentTime.set(Calendar.SECOND, 0);
	_olympiadEnd = currentTime.getTimeInMillis();

	Calendar nextChange = Calendar.getInstance();
	_nextWeeklyChange = nextChange.getTimeInMillis() + WEEKLY_PERIOD;
	scheduleWeeklyChange();
}

 

 

i will show u error from pvpinstance in few sec..  i have just to checkout again cause i compiled it

 

give a check on this and make it.

http://www.maxcheaters.com/forum/index.php?topic=47248.0

  • 0
Posted

here is the error

 

 


Buildfile: C:\server Source\srv\L2_GameServer\build.xml
clean:
   [delete] Deleting directory C:\server Source\srv\L2_GameServer\build
verifyRequirements:
init:
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\classes
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\dist
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\dist\login
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\dist\gameserver
version:
     [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified
compile:
    [javac] Compiling 1460 source files to C:\server Source\srv\L2_GameServer\build\classes
    [javac] C:\server Source\srv\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PVPInstance.java:12: cannot find symbol
    [javac] symbol  : class StringUtil
    [javac] location: package com.l2jserver.gameserver.util
    [javac] import com.l2jserver.gameserver.util.StringUtil;
    [javac]                                     ^
    [javac] C:\server Source\srv\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PVPInstance.java:89: cannot find symbol
    [javac] symbol  : variable StringUtil
    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PVPInstance
    [javac] 			final StringBuilder html1 = StringUtil.startAppend(2000, 
    [javac] 			                            ^
    [javac] 2 errors

BUILD FAILED
C:\server Source\srv\L2_GameServer\build.xml:62: Compile failed; see the compiler error output for details.

Total time: 9 seconds

  • 0
Posted

here is the error

 

 


Buildfile: C:\server Source\srv\L2_GameServer\build.xml
clean:
   [delete] Deleting directory C:\server Source\srv\L2_GameServer\build
verifyRequirements:
init:
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\classes
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\dist
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\dist\login
    [mkdir] Created dir: C:\server Source\srv\L2_GameServer\build\dist\gameserver
version:
     [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified
compile:
    [javac] Compiling 1460 source files to C:\server Source\srv\L2_GameServer\build\classes
    [javac] C:\server Source\srv\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PVPInstance.java:12: cannot find symbol
    [javac] symbol  : class StringUtil
    [javac] location: package com.l2jserver.gameserver.util
    [javac] import com.l2jserver.gameserver.util.StringUtil;
    [javac]                                     ^
    [javac] C:\server Source\srv\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PVPInstance.java:89: cannot find symbol
    [javac] symbol  : variable StringUtil
    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PVPInstance
    [javac] 			final StringBuilder html1 = StringUtil.startAppend(2000, 
    [javac] 			                            ^
    [javac] 2 errors

BUILD FAILED
C:\server Source\srv\L2_GameServer\build.xml:62: Compile failed; see the compiler error output for details.

Total time: 9 seconds

 

missing or wrong stringutil import

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Buyer specifies following terms in terms transaction: 1) i authorize the disclosure of the transaction name to third parties(that is to you) 2) i authorize the disclosure of the seller's payment details(your payment details) to third parties(that is to you) 3) i authorize the disclosure of the total transaction amount to third parties(that is to you) 4) i do not authorize the disclosure of my profile link on this forum to third parties 5) i do not authorize the disclosure of my contact information(if i have any in my profile on this forum) to third parties   If activating premium status requires logging into buyer's account,i will do this.  You will provide me with instructions on how to activate premium status for buyer's account. If you want to contact me about selling premium status on telegram, but my telegram account is unavailable(account is frozen or telegram system has deleted it),you can contact me using my other contact information. To activate premium status by logging into buyer's account,i will download portable version telegram from official website and launch it on my laptop.  I will enter mobile phone number buyer provides me in messenger they originally contacted me through and send login code to this number.  Buyer will then send me login code. Once transaction is finalized and buyer has deposited funds into guarantor's account I'll notify you via messenger. You register on  forum suggested by buyer.  Message guarantor privately on forum,asking them to share all points I've outlined above.  Buyer will provide  link to guarantor's forum profile in advance or you can find guarantor's forum profile on forum yourself,it's up to you to decide. After verifying that your payment details are included and that transaction amount matches amount agreed upon in messenger, you upgrade buyer to premium status. Your payment details are specified in application,in formquestionnaire for forum transaction,but you won't receive money from guarantor until buyer will not receive service(product),as soon as buyer receives service from you,guarantor will pay you. If buyer has received premium status,you receive funds from guarantor and then pay me my commission using my payment details. The fee for sending from your wallet to my wallet is covered by buyer,not you. When communicating via messenger please tell me your fee for sending to Tether USDT TRC20 or Tron TRX. Buyer deposits funds into guarantor with total amount already including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX. If transaction is without guarantor. Buyer pays money to your payment details received from me via messenger and waits for service to be rendered. I will inform buyer total amount when communicating via messenger. You upgrade buyer to premium status through me and then you pay me my percentage to my payment details.  If activating premium status requires logging into buyer's account. I will do so.  You will provide me with instructions on how to activate premium status for buyer's account. Fee for sending from your wallet to my wallet is covered by buyer,not you.  When communicating via messenger please tell me your fee for sending to Tether(USDT TRC20) or Tron(TRX). Buyer pays you total amount,including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX.       4)i offer cooperation to specialists who provide services for collecting and submitting documents to consulate for citizenship,residence permits,visas and schengen visas I will advertise service collecting and sending documents to consulate only for following countries:Commonwealth of Independent States,Europe,Mexico,United states america,Canada,United Kingdom,Asia,Africa. Russia and Ukraine:these two countries i will not advertise. Buyer pays guarantor(amount from seller) for service for collecting and sending documents to consulate plus my commission(10 or 20 percent based on service fee). Buyer sets deadline in forum transaction within which they must receive service. Then in forum transaction buyer wait provision service. If after specified period(which will be specified in transaction),consulate refuses client's service,you as specialist have right to charge exact amount for your work through guarantor,since you spent your time on it(this clause will be specified in transaction). What will be amount you will decide,send solution through me.I'll let the buyer know. Client does not pay my percentage if consulate refuses client's service(this clause will be specified in transaction).  In case refusal to buyer from consulate you will need to confirm this refusal through website. Whenever you collect and submit documents on country's website,request is created through their website.  You will provide access to this request to guarantor.  This is necessary to ensure that buyer doesn't pay for nothing,meaning amount you will be required to receive through  guarantor for service provided if  consulate's request is unsuccessful.
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