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Posted

Also helped a little bit for Gracia Final files :)

 

 

Skill ID, CastingRange, hpConsume, mpConsume1 + mpConsume2, targetType, effectPoint, abnormalType, abnormalLv, SkillHitTime, ReuseDelay - SkillHitCancelTime, isMagic, attribute, -12345

 

Posted

Some of these seem redundant.

 

Individual stack types for songs/dances?

 

There is only one level and type of songs/dance in existence...

How could you possibly stack them anyway.

  • 2 weeks later...
  • Vision changed the title to skill_pch / skill_pch2 / skilldata

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