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[Request] hero for a week or a month


MeVsYou

Question

Hello again guys.

 

I apply Coyote code for making a player "hero" with skills untill restart,by hitting one button to a specific npc.

 

I just want when a player try to hit "Hero" button ,need to have one coin of my choice.

How i will do that?

 

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why u dont use "hero with one item until restart" just sell the item or set it as drop anywhere and its the same...

 

somethings like that:

http://www.maxcheaters.com/forum/index.php?topic=34266.0

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L2NpcInstance

 

else if (command.startsWith("heroUntilRestart"))

{

activeChar.setHero(true);

activeChar.broadcastUserInfo();

}

 

 

<a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br>

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why u dont use "hero with one item until restart" just sell the item or set it as drop anywhere and its the same...

 

somethings like that:

http://www.maxcheaters.com/forum/index.php?topic=34266.0

 

thx for that man.It is for l2jfree.

Can someone remake it for l2j server ?

 

L2NpcInstance

 

else if (command.startsWith("heroUntilRestart"))

{

activeChar.setHero(true);

activeChar.broadcastUserInfo();

}

 

 

<a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br>

 

Do it specify somewhere to sell any item in order to become hero?

 

 

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L2NpcInstance

 

else if (command.startsWith("heroUntilRestart"))

{

int itemId = 5575;

if (player.getInventory().getInventoryItemCount(itemId, 0) >= 1)

{

InventoryUpdate iu = new InventoryUpdate();

player.destroyItemByItemId("Consume", itemId, 1, player, null))

player.getInventory().updateDatabase();

player.sendPacket(iu);

player.setHero(true);

player.broadcastUserInfo();

player.sendMessage("blablalblalbababa");

}

else

{

activeChar.sendMessage("You don't have necesary item.");

}

}

 

 

<a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br>

 

You're so lazy to put a check

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onBypassFeedback method after

 

            else if (command.startsWith("ExitRift"))

            {

                if(player.isInParty() && player.getParty().isInDimensionalRift())

                {

                    player.getParty().getDimensionalRift().manualExitRift(player, this);

                }

                else

                {

                    DimensionalRiftManager.getInstance().handleCheat(player, this);

                }

}

 

 

 

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L2NpcInstance

 

else if (command.startsWith("heroUntilRestart"))

{

  int itemId = 5575;

  if (player.getInventory().getInventoryItemCount(itemId, 0) >= 1)

  {

      InventoryUpdate iu = new InventoryUpdate();

      player.destroyItemByItemId("Consume", itemId, 1, player, null))

      player.getInventory().updateDatabase();

      player.sendPacket(iu);

      player.setHero(true);

      player.broadcastUserInfo();

      player.sendMessage("blablalblalbababa");

  }

  else

  {

      activeChar.sendMessage("You don't have necesary item.");

  }

}

 

 

<a action="bypass -h npc_%objectId%_heroUntilRestart">Hero until restart</a><br>

 

This code finally goes for IL .

I use l2jserver epilogue.

Can someone help me plz? :/

 

Give me exactly the code and where to place it.

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Replace onBypassFeedback method with yours from L2Npc

 


public void onBypassFeedback(L2PcInstance player, String command)
{
	//if (canInteract(player))
	{
		if (isBusy() && getBusyMessage().length() > 0)
		{
			player.sendPacket(ActionFailed.STATIC_PACKET);

			NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
			html.setFile(player.getHtmlPrefix(), "data/html/npcbusy.htm");
			html.replace("%busymessage%", getBusyMessage());
			html.replace("%npcname%", getName());
			html.replace("%playername%", player.getName());
			player.sendPacket(html);
		}
		else if (command.startsWith("heroUntilRestart"))
		{
		   int itemId = 5575;
		   if (player.getInventory().getInventoryItemCount(itemId, 0) >= 1)
		   {
			  InventoryUpdate iu = new InventoryUpdate();
			  player.destroyItemByItemId("Consume", itemId, 1, player, null))
			  player.getInventory().updateDatabase();
			  player.sendPacket(iu);
			  player.setHero(true);
			  player.broadcastUserInfo();
			  player.sendMessage("blablalblalbababa");
		   }
		   else
		   {
			  activeChar.sendMessage("You don't have necesary item.");
		   }
		}
		else 
		{
			IBypassHandler handler = BypassHandler.getInstance().getBypassHandler(command);
			if (handler != null)
				handler.useBypass(command, player, this);
			else
				_log.info(getClass().getSimpleName()+": Unknown NPC bypass: \""+command+"\" NpcId: "+getNpcId());
		}
	}
}

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thx for the code add.

I apply it and it gives some errors.Some of them i fixed them alone but some not.

These are :

 

1) The method destroyItemByItemId(String, int, long, L2Object, boolean) in the type L2PcInstance is not applicable for the arguments (String, int, int, L2PcInstance, null)

 

2) activeChar cannot be resolved

 

3) InventoryUpdate cannot be resolved

 

Can you help me to fix them?

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