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(HELP) OFF server Connection to Auth


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  • 0
Posted

thx! i got it! now this is the problem, when i run  l2npc it say " closed socket "  and the application is closed, then this appear in LinError.txt

 

IOThread [0][32] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [1][32] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][328] (ahehe):  void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed
    Lock Stack  : 

IOThread [3][16] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

ListenThread [13][109] (good):  void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)
    Lock Stack  : 

MainThread [12][77152899] (good):      Lock Stack  : 

 

---------------------------------------------------------------------

 

And this in L2Server cuz its closed when l2npc does.

 

 

IOThread [0][78] (ahehe):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) -> shared memory free index invalid!
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [1][31] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][31] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [3][63] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [4][63] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [5][47] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [6][62] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [7][62] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

ListenThread [13][109] (good):  void ListenThread_common() -> unsigned __stdcall WaitThread(void *)

 

 

Thx!

  • 0
Posted

L2server crashes..si? senor!

 

 

looks like a bad NPC wether npcdata, or AI, could be up for debate.

 

 

any extender or?

 

0 extender =<... im gonna change the npcdata and try again!

 

Update: its not the Npcdata or ai, i already tried with 2 different one... this is a picture:

 

asaa.jpg

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