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Question-FloodProtector


DnR

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As it supposed to be, a floodprotector see how much packets of the same type / unknown are send, and if it's higher than a value, it sends an actionfailed packet (blank) instead of the packet you spammed.

 

There are some ways to kick player if he send too much packets, or if he send unknown packets, independantly of the floodprotector. IMO those counter-measures are far better than floodprotectors...

 

Btw, the most funny is a client flood is often nothing for a server. It often make the client really really laggy (cause of actionfailed), but I checked an attack from the POV of the attacker and of another dualbox on my server, and the attacker was laggy alone lol.

 

And if punition is put on floodprotector, he is just kicked/banned... Problem solved.

 

But if you tweak correctly, you decrease server charge ofc.

 

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About floodprotector, I didn't check how it was made, but it's activated only on some packets (firework, subclass... etc, the common), if there are > xxx. So no real charge til you got a flooder. Main question is : what about others packets.

 

If you want numbers and % charge, no idea and I don't think it will help anyone lol. If an option exists, by default it means it's usefull.

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