Intrepid Posted June 22, 2010 Posted June 22, 2010 Ya i dont have any checks for spawning yet, just to determine if a place is good. A solution to this would be to check the grad around a mobs random spawn loc and if it is big not spawn around there ( big grad = probalby some rock or some tree around there ). or another solution can be to make define a spawnlist for each zone and spawn/despawn mobs on zone change
kuba90 Posted June 22, 2010 Author Posted June 22, 2010 That is a static solution. Means you already know the x,y,z. I like it when the computer picks everything. So i dont have to set any x,y,z. So in other words it should be a two step generation. 1)Find a good place to make a farming zone. 2)Inside this place, find good spots to spawn the mobs.
eKo Posted June 24, 2010 Posted June 24, 2010 well looks kinda impressing :) looking forward if you share the code hehe
xdem Posted October 30, 2012 Posted October 30, 2012 This mod is too big for j I think, most computers will get tired of this and the memory consumption would be very high? correct me if im wrong cause this is a too demanding mod
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