i have a srv and i want to make skills fit to each weapon. for example u cant have rapidshot and a dagger equipped u cant have focus chance and a bow equipped etc. i mean when someone for example does focus chance if he equips a bow or another type of weapon except dagger the skill worns off. how can i do that?
You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Assassina
hello i have a problem maybe its the last one :P
i have a srv and i want to make skills fit to each weapon. for example u cant have rapidshot and a dagger equipped u cant have focus chance and a bow equipped etc. i mean when someone for example does focus chance if he equips a bow or another type of weapon except dagger the skill worns off. how can i do that?
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