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Posted

this one is very unstable, randomly crash l2server, when I die, I use item or use soe, etc.

 

 

Know guys using the new version not cracked and it works just fine.. Dunno I do not use it. I think core license is about only 100€.

Posted

I got this list when I order my module for a while ago ;

 

It depends on the mod you want.

 

Core license (unlimited players): 100€

--------------------------------------

+ Offline shops.

+ Anti cheat system.

+ Safe enchant settings.

+ GM IP Filter.

+ Auto start NPC server.

+ Packet delay filter.

 

Custom Mods:

 

+ Rebirth system     - 30€

+ Custom buffer      - 50€

+ PvP/PK extras      - 75€

+ Jail system        - 30€

+ AutoPickup         - 75€

+ Auto Announcements - 30€

+ Battle Grounds     - 100€

+ New GM Command     - 20€ (of choice)

 

 

Events:

 

+ TvsT - 85€

+ LMS  - 85€

 

-------------------------------------

+ Free Updates.

-------------------------------------

 

Custom mod of choice - (X)

 

Depends on what and how long it takes to create.

Posted

Core license (unlimited players): 100€ -> cool its cheaper than depmax.

--------------------------------------

+ Offline shops. -> added for free in latest dvampire versions.

+ Anti cheat system. -> cool.

+ Safe enchant settings. -> its easy to do with a little extender.

+ GM IP Filter. -> this already exists on dvampire :S

+ Auto start NPC server. -> cool.

+ Packet delay filter. -> already exists on dvampire, see botcheck.ini

 

Custom Mods:

 

+ Rebirth system    - 30€ -> its easy to made by AI, and was already shared on PP and RZ.

+ Custom buffer      - 50€ -> lol? even a noob can made a buffer.

+ PvP/PK extras      - 75€ -> what is this? should be great for the price...

+ Jail system        - 30€ -> what did u do? turned jail into a battle_zone in areadata? LOL!

+ AutoPickup        - 75€ -> great.. i wish dvamp has this!

+ Auto Announcements - 30€ -> can be made by a PHP scrip throught cached.

+ Battle Grounds    - 100€ -> fidow shared a AI script to do this on pp.

+ New GM Command    - 20€ (of choice) -> good, its a good thing.

 

 

Events:

 

+ TvsT - 85€ -> already exists and was made by... evern?

+ LMS  - 85€ -> dunno what is this.

 

 

as you see, this extender is not a great thing... most of that things can be made by AI or already exists...

Posted

i have a licenced depmax ;)

 

Ofc you don't like it.

 

What does depmax have that is much better then :)? And many thing you wrote make no sense. I think you have zero knowledge about anything, that is why ;D

Posted

Ofc you don't like it.

 

What does depmax have that is much better then :)? And many thing you wrote make no sense. I think you have zero knowledge about anything, that is why ;D

 

you are wrong.

 

depmax has muuuuuuuuuuuuuuuch more:

 

- exploit protection.

- stability

- fixes to dvamp ext.

- hellbound support.

- more events, and cool events like CTF and others.

- price is insane but its a good software so it doesn't matter.

 

 

what thing that I wrote make no sense?, I think you don't know a shit.

Posted

Ok renobizarro, This leads nowhere, I do not know what you are trying to prove or if you are a reseller. If you like depmax its good. But ModX64 module is also good and have good things, exploit protection and stability fixes to. So you do not need to talk shit about it.

 

Have a nice Midsummer day.

Posted

haha.....easy,man,just easy!

 

for Payment....

    Depmax64 > ModX64

for Free.........

    Depmax64 < ModX64  [has been cracked version,Depmax64_v2_crack will be cause memory leaks.]

 

 

 

Posted

heheh i'm not trying to prove anything... i dont care.. i dont even remeber why i posted here in this thread xdddd...

 

and i'm not reseller... and yes sandeagle... depmax price is just stupid. its very high... at leasy now small servers can afford it.

 

and cracked depmax version works fine with low population servers...

  • 2 weeks later...
Posted

modx64 works just fine and he keeps updating it, soon he will release the fixes that depmax64 has. Plenty of them are included in his mod even now. The price is low and he gives you a support for your server, you can get mod u want for request.

 

and btw modx64 now has a protection for GameServer from phx and other sh*t, and the price is till the same 100e/license (Unlimited users). You can still contact him via email or msn xmanton@live.se.

 

Fr3ds + is cus he works with dVamp himself, that is why he gets fixes sooner then everyone else.

 

 

Core license (unlimited players): 100€ -> cool its cheaper than depmax.

--------------------------------------

+ Offline shops. -> added for free in latest dvampire versions.

+ Anti cheat system. -> cool.

+ Safe enchant settings. -> its easy to do with a little extender.

+ GM IP Filter. -> this already exists on dvampire :S

+ Auto start NPC server. -> cool.

+ Packet delay filter. -> already exists on dvampire, see botcheck.ini

 

Custom Mods:

 

+ Rebirth system    - 30€ -> its easy to made by AI, and was already shared on PP and RZ.

+ Custom buffer      - 50€ -> lol? even a noob can made a buffer.

+ PvP/PK extras      - 75€ -> what is this? should be great for the price...

+ Jail system        - 30€ -> what did u do? turned jail into a battle_zone in areadata? LOL!

+ AutoPickup        - 75€ -> great.. i wish dvamp has this!

+ Auto Announcements - 30€ -> can be made by a PHP scrip throught cached.

+ Battle Grounds    - 100€ -> fidow shared a AI script to do this on pp.

+ New GM Command    - 20€ (of choice) -> good, its a good thing.

 

 

Events:

 

+ TvsT - 85€ -> already exists and was made by... evern?

+ LMS  - 85€ -> dunno what is this.

 

 

as you see, this extender is not a great thing... most of that things can be made by AI or already exists...

 

 

all those things are more stable and less laggy, cus they are not AI maden. Tested it myself.

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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