Jump to content

Recommended Posts

Posted

.::Updates::.

- JAVA: Misc fixes

- SQL: L2Minion shouldn't have aggro.

- XML: Fixing weird mistakes in skills

- SQL: clanhall_siege_guards.sql for future usage.

- XML: Changed dependOnTargetBuff to 0.1 in Curse of Divinity  skill.

- HANDLERS: Moving Merchant shift click to NpcInfo?.

- HTML: Little add-on to NpcInfo?

- Frintezza fixes,

- Adding multipliers in Giants Exploration 1

- Minor typo fix for sorted WH mod

- JAVA: Warning cleanup

- JAVA: Fix for Vanguard transforms and some warning cleanup

- Remove some unused old stuff.

- On forced player restart/logout is removed from boss zone.

- Fix for pet name item info + cleanup.

- Player skill levels depend on his level - if player level is lower than skill last learn level - 9, skill level is decreased to next possible (or removed).

- Frint respawn is 2 days.

- Rune & Schuttgart Artefact Spawns update.

- Core support for dependOnTargetBuff skill attrib.

- Avoid to see dead player on oly after loose.

- Fix for recharge shot on shield change

.::Updates::.

Posted

.::Updates::.

- fix typo in spawn/teleport protection

- launchers update

- Merge siege zones to L2SiegeZone.

- Implementation castle/fort zones.

- Fix relations - auto attackable issue (sword target was on wrong person - switched player<->target)

- Oly shout for classed/nonclassed game.

- Cleanup some packets.

- Fix unequip of the two-handed weapons and hair accessories.

- More checks in clan management: rights of the CL can't be changed.

- Warning cleanup

- More checks in clan pledges management.

- Disable weight check for gm.

- Limiting friend message to 300 characters (can be adjusted later).

- L2Pet#getControlItemId method rename to avoid confusion.

- Fix for fast falling down on dying char.

- XML: Skill Mutual Response.

- Castle Teleport Zones Back

- XML/SQL: Retail-Like Castle/Siege Zones, also new Fort/Siege Zones, and some Siegable Clan Hall Siege Zones  added too.

- XML: Fixing a issue with Frintezza's Zone

- SQL: Little fixes

.::Updates::.

Posted

With l2jupdates y dont do nothing... maybe your server need other things for fix example skill reuse-delay or olympiad fixesand y make bullshits sofix first the usefull things and then update anyway or try this fix the unfixed things and simply update too with l2j's one

Posted

.::Updates::.

- Add separated config for manufacture and manor floodprotection.

- Floodprotectors: continue to refactor. Several packets added.

- New floodprotector added: CharacterSelect?.

  Protected packets: CharacterSelect?, CharacterDelete?, CharacterRestore?. Timeout 3s.

  Floodprotectors moved to L2PcInstance, logging reworked

- L2NpcBufferInstance bypass support for pet buffer: PetBuff?, PetHeal?, PetRemoveBuffs?

- dropped "id" attribute usage at multisell xmls -> so no need to modify them all the time a new item is added inside a list...

- mantainIngredient -> maintainIngredient, needs dp update

- prevent closing closed client.

- Fix for updating stats in client.

- Fix for skill remove on castle/fort lose, oly start.

- log GM buffs operations to the same file as other actions

- XML:[FIX] Soul Gathering enchant recovery

- HTML: this is more logic msg

- SQL: spawns are correct, but we can move npc a little (orc guild giran town)

- XML: skills for GE belt

- JAVA: Fix for Sublime

.::Updates::.

Posted

.::Updates::.

- code update for new StatusUpdate?  constructor.

- Hiding real mob HP from packet sniffers.

- Some cleanup, minor update.

- Unhardcode Manor Manager bypasses to DP. Update required.

- fix java.lang.NullPointerException?

- Fix for MAX_HP update for mobs. Do not send info about MP.

- More exceptions to shown Smiley

- NPE fix and some optimizations

- Skill repeater support.

  Usage: <set name="hitTimings" val="10,20,30,20,20" />

  Values are _percents_ of the total hitTime.

  In this example for hitTime = 10000 hits will be done after 1000(10%), 3000(+20%), 6000(+30%), 8000(+20%), 10000(+20%) ms.

- Login server update - timeout for disconnecting.

- Datapack update for new StatusUpdate?  constructor.

- XML: fix Cleanse MP Consume

- XML: Little fix for Arrest and Shackle

.::Updates::.

Posted

.::Updates::.

- Unhardcoding castle chamberlain manor manager functions (fix problems with manor edition).

- ClassCastException? fix

- fix add auto announce

- SQL: More Fundation Weapons

  Destruction.

  Lightening.

  Hail.

  Concentration.

  Confusion.

