Jump to content

Recommended Posts

Posted

1. In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Add imports:

T0:

import java.util.StringTokenizer;
import net.sf.l2j.gameserver.cache.HtmCache;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.datatables.SkillTable; 

GF\ GE:

import java.util.StringTokenizer;
import com.l2jserver.gameserver.cache.HtmCache;

import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.SkillTable; 

2.

In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Find:

			else if (_command.startsWith("player_help "))
		{
			playerHelp(activeChar, _command.substring(12));
		} 

Add after

			else if (_command.startsWith("menu_buff"))
		{
			menu_buff(activeChar, _command);
		} 

3. In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Add (almost at the bottom):

	private boolean menu_buff(L2PcInstance activeChar, String command)
{
	if (activeChar.isMovementDisabled() || activeChar.isAlikeDead())
		return false;

	if (activeChar.isCursedWeaponEquiped())
	{
		activeChar.sendMessage("Вы не можете взять баф, пока вы носитель проклятого оружия.");
		return false;
	}
	if (activeChar.isInDuel())
	{
		activeChar.sendMessage("Бафаться в дуели запрещено!");
		return false;
	}
	if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
	{
		activeChar.sendMessage("Вы не можете взять баф, пока находитесь в дименшен рифте.");
		return false;
	}
	if (activeChar.isInFunEvent())
	{
		activeChar.sendMessage("На евентах брать баф запрещено.");
		return false;
	}
	if (activeChar.isInOlympiadMode() || activeChar.getOlympiadGameId() != -1)
	{
		activeChar.sendMessage("На олимпе брать баф запрещено!");
		return false;
	}
	if (activeChar.inObserverMode())
	{
		activeChar.sendMessage("Вы не можете бафнуться в этот момент.");
		return false;
	}
        		String htmFile = "data/html/Buff.htm";
        		String htmContent = HtmCache.getInstance().getHtm(htmFile);

            		NpcHtmlMessage Html = new NpcHtmlMessage(1);

            		Html.setHtml(htmContent);
            		activeChar.sendPacket(Html);

		StringTokenizer st = new StringTokenizer(command, " ");
		st.nextToken();
		int skillid=Integer.parseInt(st.nextToken());
		int lvl=Integer.parseInt(st.nextToken());

        		L2Skill skill;
        		skill = SkillTable.getInstance().getInfo(skillid,lvl);
        		skill.getEffects(activeChar, activeChar);
        		activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skillid, lvl, 1, 0));

		return true;
} 

4. Create Voiced handler:

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
//for GF\GE  com.l2jserver

public class Buff implements IVoicedCommandHandler
{
    private static String[]    VOICED_COMMANDS    =    { "buff" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        String htmFile = "data/html/Buff.htm";
        String htmContent = HtmCache.getInstance().getHtm(htmFile);

        if (htmContent != null)
        {
            NpcHtmlMessage Html = new NpcHtmlMessage(1);

            Html.setHtml(htmContent);
            activeChar.sendPacket(Html);
        }
        else
        {
            activeChar.sendMessage("Missing " + htmFile + " !");
        }

        return true;
    }

    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
} 

5. Create HTML file in: data/html/Buff.html.

Example: bypass -h menu_buff [skillID] [skillLvL]

Thats all :).

 

Credits: unknown.

Posted

very nice and usefull share,thnx for it.

 

This Very Cool  :D

Thanks for the share it's very usefull =)

pretty usefull but i think i had seen it again anyway thnx

Super.

 

Losers. This is the most hackable buffer in the world.

  • 1 month later...
Posted

Losers. This is the most hackable buffer in the world.

is a voiced command how it is supposed to be them most hacked explain us please

Posted

is a voiced command how it is supposed to be them most hacked explain us please

 

take the bypass with phx and spam it... thats enought to get your server hacked

Posted

take the bypass with phx and spam it... thats enought to get your server hacked

omfg i have done it in lots of servers and lagged only me! Come on

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock