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[Share]Cancel augment portable.


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Guys, i made an itemhandler (credits to me so don't start saying c/p and and and), that when you double click on gold dragon(3481), cancel augment window pops up, and the item GETS consumed(not 100%). <<I have tested it so give me feedback. I won't explain how to register an itemhandler or how to register it with configs... there are plenty of guides... (MADE IN L2J INTERLUDE)

 

Here you go: Create a file CancelAugPortable.java in java/net/sf/l2j/gameserver/handler/itemhandlers and paste:

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.ExShowVariationMakeWindow;


public class CancelAugPortable implements IItemHandler
{
   private static final int ITEM_IDS[] = 
   {
   	3481
   };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
   	if (!(playable instanceof L2PcInstance))
		return;
           L2PcInstance activeChar = (L2PcInstance)playable;                
          if (activeChar.isInCombat())
           	{
           	activeChar.sendMessage("You cant cancel Augment while you are attacking");
           	return;
           	}
           else if (activeChar.isInJail())
           {
           	activeChar.sendMessage("You cant cancel Augment while you are in jail");
           	return;
           }
           else if (activeChar.isInOlympiadMode())
          {
      		activeChar.sendMessage("You cant cancel Augment while you are on olympiad game");
      		return;
          }
           else              
                  activeChar.sendPacket(new ExShowVariationCancelWindow());

       }
   public int[] getItemIds()
   {
       return ITEM_IDS;
   }


}

 

Idea was taken from TheEnd's share with portable augment.

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To be honest, nothing special, just:

 

1. Open Eclipse

 

2. Create new class.

 

3. C/p protections (if/else) from other handler

 

4. Insert new packet.

 

Thats all, but anyway, can be useful for someone.

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To be honest, nothing special, just:

 

1. Open Eclipse

 

2. Create new class.

 

3. C/p protections (if/else) from other handler

 

4. Insert new packet.

 

Thats all, but anyway, can be useful for someone.

pwned

anyway gj

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To be honest, nothing special, just:

 

1. Open Eclipse

 

2. Create new class.

 

3. C/p protections (if/else) from other handler

 

4. Insert new packet.

 

Thats all, but anyway, can be useful for someone.

well, i copied the base code from portable aug., but some changes were needed to work... not only the imports, portable aug was made for gracia final...

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Matim is correct

Well.........

well, i copied the base code from portable aug., but some changes were needed to work... not only the imports, portable aug was made for gracia final...

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