- SQL: Teleport Updates

- XML: Missing Bonuses for Enhanced Shirts/Braclets

- JAVA: Frintezza camera update

- SQL: Delete not used merchant tables

.::Updates::.

Posted

.::Updates::.

- XML: Minor skill fixes.

- SQL: npcskills update.

- SQL: Removing Unused Teleports

- XML: Polearm Mastery/Poles updates

- XML: Temp Fix for "Restore Life" skill

.::Updates::.

Posted

.::Updates::.

- Fix for pet names, changing also status back if noname.

- Self-effects ("self" = "1") fix. Before all effects of the skill counted as self-effects if at least one self-effect present.

- Blinding Blow bluff effect correction (core part).

- JAVA/XML/SQL: Minor fixes

- HTM/JYTHON: Path To Hellbound update

- XML: Spoil skill should work in PVP when enchanted

- XML: Missing "removedOnAnyActionExceptMove" in Sublime Self-Sacrifice skill.

- New stat "limitHp" describing non-visible max HP limit.

- Old getMaxHp() now renamed to getMaxVisibleHp(), and getMaxHp() return visible HP multiplied by limit.

- HP can't increase higher than getMaxHp() anyway.

- getMaxVisibleHp() also used in player maxhp condition.

- New skill parameter "saveVs", allowing override default (from skilltype) target defense stat.

- Usage: <set name="saveVs" val="CON" />

- Special stat NULL can be used to disable stat multiplier (set to 1).

- Also unhardcoding all stats bonuses to the xml file.

- Summons and pets evade attacks in standby and follow modes.

- New AI event EVT_EVADED, called on target AI when melee hit evaded.

- JAVA/XML: Fixing CpDam/CpDamPercent? to land always, also included a Temp Fix for Touch of Death

- XML: Spoil Festival in PVP when enchanted.

