Stefoulis15 Posted June 26, 2010 Posted June 26, 2010 Well , It's Been AGES since i shared this thing , and i thought it would be better if i shared the new version to you. no more talking. Here's The Diff: Index: java/config/l2jmods.properties =================================================================== --- java/config/l2jmods.properties (revision 4307) +++ java/config/l2jmods.properties (working copy) @@ -132,3 +132,20 @@ # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTEventDoorsCloseOpenOnStartEnd = + +#---------------------# +#Noblesse Item Configs +#---------------------# +NoblesseItemEnabled = False + +# ID Of The Noblesse Item +# Default : 6673 ( Festival Adena ) +NoblesseItemId = 6673 + +# Noblesse Item Lvl Restriction +# A Player Lower than 76 level won't be able to use this item +NoblesseItemLvlRestriction = True + +# Noblesse Item Sub Restriction +# A Player That is not with his subclass won't be able to use this item +NoblesseItemSubRestriction = True \ No newline at end of file Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 4307) +++ java/net/sf/l2j/Config.java (working copy) @@ -882,6 +882,11 @@ public static boolean L2JMOD_WEDDING_FORMALWEAR; public static int L2JMOD_WEDDING_DIVORCE_COSTS; + public static int NOBLESSE_ITEM_ID; + public static boolean NOBLESSE_ITEM_LEVEL_RESTRICTION; + public static boolean NOBLESSE_ITEM_SUBCLASS_RESTRICTION; + public static boolean NOBLESSE_ITEM_ENABLED; + // Packet information /** Count the amount of packets per minute ? */ public static boolean COUNT_PACKETS = false; @@ -1858,7 +1863,11 @@ L2JMOD_WEDDING_SAMESEX = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingAllowSameSex", "False")); L2JMOD_WEDDING_FORMALWEAR = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True")); L2JMOD_WEDDING_DIVORCE_COSTS = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20")); - + NOBLESSE_ITEM_ID = Integer.parseInt(L2JModSettings.getProperty("NoblesseItemId", "6673")); + NOBLESSE_ITEM_LEVEL_RESTRICTION = Boolean.parseBoolean(L2JModSettings.getProperty("NoblesseItemLvlRestriction", "True")); + NOBLESSE_ITEM_SUBCLASS_RESTRICTION = Boolean.parseBoolean(L2JModSettings.getProperty("NoblesseItemSubRestriction", "True")); + NOBLESSE_ITEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("NoblesseItemEnabled", "False")); + if (TVT_EVENT_PARTICIPATION_NPC_ID == 0) { TVT_EVENT_ENABLED = false; Index: java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- java/net/sf/l2j/gameserver/GameServer.java (revision 4307) +++ java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -136,6 +136,7 @@ import net.sf.l2j.gameserver.handler.itemhandlers.Harvester; import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket; import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion; +import net.sf.l2j.gameserver.handler.itemhandlers.NoblesseItem; import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys; import net.sf.l2j.gameserver.handler.itemhandlers.Potions; import net.sf.l2j.gameserver.handler.itemhandlers.Recipes; @@ -476,6 +477,10 @@ _itemHandler.registerItemHandler(new SpecialXMas()); _itemHandler.registerItemHandler(new SummonItems()); _itemHandler.registerItemHandler(new BeastSpice()); + + if (Config.NOBLESSE_ITEM_ENABLED) + _itemHandler.registerItemHandler(new NoblesseItem()); + _log.config("ItemHandler: Loaded " + _itemHandler.size() + " handlers."); _skillHandler = SkillHandler.getInstance(); Index: java/net/sf/l2j/gameserver/handler/itemhandlers/NoblesseItem.java =================================================================== --- java/net/sf/l2j/gameserver/handler/itemhandlers/NoblesseItem.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/itemhandlers/NoblesseItem.java (revision 0) @@ -0,0 +1,54 @@ +package net.sf.l2j.gameserver.handler.itemhandlers; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.handler.IItemHandler; +import net.sf.l2j.gameserver.model.L2ItemInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; +import net.sf.l2j.gameserver.serverpackets.MagicSkillUser; + +public class NoblesseItem implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.NOBLESSE_ITEM_ID + }; + + public void useItem(L2PlayableInstance playable, L2ItemInstance item) + { + if(!(playable instanceof L2PcInstance)) + return; + L2PcInstance activeChar = (L2PcInstance)playable; + if(activeChar.isNoble()) + { + activeChar.sendMessage("You Are Already A Noblesse!"); + return; + } + if (activeChar.getLevel() < 76 && Config.NOBLESSE_ITEM_LEVEL_RESTRICTION) + { + activeChar.sendMessage("You Must Be Over 76 Level To Use This Item!"); + return; + } + if (!activeChar.isSubClassActive() && Config.NOBLESSE_ITEM_SUBCLASS_RESTRICTION) + { + activeChar.sendMessage("You Must Be With Your Subclass To Use This Item!"); + return; + } + else + { + MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2023, 1, 1, 0); + activeChar.sendPacket(MSU); + activeChar.broadcastPacket(MSU); + activeChar.setNoble(true); + activeChar.sendMessage("You Are Now a Noble,You Are Granted With Noblesse Status , And Noblesse Skills."); + activeChar.broadcastUserInfo(); + activeChar.getInventory().addItem("Noblesse Tiara",7694, 1, activeChar, playable); + playable.destroyItem("Consume", item.getObjectId(), 1, null, false); + } + } + + public int[] getItemIds() + { + return ITEM_IDS; + } +} \ No newline at end of file Enjoy. 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FighterBoss Posted June 26, 2010 Posted June 26, 2010 Stefoulis is back ? :o Niceeee Can i ask?What do you mean new version?What difference this custom item have? Quote
Stefoulis15 Posted June 26, 2010 Author Posted June 26, 2010 Stefoulis is back ? :o Niceeee Can i ask?What do you mean new version?What difference this custom item have? well , the last version i've shared hadn't any restrictions about level and active subclass. eh , this gives you noblesse tiara when u click the item also , when u clicked appeared the social action that appears when you become a hero. now its just a firework effect. last one, the other wasnt that configurable. the only config was enable/disable. now it has configs about the restrictions , the item id and enable/disable. Quote
FighterBoss Posted June 26, 2010 Posted June 26, 2010 well , the last version i've shared hadn't any restrictions about level and active subclass. eh , this gives you noblesse tiara when u click the item also , when u clicked appeared the social action that appears when you become a hero. now its just a firework effect. last one, the other wasnt that configurable. the only config was enable/disable. now it has configs about the restrictions , the item id and enable/disable. too nice. Thnx for sharing. Keep up :D Quote
Papaditsa Posted June 26, 2010 Posted June 26, 2010 Grazzz Stefoulis15 One More Perfect Job :) Ty For share ... Quote
+cs.tribal Posted June 26, 2010 Posted June 26, 2010 WOOOOOOW! I'm soo excited, Stef is BACK! I hope you make the forum full of shares mate! Quote
Setekh Posted June 26, 2010 Posted June 26, 2010 WOOOOOOW! I'm soo excited, Stef is BACK! I hope you make the forum full of shares mate! Jeus are u that... god.. Anyway, nice to have u back stef. Quote
Stefoulis15 Posted June 26, 2010 Author Posted June 26, 2010 Anyway, nice to have u back stef. it's nice for me too mate :) Quote
Matim Posted July 1, 2010 Posted July 1, 2010 Stefoulis where i have to add this code? Look at package. Quote
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