Maxtor Posted March 27, 2006 Posted March 27, 2006 First of all, u 'll need some utilitys: *UTPT TOOL(to extract textures) http://www.acordero.org/projects/utpt/index.htm *Adobe Photoshop (to edit img) *a Photoshop DDS plugin http://developer.nvidia.com/object/nv_texture_tools.html *UE2Runtime-22261903 (Unreal Editor Runtime (be care with VERSION) http://download.beyondunreal.com/fileworks.php/official/licensee/ue2runtime-22261903.exe *L2decrypt Install all of them. Note: im using US Client, the loading textures files may change in depend of LANGUAGE. 1)Use UTPT to: 1.1) Open a UTX called L2font-e.utx (SysTextures folder) 1.2) look for the loagind screen and de start screen TEXTURES 1.3) extract them as DDS. 1.4) say good bye to UTPT and CLOSE IT. 2) Open Photoshop. 2.1) Open 1 of ur textures. 2.2) Modify as ur will. 2.3) save as DDS. 2.4) the DDS plugin will appear. 2.5) Change to option "NO MIPMAPS" (or samething like this) and SAVE the file. NOTE: it good to know: DX1: no transparencies. DX3: tranparencies. When u import a DX3 with ALPHA channel, u have to select the "MASKED" check-box. 2.6) say good bye to Photoshop and CLOSE IT. Repeat step 2 and edit ur 2nd texture. 3) Open Unreal Edition Runtime 3.1) U will see a window app around there. Look for Texture TAB. 3.2) Create NEW texture with: 3.2.1) Package name: THE NAME OF UR PACKAGE (myPackage) 3.2.2) Group name: THE NAME OF TEXTURES GROUP (myL2group) 3.2.3) Texture name: The name of a texture (myLoagindTex) 3.3) A new window appear, make anything u need to CLOSE IT (click on accept or something :P) 3.4) Now, IMPORT a Texture 3.4.1) choose ur DDS file 3.4.2) Texture name: rename the DDS file something like (myLoadingTexA) Repeat steps 3.4, 3.41 and 3.4.2 and IMPORT ur 2nd texture with another name, but in the SAME PACKAGE). 3.5) Save the Package. 4) Decrypt the 'Lineage II/System/Fontinfo.ini' 4.1) change lines: 4.1.1) English_LogoTexture=myPackage.myGroup.myLoadingTexA 4.1.2) English_LoadingTexture=L2Starts.L2Starts.myLoadingTexB 4.2) save the file and encrypt it NOTE: the lines u have to modify its in depends of UR LANGUAGE. NOTE2: the way Unreal works with package is: PACKAGE.GROUP.TEXTURE 5) Make a backup of original Fontinfo.ini 6) Remplace it for the NEW ONW U CREATED. 7) Add ur new package (UTX) into SysTextures folder. 8) TEST IT! U can test my own modding downloading it from there: www.dbit.com.ar/GZ_SWE3_Patch.exe Music and Sound editing.. coming soon. (Music, is matter of converting WAVs to OGG) (Sound, is matter of the SAME as explained in this thread but in the sounds folder and modifying another txt) Source: Postpacific
jim100 Posted August 6, 2007 Posted August 6, 2007 March 27, 2006, 08:24:41 PM Don't DUMP old threads.
MasterOfPain Posted August 20, 2007 Posted August 20, 2007 UPT Tool link dead. New link : http://www.acordero.org/prog_proj_UTPT_Download.html
K4rMa Posted April 9, 2008 Posted April 9, 2008 Nice :D Thanks Hey... topic is from 2006...! And you reply today?! :S Wtf?! Be carefull ... 1rst and last warning...! <topic locked> to avoid further spam!
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