2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
macman90
I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):
2007.10.23 14:38:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm worried about the lines:
UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation
I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:
My friends also get the same error and I don't think the reason of this is the client side...
Any suggestions... :-\
7 answers to this question
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