- JAVA: fix issue with effect bluff in Blinding Blow

.::Updates::.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Frozen is more popular coz adm can edit npc from client side and no need dig in xml and etc  )
    • Your work is as good as your arrogance. If you didn't break 10 systems to fix 1, I would recommend aCis. Yes, I use aCis and I fixed a lot of things that you left aside to reorganize and rename things. You insist on recommending your broken public project. Don't do that because there are many people who dream of owning a server, and in aCis 409 every dream is broken. I've seen many people break things by using this. aCis 409 doesn't work at the basics. Water movement and flying movements are broken, which is the basics. Seven Sings is completely broken, Sieges need fixing, and worst of all, level 3 and 4 clan quests are bugged, besides other quests that you intentionally broke and still recommend. You are an excellent programmer, but your arrogance in feeling superior to everyone is killing you. Happy New Year to you, and be more transparent and honest when recommending this. I'm not sharing the corrections I made, nor my Geodata system, precisely because of your arrogance. I'll soon post a video of my Geoengine system, which you spent 12 years on and didn't finish. I can send you a list of everything you need to fix, but you're too arrogant for that because you're a superior God and don't accept advice from mortals.
    • Changelog   All notable changes to this project will be documented in this file. [English Version](#english-version) | [Versión en Español](#versión-en-español)   ---   English Version   [1.1.3] - 2026-01-05   Added   Donation System Integration - Integrated comprehensive donation panel into the main CMS - Implemented direct donation system without requiring user login - Added automatic coin crediting directly to character inventory - Created new React component for donation interface with modern design - Implemented real-time coin calculation based on payment method and currency - Added support for multiple payment gateways:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Developed new backend endpoint for processing direct donations - Implemented character validation system before payment processing - Added automatic webhook handling for payment confirmations - Created comprehensive logging system for all donation transactions - Implemented bonus system for bulk coin purchases - Added donation history tracking and management   Vote Reward System - Integrated vote reward panel into the CMS - Implemented multi-topsite voting system - Added automatic reward delivery upon vote verification - Created vote tracking and cooldown management - Implemented anti-fraud measures for vote validation - Added vote history and statistics for users - Developed admin panel for vote reward configuration - Implemented automatic vote verification through topsite APIs   Database Enhancements - Created new table structure for donation management (`site_donations`) - Added `auto_credit` field for automatic coin delivery - Implemented balance tracking system (`site_balance`) - Created conversion and transfer logging tables - Added comprehensive indexing for performance optimization - Implemented transaction history tracking   Frontend Improvements - Developed new donation panel component with consistent site design - Added multi-language support (Spanish, English, Portuguese) - Implemented form validation and error handling - Created responsive design for mobile and desktop - Added real-time price calculation display - Implemented loading states and user feedback messages   Backend Infrastructure - Created secure API endpoints for donation processing - Implemented webhook system for payment gateway integration - Added comprehensive error logging and debugging tools - Developed configuration management system - Implemented security measures for sensitive data handling - Added support for sandbox and production environments   Documentation - Created comprehensive production setup guide - Developed security checklist for deployment - Added database setup scripts with detailed instructions - Created API integration documentation - Developed troubleshooting guides - Added configuration examples for all payment gateways   Changed - Updated navigation system to include donation and vote panels - Modified routing to support new panel pages - Enhanced translation system with new text strings - Improved error handling across the application - Updated proxy configuration for backend communication   Security - Implemented credential protection in configuration files - Added example configuration files without sensitive data - Created .htaccess rules for protecting sensitive directories - Implemented webhook signature validation - Added SQL injection prevention measures - Implemented session security enhancements   Technical Details - React 19.2.0 for frontend components - TypeScript for type safety - Vite 6.2.0 for build tooling - PHP 7.4+ for backend processing - SQL Server 2012+ for database management - Integration with MercadoPago SDK - RESTful API architecture   ---   Versión en Español   [1.1.3] - 2026-01-05   Agregado   Integración del Sistema de Donaciones - Integración completa del panel de donaciones al CMS principal - Implementación de sistema de donaciones directas sin requerir inicio de sesión - Agregada acreditación automática de coins directamente al inventario del personaje - Creación de nuevo componente React para interfaz de donaciones con diseño moderno - Implementación de cálculo de coins en tiempo real según método de pago y moneda - Agregado soporte para múltiples pasarelas de pago:   - MercadoPago (ARS)   - PayPal (USD, BRL, EUR)   - PagSeguro (BRL) - Desarrollo de nuevo endpoint backend para procesamiento de donaciones directas - Implementación de sistema de validación de personajes antes del procesamiento de pago - Agregado manejo automático de webhooks para confirmaciones de pago - Creación de sistema completo de logs para todas las transacciones de donación - Implementación de sistema de bonos para compras de coins en volumen - Agregado seguimiento y gestión de historial de donaciones   Sistema de Recompensas por Votación - Integración del panel de recompensas por votación al CMS - Implementación de sistema de votación multi-topsite - Agregada entrega automática de recompensas al verificar votos - Creación de seguimiento de votos y gestión de tiempos de espera - Implementación de medidas anti-fraude para validación de votos - Agregado historial de votos y estadísticas para usuarios - Desarrollo de panel administrativo para configuración de recompensas - Implementación de verificación automática de votos mediante APIs de topsites   Mejoras en Base de Datos - Creación de nueva estructura de tablas para gestión de donaciones (`site_donations`) - Agregado campo `auto_credit` para entrega automática de coins - Implementación de sistema de seguimiento de balance (`site_balance`) - Creación de tablas de registro de conversiones y transferencias - Agregada indexación completa para optimización de rendimiento - Implementación de seguimiento de historial de transacciones   Mejoras en Frontend - Desarrollo de nuevo componente de panel de donaciones con diseño consistente - Agregado soporte multi-idioma (Español, Inglés, Portugués) - Implementación de validación de formularios y manejo de errores - Creación de diseño responsive para móvil y escritorio - Agregada visualización de cálculo de precios en tiempo real - Implementación de estados de carga y mensajes de retroalimentación al usuario   Infraestructura Backend - Creación de endpoints API seguros para procesamiento de donaciones - Implementación de sistema de webhooks para integración con pasarelas de pago - Agregadas herramientas completas de registro de errores y depuración - Desarrollo de sistema de gestión de configuración - Implementación de medidas de seguridad para manejo de datos sensibles - Agregado soporte para entornos sandbox y producción   Documentación - Creación de guía completa de configuración para producción - Desarrollo de checklist de seguridad para despliegue - Agregados scripts de configuración de base de datos con instrucciones detalladas - Creación de documentación de integración de APIs - Desarrollo de guías de solución de problemas - Agregados ejemplos de configuración para todas las pasarelas de pago   Modificado - Actualización del sistema de navegación para incluir paneles de donación y votación - Modificación del enrutamiento para soportar nuevas páginas de paneles - Mejora del sistema de traducciones con nuevas cadenas de texto - Mejora del manejo de errores en toda la aplicación - Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
    • Dragonic 2 – High Five is a fully custom private server, built with an original visual identity and integrated premium systems. We offer a stable, modern, and optimized experience, combining classic High Five gameplay with new features created especially for the community. The server is live and available to all players. You can access the official website here:  https://dragonic2.com/ If you encounter any bugs or issues, please report them so we can fix them as quickly as possible. Join the adventure and discover Dragonic 2 — High Five.
    • aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid. l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works. l2jhellas also works. aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell. lucera is even better the downside is you just need to dive into code and no sources   lets leave it at that
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock