Jump to content

Recommended Posts

Posted

I saw guys with dyes at oly ... having rb jewels and giving only critical hits with skills... What dyes should I add ?

Posted

I usually play with Gladiator main, and I almost never add dyes.

Anyway I would suggest you to add +DEX and  -CON.

Posted

i always considered glad same as dagger classes...

skill power matter of the most ...

when i play glad i just add con 4 / dex 5 all - str...

since im base`ing my self on skill power only i dont need str..same as dagger...

dunno maybe its just my opinion...but everyman with his own style...

try it ...test it...see what it fits u....also dex -con is a cool ideea but u dont need tons of con in -- cuz glad is based on his imba cp amount

cheers

Posted

i always considered glad same as dagger classes...

skill power matter of the most ...

when i play glad i just add con 4 / dex 5 all - str...

since im base`ing my self on skill power only i dont need str..same as dagger...

dunno maybe its just my opinion...but everyman with his own style...

try it ...test it...see what it fits u....also dex -con is a cool ideea but u dont need tons of con in -- cuz glad is based on his imba cp amount

cheers

LOL -STR c'mon...

I prefer a pure offensive Gladiator, and anyway you can just low his HP(while it's large enough), I don't think that +1500 HP will save your life, better kill them fast than stand alive more time and doing less injury.

Posted

LOL -STR c'mon...

I prefer a pure offensive Gladiator, and anyway you can just low his HP(while it's large enough), I don't think that +1500 HP will save your life, better kill them fast than stand alive more time and doing less injury.

 

i tottaly agree with u

but sometimes it depends on the raw power like u sayd kill them fast...

but sometimes depends on the situation that ure into and how`s ure game style...and moreover how u manage to tank a group of ppl w/o die`ing fast...a glad can do it...kill a bit slower and tank a little more than normal...

anyway there are alot of way`s to play a glad....with ofensive dye`s or defensive dye`s or simple...no dye`s...

 

Posted

this is my dyes setup.........

 

PvP= +5 STR -5 CON 

Oly= +5 STR -5 DEX/ +5 STR +4 CON -9 DEX/No Dyes/

 

PD: Never "NEVER" ADD - STR on a glad, duelist with +5 STR = +22% critical skill chance

 

PD2: Many ppl say that is a suicide - DEX on a glad..... in PVP maybe, but in  oly is a good option, you only lose -50 atak speed points......

 

 

Posted

this is my dyes setup.........

 

PvP= +5 STR -5 CON 

Oly= +5 STR -5 DEX/ +5 STR +4 CON -9 DEX/No Dyes/

 

PD: Never "NEVER" ADD - STR on a glad, duelist with +5 STR = +22% critical skill chance

 

PD2: Many ppl say that is a suicide - DEX on a glad..... in PVP maybe, but in  oly is a good option, you only lose -50 atak speed points......

 

 

i agree with u..
Posted

gladi in oly is over power..he falls only from dagger with lethal or from domy and tank with slam!

 

The topic's author is asking about dyes, not oly.

Guest
This topic is now closed to further replies.


  • Posts

    • Hey everyone, I was wondering if anyone knows where the client loads all the .dat files. Is there some kind of manifest or list you can specify which dat files the client loads?
    • 🔥 Welcome to Lineage 2 Haruna x3 – True Classic Interlude Experience 🔥 At Haruna x3, we’re bringing back the true essence of Interlude – slow, meaningful progression where every level matters, every item has value, and PvP is real. We’re not about fast servers, pay-to-win advantages, or fake populations. Our goal is simple: create a fair, stable, and long-term server where players can enjoy real competition, strategic clan warfare, and the thrill of open-world PvP. 💎 What Makes Haruna x3 Special? x3 Rates – Perfect for steady, rewarding progression Classic Interlude Mechanics – Relive the nostalgia of Interlude Stable & Lag-Free Gameplay – Optimized for thousands of players online Fair & Balanced – No pay-to-win, every victory is earned PvP & Clan Warfare Focused – Every battle counts 🌟 Quality of Life Features to Enhance Your Experience We keep the classic feel while adding features that make the game more convenient and enjoyable, including: Shift + Click to view monster droplists Free item mail and buy/sell via Adena Daily login rewards & Stream Rewards ALT+K Skill Panel & Alt+Click buffs removal Offline shop system Captcha for security Donate Coins currency (cannot be traded, dropped, or destroyed) Classic P110 client – no custom interface 🏰 Our Philosophy We believe Lineage 2 is about the journey, not just the destination. Haruna x3 is designed for months and years of growth, not weeks. We provide a community-driven environment where honest gameplay, fair competition, and strategic teamwork are at the forefront. 🌍 Join Our Community Whether you’re a veteran of Interlude or a returning player seeking a true classic experience, Haruna x3 offers a place to fight, trade, and grow alongside dedicated players. Step into the world of Haruna x3 – where every decision matters, every fight counts, and every victory is yours to earn. Discord: https://discord.gg/7DDC9Dsxnh Website : www.l2haruna.com
    • No, the real purpose is cheating and custom  development for games.  I'm building a custom AI moderator specially for checking illegal activity and flag current topica.
    • Hello trying to edit Armorgrp_Classic.dat using L2ClientDat Editor - l2jmobius edition I can normally open a file but can't save, even can't save "clean" version of file (just open and then click save) Other files i can normally open, edit and save. but there is problem with Armorgrp_Classic.dat Anyone find solution, or other Editor for protocol 166 ?   [25/12 15:10:11] --------------------------------------- [25/12 15:10:11] Open file: Armorgrp_Classic.dat [25/12 15:10:11] File Armorgrp_Classic.dat encrypted. Lineage2Ver413 decrypt ... [25/12 15:10:11] Decrypt Armorgrp_Classic.dat file successfully by v413_encdec decrypter. [25/12 15:10:11] Read the file structure ... [25/12 15:10:11] Unpacking [L2GameDataName.dat] [25/12 15:10:11] GameDataName: Load 97534 count. [25/12 15:10:11] Completed. [25/12 15:11:32] Wrong param count for wrapper: fertheia_mesh_add, paramIndex: 1, params: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} -node: fertheia_mesh_add[WRAPPER][null][null] param: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} org.l2jmobius.xml.exceptions.PackDataException: Wrong param count for wrapper: fertheia_mesh_add, paramIndex: 1, params: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} -node: fertheia_mesh_add[WRAPPER][null][null] param: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} at org.l2jmobius.xml.DescriptorWriter.packData(DescriptorWriter.java:275) at org.l2jmobius.xml.DescriptorWriter.packData(DescriptorWriter.java:184) at org.l2jmobius.xml.DescriptorWriter.parseData(DescriptorWriter.java:100) at org.l2jmobius.actions.SaveDat.action(SaveDat.java:70) at org.l2jmobius.actions.ActionTask.doInBackground(ActionTask.java:48) at org.l2jmobius.actions.ActionTask.doInBackground(ActionTask.java:27) at java.desktop/javax.swing.SwingWorker$1.call(SwingWorker.java:303) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328) at java.desktop/javax.swing.SwingWorker.run(SwingWorker.java:340) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619) at java.base/java.lang.Thread.run(Thread.java:1447) [25/12 15:11:32] buff == null.  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock