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Posted

RPG club official bypass.

 

Follow the steps,

 

YOU NEED L2.NET 385 or over to use this script. Currently in BETA, do not ask for the beta build, you will not have it.

 

Remember to donate once 385 is released, the devs listen to their players and help them out with private servers, without that, botting would be impossible.

 

 

Brought to you by insane-gamers.com

 

L2.NET 385+

//credit to obce for half the code :P
//finished by mpj123
//v1.3
Define_Global int step 0
Define_Global int ok 0
////////////////////////////////

define_global int pak_tar 0
define_global int pak_atk 0
define_global int move 0
define_global int validate 0
define_global int use_it 0
define_global int open_inv 0
define_global int save_inv2 0
define_global int save_inv1 0
define_global int open_skill 0
define_global int open_skill2 0
define_global int use_skill 0
//
for a 0 255 1
SET_EVENT "<&SCRIPTEVENT_CLIENTPACKET&>" "<&SYSTEM_CURRENTFILE&>" opc "<&a&>"
SET_EVENT "<&SCRIPTEVENT_CLIENTPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" opc "<&a&>"
next

step = 1
print_text "Target something ..."
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Target something ..."
do
sleep 1000
loop ok == 0
ok = 0
step = 2

print_text "Move ..."
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Move ..."
do
sleep 1000
loop ok == 0
ok = 0
step = 3

print_text "Move again ..."
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Move again ..."
do
sleep 1000
loop ok == 0
ok = 0
step = 4

print_text "Use any item ... "
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Use any item ..."
do
sleep 1000
loop ok == 0
ok = 0
step = 5

print_text "Open inventory ... "
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Open inventory ..."
do
sleep 1000
loop ok == 0
ok = 0
step = 6

print_text "Open skills ..."
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Open skills ..."
do
sleep 1000
loop ok != 1
ok = 0
step = 7

print_text "Use a skill ... (any one of them, even if you cant use it)"
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Use a skill ... (any one of them, even if you cant use it)"
do
sleep 1000
loop ok != 1
ok = 0
step = 8

print_text "FORCE attack something using the CONTROL key!"
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "FORCE attack something using the CONTROL key!"
do
sleep 1000
loop ok != 1
ok = 0


print_text "Stop attacking and stay still somewhere to finish the last step, waiting 3 seconds"
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Stop attacking and stay still somewhere to finish the last step, waiting  3 seconds"
sleep 3000
step = 9

print_text "Close inventory ... "
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "Close inventory ... "
do
sleep 1000
loop ok == 0

call block_packets
step = 10

print_text " rdy - target <&pak_tar&>"
print_text " rdy - target <&pak_atk&>"
print_text " rdy - move <&move&> i validate <&validate&>"
print_text " rdy - use _it <&use_it&>"
print_text " rdy  - open inv <&open_inv&>"
print_text " rdy  - save_inv2 <&save_inv2&>"
print_text " rdy  - open_skill <&open_skill&>"
print_text " rdy  - open_skill2 <&open_skill2&>"
print_text " rdy  - use_skill <&use_skill&>"
SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "All Ready!"

for a 0 255 1
SET_EVENT "<&SCRIPTEVENT_SELFPACKET&>" "<&SYSTEM_CURRENTFILE&>" opc "<&a&>"
SET_EVENT "<&SCRIPTEVENT_SELFPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" opc "<&a&>"
next

do
sleep 10000
loop 1 == 1
END_SCRIPT






function opc
lock opc
define int temp_ex 0
define int pak 0
//print_text " pakiet dlugosc <&packet.LENGTH&>"
if step == 1
     if packet.LENGTH == 18
        packet.read_byte pak_tar
        Print_text " id stored <&pak_tar&>"
        ok = 1
        unlock opc
        return void
    endif

endif

if step == 2
     if packet.LENGTH == 29
        packet.read_byte move
        Print_text " id stored <&move&>"
        ok = 1
        unlock opc
        return void
    endif   

endif

if step == 3
     if packet.LENGTH == 21
        packet.read_byte validate
        Print_text " id stored <&validate&>"
        ok = 1
        unlock opc
        return void
    endif   

endif



if step == 4
    if packet.LENGTH == 9
        packet.read_byte use_it
        Print_text " id stored <&use_it&>"
        ok = 1
        unlock opc
        return void
    endif   

endif


if step == 5
    if packet.LENGTH == 1
        packet.read_byte open_inv
        Print_text " id stored <&open_inv&>"
        ok = 1
        unlock opc
        return void
    endif   

endif


if step == 6
    if ok == 0
        if packet.LENGTH == 1
            packet.read_byte open_skill
            Print_text " id stored <&open_skill&>"
            ok = 2
            unlock opc
            return void
        endif   
    endif

    if ok == 2
        if packet.LENGTH == 1
        packet.read_byte open_skill2
            if open_skill2 != open_inv
                if open_skill2 != open_skill
                    Print_text " id stored <&open_skill2&>"
                    ok = 1
                    unlock opc
                    return void
                endif
            endif
        endif
    endif

endif

if step == 7
     if packet.LENGTH == 10
        packet.read_byte use_skill
        Print_text " id stored <&use_skill&>"
        ok = 1
        unlock opc
        return void
    endif   

endif

if step == 8
    if packet.LENGTH == 18
        packet.read_byte pak_atk
        if pak_atk != pak_tar
            Print_text " id stored <&pak_atk&>"
            ok = 1
            unlock opc
            return void
        endif
    endif   

endif

if step == 9
    if packet.LENGTH != 15
        packet.read_byte save_inv1
        packet.read_int16 save_inv2
        if save_inv2 <= 0
            SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "You need to stop attacking to be able to capture the close inventory  packet!"
            print_text "You need to stop attacking to be able to capture the close inventory packet!"
            unlock opc
            return void
        endif
        if save_inv2 >= 257
            SAY_TO_CLIENT "<&CHANNEL_PRIVATE&>" "You need to stop attacking to be able to capture the close inventory  packet!"
            print_text "You need to stop attacking to be able to capture the close inventory packet!"
            unlock opc
            return void
        endif
        Print_text " id stored <&save_inv1&> i 2 byte <&save_inv2&>"
        ok = 1
        unlock opc
        return void
    endif   

endif

if step == 10
packet.read_byte pak
    if pak == 31
        packet.RESET_INDEX
        packet.write_byte pak_tar
        injectbb packet
        unlock opc
        return void
    endif
    if pak == 1
        packet.RESET_INDEX
        packet.write_byte pak_atk
        injectbb packet
        unlock opc
        return void
    endif
    if pak == 15
        packet.RESET_INDEX
        packet.write_byte move
        injectbb packet
        unlock opc
        return void
    endif

    if pak == 89
        packet.RESET_INDEX
        packet.write_byte validate
        injectbb packet
        unlock opc
        return void
    endif

    if pak == 25
        packet.RESET_INDEX
        packet.write_byte use_it
        injectbb packet
        unlock opc
        return void
    endif
    if pak == 20
        packet.RESET_INDEX
        packet.write_byte open_inv
        injectbb packet
        unlock opc
        return void
    endif

    if pak == 80
        packet.RESET_INDEX
        packet.write_byte open_skill
        injectbb packet
        unlock opc
        return void
    endif

    if pak == 166
        packet.RESET_INDEX
        packet.write_byte open_skill2
        injectbb packet
        unlock opc
        return void
    endif

    if pak == 57
        packet.RESET_INDEX
        packet.write_byte use_skill
        injectbb packet
        unlock opc
        return void
    endif


    if pak == 208
        packet.read_int16 temp_ex
        if temp_ex == 36
            //PRINT_TEXT "I fired!"
            packet.RESET_INDEX
            packet.write_byte save_inv1
            packet.write_int16 save_inv2
            injectbb packet
            unlock opc
            return void
        endif
    endif

endif
unlock opc
return void

function block_packets
print_text " blocked"
for a 0 255 1
block_SELF "<&a&>"
blockex_SELF "<&a&>"
next
//BLOCK_SELF_ALL
//BLOCKEX_SELF_ALL
block_SELF 31 // target
block_SELF 15 // move
block_SELF 89 // vaidate
block_SELF 25 // use item
block_SELF 20 // open inv
blockex_SELF 36 // save inv
block_SELF 36 // save inv
block_SELF 80 // open skill1
block_SELF 166 // open skill2
block_SELF 1 // force attack
block_SELF 57 // force spell
return void


Posted

updated to v1.2, bot now sends a message to the client with the instructions, ALL L2.NET packets are also blocked.

Posted
  On 6/10/2010 at 1:56 PM, YouWishToKnowMyNick said:

wow mpj you and your dev friends put so much dedication into bypassing RPG-Club =P

The point is that the changes made to make l2net work on rpg-club is also useful for other servers, so its a win-win situation :)

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