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Expanding the dominion, the magical Scroll of Escape The months passed and Orcis dominance over Aden was absolute. Everyone respected his leadership and authority. Now many of his highly ranked soldiers have learned the boat dance of invulnerability but the army had trouble mastering it. The orc ordered his most loyal engineer, that stranger who his name we still query, to find a way to teach the dance to the solders to turn them into super-soldiers. The stranger searched and search ed and searched, but he could not make the dance easier. For a soldier, with his heavy armor and slow movement was confined to the limits that this shell provided. But sometimes, the truth hides in simpler things. One day, after testing the dance on the boat many times, the stranger decided to call it a day. But he was too tired to walk back to the city from the Giran Harbor. So he opened his back and used a scroll of escape while still on the boat. He visited the weapons store, then the church and later decided to go to the west gate of Giran, to do some light sparring with the random villagers. To his surprise, he could not fight the villagers. Whenever they tried to swing on him, their sword bounced away. And so it came to the strnager, that its not the dance that makes Einhasad bless him with immortality. It's not gods themselves, but an inherent flaw of the mortal world. And so ... he went to the king, with a bright idea, and a bunch of Scrolls of Escape in hand. Master I know of a way. And I know of a thousand other ways to trick the gods and gain immortality without dancing infront of them. For it is not the blessing of Einhasad that gives us the gift. The gods have erred, the world is flawed and only a redesign of the nature's principles can now stop us ... Epilogue Years ago, there have been stories of people spontaneously blessed by Einhasad. People who would walk on Primeval Isle or in Sieges and be immortal. The elders of the world, the wise ones, never took notice, never acted. For years and years, the ancient magic went unnoticed, but the stranger, figured it out. There's no magic. There never was. And the only reason why the wise ones never figured it out, was cause they had their "telescopes" pointed to the wrong direction. For it's the insignificant, the in-exceptional places, where "magic begins" (If you find my stories interesting, the next story will be about a Canvas in School of Dark Arts that overflows with Ink)
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I just found it funny that you reversed the reverse engineer champions. They won't like this for sure. Anyway, the project vision is very good it is aligned with what the players need and want something that both e-global and l2reborn has failed to provide. These are stable projects, they are not good "games". And players play "games" they don't play "projects". When no good "games" exist, they flock towards good "projects". Lineage 2 private scene has produced decent projects the last years, but no decent "game". I hope you are the first ones to do so. Generally there are two axis that Lineage 2 needs to evolve on. Modern gaming concepts and the need to respect the aging player's time. So far, most projects treat these aspects as taboo, they seem so afraid to deviate from what they call "true" Lineage 2. But the reality is that times change, you can't stay static forever, you have to evolve. NCSoft failed,they are not paving the way no more. It is us now, the collective community that have to pave our own pathways. WoW has went the same way, private projects took initiative because the company (while not failed) could not steer the game towards what players want and need in 2026. For that reason I believe your project is going towards the right direction. The four keystones listed in the vision is what I believe is the community really needs but clearly doesn't understand it wants, because noone so far has give them a glimspe of what is beyond their retail-like garden. I personally don't respect projects like reborn and e-global. As "games", they are simply trash, regardless of their high professionalism as endeavors. They lack innovation, they lack creativity, they are simply good software products,
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Giving up has never been part of my mindset. I respect projects like Reborn and E-Global they've earned their reputation. But every successful project started with people saying it would fail. If everyone gave up because there was competition, nothing new would ever exist. Skepticism is completely fair, and I'm not asking anyone to blindly believe in promises. Judge us by what we release, not by assumptions. That's exactly why we're taking our time instead of rushing something unfinished. At the end of the day, time will tell. I'd rather try to build something different and fail than never try at all.
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Good luck beating projects like reborn eglobal and other crap l can bet you will give up after 1 year or first grand opening after online drops😁 l am very sceptical if honestly, at least run test server first or make something to show 🙂
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Question
vaggos909090
hi pedia
ekana enan c4 l2j server alla dn mporw na log
port exw anoixta TCP/UDP 2106,7777,9014
gameserver/server
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=l2looneytunes.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.1.64
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# This is the server id that the gameserver will request (i.e. 0 is Bartz)
RequestServerID = 0
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPackC3
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*
# Maximum number of chars per account - 0 = illimited
CharMaxNumber = 0
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
loginserver/loginserver
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=l2looneytunes.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.1.64
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=false
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
logarw me l2.exe mesa apo to system
ti kanw la8os?
sto l2.ini exw 127.0.0.1
10 answers to this question
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