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[Share] Voiced .buff


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1. In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Add imports:

T0:

import java.util.StringTokenizer;
import net.sf.l2j.gameserver.cache.HtmCache;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.datatables.SkillTable; 

GF\ GE:

import java.util.StringTokenizer;
import com.l2jserver.gameserver.cache.HtmCache;

import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.SkillTable; 

2.

In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Find:

			else if (_command.startsWith("player_help "))
		{
			playerHelp(activeChar, _command.substring(12));
		} 

Add after

			else if (_command.startsWith("menu_buff"))
		{
			menu_buff(activeChar, _command);
		} 

3. In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Add (almost at the bottom):

	private boolean menu_buff(L2PcInstance activeChar, String command)
{
	if (activeChar.isMovementDisabled() || activeChar.isAlikeDead())
		return false;

	if (activeChar.isCursedWeaponEquiped())
	{
		activeChar.sendMessage("Вы не можете взять баф, пока вы носитель проклятого оружия.");
		return false;
	}
	if (activeChar.isInDuel())
	{
		activeChar.sendMessage("Бафаться в дуели запрещено!");
		return false;
	}
	if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
	{
		activeChar.sendMessage("Вы не можете взять баф, пока находитесь в дименшен рифте.");
		return false;
	}
	if (activeChar.isInFunEvent())
	{
		activeChar.sendMessage("На евентах брать баф запрещено.");
		return false;
	}
	if (activeChar.isInOlympiadMode() || activeChar.getOlympiadGameId() != -1)
	{
		activeChar.sendMessage("На олимпе брать баф запрещено!");
		return false;
	}
	if (activeChar.inObserverMode())
	{
		activeChar.sendMessage("Вы не можете бафнуться в этот момент.");
		return false;
	}
        		String htmFile = "data/html/Buff.htm";
        		String htmContent = HtmCache.getInstance().getHtm(htmFile);

            		NpcHtmlMessage Html = new NpcHtmlMessage(1);

            		Html.setHtml(htmContent);
            		activeChar.sendPacket(Html);

		StringTokenizer st = new StringTokenizer(command, " ");
		st.nextToken();
		int skillid=Integer.parseInt(st.nextToken());
		int lvl=Integer.parseInt(st.nextToken());

        		L2Skill skill;
        		skill = SkillTable.getInstance().getInfo(skillid,lvl);
        		skill.getEffects(activeChar, activeChar);
        		activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skillid, lvl, 1, 0));

		return true;
} 

4. Create Voiced handler:

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
//for GF\GE  com.l2jserver

public class Buff implements IVoicedCommandHandler
{
    private static String[]    VOICED_COMMANDS    =    { "buff" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        String htmFile = "data/html/Buff.htm";
        String htmContent = HtmCache.getInstance().getHtm(htmFile);

        if (htmContent != null)
        {
            NpcHtmlMessage Html = new NpcHtmlMessage(1);

            Html.setHtml(htmContent);
            activeChar.sendPacket(Html);
        }
        else
        {
            activeChar.sendMessage("Missing " + htmFile + " !");
        }

        return true;
    }

    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
} 

5. Create HTML file in: data/html/Buff.html.

Example: bypass -h menu_buff [skillID] [skillLvL]

Thats all :).

 

Credits: unknown.

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very nice and usefull share,thnx for it.

 

This Very Cool  :D

Thanks for the share it's very usefull =)

pretty usefull but i think i had seen it again anyway thnx

Super.

 

Losers. This is the most hackable buffer in the world.

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  • 1 month later...

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