o server m ine on exo 50 atoma kai ekana update core/dp apo brasil k tr exw ayto to kolo error
Exception :
java.security.PrivilegedActionException: org.apache.bsf.BSFException: exception
from Jython:
Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
at java.security.AccessController.doPrivileged(Native Method)
at org.apache.bsf.BSFManager.exec(BSFManager.java:491)
at com.it.br.gameserver.model.quest.jython.QuestJython.init(QuestJython.
java:48)
at com.it.br.gameserver.instancemanager.QuestManager.load(QuestManager.j
ava:94)
at com.it.br.gameserver.instancemanager.QuestManager.getInstance(QuestMa
nager.java:42)
at com.it.br.gameserver.GameServer.<init>(GameServer.java:355)
at com.it.br.gameserver.GameServer.main(GameServer.java:581)
Caused by: org.apache.bsf.BSFException: exception from Jython:
Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
at org.apache.bsf.engines.jython.JythonEngine.exec(JythonEngine.java:146
)
at org.apache.bsf.BSFManager$6.run(BSFManager.java:493)
... 7 more
exception from Jython:
Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
: Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
Loaded: 0 quests
Initializing AugmentationData.
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
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o server m ine on exo 50 atoma kai ekana update core/dp apo brasil k tr exw ayto to kolo error
1 answer to this question
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