Jump to content
  • 0

(HELP) OFF server Connection to Auth


panchio

Question

5 answers to this question

Recommended Posts

  • 0

thx! i got it! now this is the problem, when i run  l2npc it say " closed socket "  and the application is closed, then this appear in LinError.txt

 

IOThread [0][32] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [1][32] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][328] (ahehe):  void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed
    Lock Stack  : 

IOThread [3][16] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

ListenThread [13][109] (good):  void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)
    Lock Stack  : 

MainThread [12][77152899] (good):      Lock Stack  : 

 

---------------------------------------------------------------------

 

And this in L2Server cuz its closed when l2npc does.

 

 

IOThread [0][78] (ahehe):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) -> shared memory free index invalid!
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [1][31] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][31] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [3][63] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [4][63] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [5][47] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [6][62] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [7][62] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

ListenThread [13][109] (good):  void ListenThread_common() -> unsigned __stdcall WaitThread(void *)

 

 

Thx!

Link to comment
Share on other sites

  • 0

L2server crashes..si? senor!

 

 

looks like a bad NPC wether npcdata, or AI, could be up for debate.

 

 

any extender or?

 

0 extender =<... im gonna change the npcdata and try again!

 

Update: its not the Npcdata or ai, i already tried with 2 different one... this is a picture:

 

asaa.jpg

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


×
×
  • Create New...