u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
Question
macman90
I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):
2007.10.23 14:38:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm worried about the lines:
UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation
I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:
My friends also get the same error and I don't think the reason of this is the client side...
Any suggestions... :-\
7 answers to this question
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