Jump to content

Recommended Posts

Posted

Hello I'm Rey.

My server is

L2X-Training

And the forum is

Forum

Server status is PvP

100% ONLINE

WITHOUT CUSTOM!

 

 Rates

 

Experience 3000x

 

Esperience 3000x

 

Adena drop 1000x

 

Enchant rate via normal scroll 73% (Weapon )

 

Enchant Rate via normal scroll 60 % (Armor & Jewelry)

 

Enchant Rate 12 Blessed Scrolls 80%(All)  

 

Features

 

Auto-Learn Skills

Balanced Classes

No Weight Penalty

No Grade Penalty

SubClass System

Augmentation System works properly

Every Buff Lasts 4 Hours

C4 and C5 Interlude Skills works properly

Unstuck Command 30 seconds

Gm Shop without any kind of bug even phx multisell bug

Normal Gatekeeper with some changes

Class Manager

Custom Farm Zones

Death Match Events

and many more ...

Extra

 

Auto Restart Mod.

Auto restart mod makes server to reload his files(restart) every 6 hours.

TvT Event

Event Team VS Team(GvE),2 Teams of 6 or more players PvPing on coliseum.The winner team takes 100 Totem.

The TvT Event open every 120minutes(2 Hours)

Death Match Event

This event is Free for all killing event!All VS All the winner takes 300 Totem.

This event started with GM's order

Top PvP-PK List NPC

This NPC Auto write top PvP and to PK counts on server.

 

 

 

 

 

 

2u4sxav.gif

  • 2 weeks later...
Posted

First Characters will revice some Items!        you mean will recieve??

 

here: Safe 6 Max 30 75%           

site: Enchant rate via normal scroll 73%  (Weapon  )

      Enchant Rate via normal scroll 60 % (Armor & Jewlary)

      Enchant Rate ?12? Blessed Scrolls 80%(All)

 

Game Master(no.1):Game Master(no.2):Game Master(no.3):Game Master(no.4):Game Master(no.5):=> 5 GM's? that means corruption...

 

only the no custom idea i found it good..

Posted

He had money to sticky this thread, so I suppose that you have enough money to buy profiessional hosting.

Posted

First Characters will revice some Items!        you mean will recieve??

 

here: Safe 6 Max 30 75%           

site: Enchant rate via normal scroll 73%  (Weapon  )

      Enchant Rate via normal scroll 60 % (Armor & Jewlary)

      Enchant Rate ?12? Blessed Scrolls 80%(All)

 

Game Master(no.1):Game Master(no.2):Game Master(no.3):Game Master(no.4):Game Master(no.5):=> 5 GM's? that means corruption...

 

only the no custom idea i found it good..

need update
Posted

hey L2X-Training who is :

 

Game Master(no.2):

 

Name: Noble

 

Country: Greece

 

Position: Game Master(GM)/Developer Helper/Supporter

 

Contact: Noble@x-training.com

??

Posted

FAILED HOME MADED SERVER!

 

Is that a new motto or smth? Every single reply in 90% of the privates section have that reply, lol. Its not like they force u to join his server nor its a disgrace to open a home made server when ur goal is to have 10 ppl max online.Admins that want 200+ ppl use dedicated servers. Those that dont , use a home made. Its a private server after all , who r u to judge servers when u get to play for free?

 

Thats not even a based argument.Yes indeed opinions are allowed but u shouldnt disgrace his work just cause u dont like home mades.Btw is there any rule that prevents authors to start a topic for their home made servers? Imo they should add a rule to respect other ppls work, or offend it with based arguments.

 

I dont have anything with u xd3st1nyx, no hate or smth lol. This goes to the whole community. I should've started this on another section i guess ... well ...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...